Satisfactory

Satisfactory Dev Tracker




13 Oct


12 Oct


11 Oct


10 Oct


09 Oct

Post

Hi Pioneers!

The train fixes, cloud save preparation, mass dismantle and uObject optimisations we have been pushing to Experimental are now live on the Early Access version. These patch notes summarise all changes that have been made while we were patching Experimental. We’ve had a bunch of disclaimers on Early Access, but I will stress it here once more: Backup your saves before you start playing, we are messing with them in this build!

You can find some detailed info about it on our blog or watch the video we released with information on the topic of Cloud Saves.

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08 Oct


07 Oct


06 Oct


03 Oct

Post

Hi Pioneers!

Is this the smallest patch we ever released? We’ve got exactly two things for you in this tiny update to Experimental: Last patch we fixed that entering a Train doesn’t autorelease the brakes (which caused some issues) and instead the brake needed to be manually released by pressing space. That caused some confusion, so we added a feature that when you get into the Train and try to move forwards or backwards (W or S in the standard case) the brakes are automatically released.

We also noticed that more people are starting to get the uObject crash, which happens when there are too many objects in the game. This can be the case in exceedingly large factories and is something we are optimising the game for.

In this patch we are pushing an optimisation for this case that we want to try, which should reduce the amount of uObjects significantly. This still means that, if you play long enough and build enough structures, you might hit t...

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