Satisfactory

Satisfactory Dev Tracker




09 Oct

Post

Hi Pioneers!

The train fixes, cloud save preparation, mass dismantle and uObject optimisations we have been pushing to Experimental are now live on the Early Access version. These patch notes summarise all changes that have been made while we were patching Experimental. We’ve had a bunch of disclaimers on Early Access, but I will stress it here once more: Backup your saves before you start playing, we are messing with them in this build!

You can find some detailed info about it on our blog or watch the video we released with information on the topic of Cloud Saves.

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08 Oct


07 Oct


06 Oct


03 Oct

Post

Hi Pioneers!

Is this the smallest patch we ever released? We’ve got exactly two things for you in this tiny update to Experimental: Last patch we fixed that entering a Train doesn’t autorelease the brakes (which caused some issues) and instead the brake needed to be manually released by pressing space. That caused some confusion, so we added a feature that when you get into the Train and try to move forwards or backwards (W or S in the standard case) the brakes are automatically released.

We also noticed that more people are starting to get the uObject crash, which happens when there are too many objects in the game. This can be the case in exceedingly large factories and is something we are optimising the game for.

In this patch we are pushing an optimisation for this case that we want to try, which should reduce the amount of uObjects significantly. This still means that, if you play long enough and build enough structures, you might hit t...

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02 Oct

Post

Hey Pioneers!

We’ve taken care of a few more (mostly) train related bugs. One of the bigger fixes here is that Trains should no longer get stuck in docking due to multiple stations being connected. Generally, the trains are now much more stable than before, so we will be pushing the changes to Early Access in the near future.

Cheers <3

FIXES

  • Crashfix: Fixed some crashes related to Mass Dismantle
  • Bugfix: Pathfinding bug when a locomotive is on the station track segments.
  • Bugfix: Trains will no longer be stuck in docking due to multiple linked stations. (This means generally, Trains should no longer get stuck in docking).
  • Bugfix: Update the master locomotive for player driven train during load.
  • Bugfix: Update locomotive input correctly during load.
  • Bugfix: Entering a train no longer auto releases the brakes, needs manual release with space.

K...

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30 Sep


29 Sep


27 Sep

Post

Hey Pioneers!

Here we go, another hotfix on Experimental to make it as stable as possible before the weekend. Now we will be keeping an eye on how it goes for you all on Experimental until Monday and then we will evaluate if we can push the build over to Early Access or need to do some more work before that happens.

Keep reporting any issues you find, so we can take care of them!

Cheers <3

FIXES

  • Crashfix: Dismantling the station a train is going to was causing a crash.
  • Bugfix: When a bidirectional train "reverses" it will now brake correctly. Fun fact: -100 km/h is indeed below a speed limit of 15 km/h.
  • Bugfix: Appending an AI controlled train doesn’t make the AI lose control over the train anymore.
  • Bugfix: Unmanned trains (not driven by player or AI) now automatically apply their brakes.
  • Bugfix: If you dismantle a track a train is on, you can now dismantle the trai...
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26 Sep

Post

Hey Pioneers!

We’ve got a hotfix fixing some of the Train fixes coming in for you on Experimental. These patch notes are a little bit different, as in that we also have a list of known bugs in here. Those bugs are NOT fixed yet, but we are aware of them and are working on fixing them up.

Thanks to everyone daring to be Experimental and helping us find these issues so we can iron them out for you. Keep reporting whatever you find!

Cheers <3

FIXES

  • Crashfix: Manual docking would sometimes crash, the crash is avoided but it's likely that the train won't dock if this case occurs. We still need a better reproduction case to fix this properly. A workaround for now would probably be to just exit and then enter the train again.
  • Crashfix: Trains sometimes crash on client or when exiting the game.
  • Bugfix: The reverser would be incorrectly updated for bidirectional trains causing them to not be ...
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25 Sep