Satisfactory

Satisfactory Dev Tracker




29 Apr


28 Apr


24 Apr

Post

Hi Pioneers!

We’ve got some more fixes coming in before the weekend. The chat should be working again, Hotbars should work better with different keybindings, and the issue with the in-game map getting stuck to the mouse cursor is fixed as well. Pipes below a certain height in the game (Z-0) had some weird behavior specifically in how they handle headlift. That should mostly be resolved now, but there can be some weird fluid behavior there that we are aiming to fix soon.

Additionally, the style of keybinding hints under menus has gotten an update to make them a bit clearer and less easy to miss.

Hope you all have a nice weekend. Stay safe <3

UI

  • Updated the visual style of keybinding hints in all relevant menus

BUG FIXES

  • Chat should be working again
  • Hotbars can now be switched while the build menu is active
  • The Map should no longer stay stu...
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23 Apr


22 Apr

Post

Edit: Now version 0.3.4.4 - Build 120281

BUG FIX

  • Water Extractors should be placeable again in water with enough depth

Hi Pioneers!

In today’s patch we are mostly addressing some more bugs on the Experimental version. Water Extractors should be placeable again in more locations, but there are issues remaining that we are still looking into. The messed-up material on Stackable Conveyor Poles should also be taken care of and we are looking into the Smelters.

From now on Lizard Dogs that have been tamed should no longer disappear. If yours are already gone and you have saved that session, they will sadly remain gone. In that case you will have to either load a previous save where they are still present or find new Lizard Dogs to tame.

We also added autosave notifications, inverted corner Ramps and some other fixes you can check out in the patch notes below.

Cheers ...

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17 Apr

Post

Hi Pioneers!

This hotfix is addressing some of the more pressing issues on the Experimental version. It should fix two nasty multiplayer bugs that have been introduced in v0.3.4.0, crashing when a client joins and persisting visuals for dismantled buildings on client. There are some more fixes that you can check out in the patch notes below.

Next week we will likely have more fixes for you. Hope you all have a lovely weekend and thank you for playing! <3

PS: Yes, I forgot to add that Nuts & Berries should now regrow in the initial patch notes for Experimental. Whoopsie. There is currently a bug with the Nuts that will be fixed soon.

NEW FEATURE

  • Beryl Nuts and Paleberries regrow (since v0.3.4.0)

BUG FIXES

  • Fixed the World->bInTick crash that could occur when a client joins a game
  • Building visuals should no longer persist for client players after dis...
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16 Apr


15 Apr

Comment

Originally posted by HaznoTV

So much awesomeness!

Btw u/BirkTKirk, I assume "Freight Platform, from 500 to 2400m3" is supposed to say "Fluid Freight Platform, from 500 to 2400m3"?

It is, good catch! Updated it, thanks for pointing it out :D

Post

EDIT: Now version 0.3.4.1 - Build 119646

And we got the first hotfix going up for our patch to Experimental. This one mainly addresses that existing Fluid Freight Wagons still only picked up 500m3 instead of the new possible amount of 1600m3.

Thanks for all the quick reports on the bugs! We are working on more fixes that will roll out when they are ready during the coming weeks.

BUG FIXES

  • Already existing Fluid Freight Wagons should now be able to take 1600m3 instead of only 500m3
  • When switching the Multiple Hotbars with arrows they should no longer skip Hotbars
  • Fixed some icons having the wrong resolution

Hi Pioneers!

We are doing a little update to Experimental with a bunch of fixes and improvements. A new feature we are introducing with this update is Multiple Hotbars! You will be able to switch Hotbars with the arrow keys by default (those standard...

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14 Apr


13 Apr


11 Apr

Comment

Originally posted by fantasmoofrcc

They troll. It's the first game they made that they have to deal with actual fanboys. They know of no other way.

#GoatSimulator


10 Apr