Smite

Smite Dev Tracker




14 Aug

Comment

Originally posted by buckeye837

One idea though, maybe schedule a repeating match of the day on a weekend day that is basically this "unranked" conquest every week or every other week. Perhaps if done on a weekend day like this the player base would be large enough to absorb the limited time alternative conquest mode?

By saying this could split the player base in half in point 1, you're basically saying half the base wants it anyways. And honestly just bans would do the trick and be much quicker, at least my group doesn't really care about picks.

Saying "up to half" really, and any combination of those players being split is all bad, right?

  • 10% go to bans conq, 90% stay - new mode matchmaking is BAD, old mode barely changes
  • 50% go, 50% stay - matchmaking gets worse for everyone

Even as a MOTD this "mode" is more likely to be like the first situation, low play count, bad matchmaking, 5 mans vs solos, etc. But hey you can play conquest with no Tsukuyomi!

I still think the positives are minimal. Play ranked.

Comment

We currently have no plans to implement this. Heres why:

  1. Splitting the Conquest playerbase. This type of design has the potential to cut the Normal: Conquest player pool in half, which would be devastating to matchmaking quality or would require much longer queue times. This would be totally reasonable if SMITE didn't already have so many modes. Our mode variety has been a big part of our success, but adding more at this point poses a large risk.

  2. Player Experience. A huge amount of SMITE players want to play the game in a specific way, meaning they have a specific god they intend to play before they even queue up. Banning away gods would often leave players dissapointed in the match lobby. Many players want to play the newly buffed, newly meta, newly added gods. Also this process takes a considerably longer time. Many players just want to get in game asap.

  3. Redundancy. This is really just ranked but allowing larger party sizes and s...

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Hello SurgeonLoki and thank you for participating on r/Smite.

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13 Aug

Comment

Finally some balance


12 Aug

Comment

Originally posted by TripleCharged

Horus onto an allied mercury?

Merc ult probably outranges it, depending on the distance. More specifically if I recall it correctly it has a max time, and it estimates if it can make it to the target in the max time left at the speed it is going at.

Comment

Originally posted by tombo342

Would fenrir work too?

If a god specifically dashed, maybe? Most super long "dashes" are closer to other forms of movement than a true dash.

For example, Fenrir will follow a Cupid Dashing but not a Hun Batz leap. One is continuous movement while the other is closer to teleporting from location X to location Y with a delay. Fenrir cannot follow Hun Batz 3 since that isn't continuous movement.

Comment

yes is intended, the side areas are both larger than actual 180 degress semi-circles

its meant to feel most accurately tracked to the trajectory the kusarigama takes

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Hello MrKnightTyme and thank you for participating on r/Smite.

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Comment

Originally posted by Elseto

I guess Ares Ult would works on him aswell ? Considering I pulled alot of Athenas back from where she ulted with his ult.

Yeah. You can even do one better.

Ares ult deals 0 damage on connecting. This means it doesn't stop recalls.

Someone can recall, you can ult them, they can return to base, and you can pull them right back.

Some abilities have a max distance built in for sanity, mostly those that involve travel time. Horus 3 for example will give up after a set distance. For things that are instant in their displacement they can often follow. Tsuku ult is close to instant, Hun Batz monkey, and Susano 3 can follow most displacement.

Comment

As mentioned by other people, the code doesn't unlock the battle pass itself, but rather some extra content for those characters.

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Originally posted by Novakiller

Yea that doesnt exactly tell us much.

While spawn camping is ill-seen upon, and a rather BM thing to do, as far as i know is not against any rules, or goes under a reason for a ban. Well thats my opinion on it atleast

Bans are not handed out so easily either, so this is due to reports you have accumulated. Either by falsely reporting or getting reported

Naw, devs confirmed in the past that you can only get banned if someone manually looks at your account. Basically, as I get it - mass reporting in large scale does get you flagged by the system, but no bans will be given unless a human does it.

Comment

Originally posted by [deleted]

[removed]

Behave.


11 Aug

Comment

Hello Volgron and thank you for participating on r/Smite.

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Originally posted by LongestNameRightHere

Maybe that's not the best post for this bot

Don't worry, S.T.A.R has been trained so that it feels real pain when getting downvoted, it'll get a hang of it!

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Not forgotten! Just still being worked on! (Ran into some messy stat aggregation stuff on crossplay accounts and some inconsistencies in the ways these icons have been given out)

Might take another Update or two but its making progress.

Comment

Server maintenance and improvements were recently made to OCE, SEA, and Brazil.

It sounds like OCE is still going strong but possibly problems have returned to SEA and Brazil.

Can anyone give me more specific information on the issues timeline? What modes are you playing and what region? Did you experience constant issues?

Near the launch of Mid-Season (the first weekend after launch i believe) Brazil servers were adjusted, and I thought we had feedback that the rubber banding had improved. Maybe the issue returned with todays update?

The team is looking into the server issues as we speak, and multiple other changes have been made recently to multiple regions to improve performance.

Comment

Originally posted by SmiteRobot

/u/HiRezAjax commented on this post:

LOL

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good bot, much important info here

Comment

Originally posted by freefalllv

they are on the other side my man

LOL