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15 Aug

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Hello Max_f*cking_Payne and thank you for participating on r/Smite.

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Hello Deusvultlife and thank you for participating on r/Smite.

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Something you need to take into consideration here is that % mitigations happen before the damage formula.

So with something like Oni Hunter's at 9% the formula becomes:

(Damage x .91 x (100/(100+protections))

So when you're calculating how much it translates into, it doesn't actually increase with your protections, since you're going to mitigate the exact same amount regardless. For example, at 1000 damage, .91% is going to be 910 damage, meaning oni hunter's garb is always going to mitigate 90 damage, no matter your prots.

In your Bacchus example, % mitigation is additive. Bacchus' 10%, Spirit Robe's 15% and Oni hunter's 9% would add up to 34%, yes. In the same scenario of 1000 damage you're looking at:

(1000 x .66 x (100/(100+150)) = 264.

In reality, that's 73.6% reduction to the damage.

Edit: Whew, swapped out protections for damage there and added in a random 5% lol


14 Aug

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Hello 23-Chromosomes and thank you for participating on r/Smite.

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Hello godlike110 and thank you for participating on r/Smite.

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Hello bookielaculous and thank you for participating on r/Smite.

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Memes

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Originally posted by DieInAFireLoki

sent to QA

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Hello TwistedBorks and thank you for participating on r/Smite.

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Hello alicsxander and thank you for participating on r/Smite.

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Hello VIIVIIVll and thank you for participating on r/Smite.

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Originally posted by Rifletower_

Selecting “friends” for me shows “bronze III” standings regardless of my rank. (Plat). I’d be happy to add a video if you’d like to see.

likely a bug then, will report, video not necessary but would be appreciated.

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Originally posted by CalvoUTN

I like the current system because as you say, it’s consistent between ranked, SCC, SPL and other tournaments.

About casual, even if I understand the point of hurting those that had a specific pick in mind, I think there should be a system for it to work somehow. Let’s say you have the last five gods released not being bannable or recently buffed gods.

I feel like it just makes sense. I know you have ranked for that, but many people just stay away from ranked bc the MMR inherently makes the mode more competitive and sometimes more toxic.

I think it goes both ways when you think about ppl having a god in mind they want to play. If I go solo and pick a warrior, the last thing I want to have in front of me is Loki. It makes the games completely boring. Yes, you could still win. But it stopped being fun the moment I have to rush back to lane because an invisible god is pushing my T2.

It applies to other gods too. Also, it’s a learning tool of counter ba...

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That all makes sense.

But if we make a pick/ban system that DOESNT allow people to ban Cthulhu or Tsukuyomi then what players are we actually making happy with this system?

If we change a meta to make Mage ADCs better, but then everyone bans them, why did we even change the meta?

It just creates some really strange scenarios where no matter what we are adding tons of rules and complexity to only make a small amount of players happy.

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Friend rank can be accessed in the dropdown where you choose what ranked division you want to look at

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Originally posted by CalvoUTN

I haven’t check in a while. But yeah, could hurt the playtime of new gods.

Ty for the answer!

EDIT #2: Seems like League does offer a normal Draft Pick Normal mode, but they do have far less modes and more players than us, but i think most of my points here still stand. I wont change any of the text i had typed before

So if we wanted to use LoL as a reference (which we dont always want to do, our games are different in many ways)

This would be a good argument for changing the Ranked Ban system to be slightly faster and more agency from all players instead of the top MMR player.

Currently I think our ranked players value Ranked and SPL being the same pick/ban system, but I might be wrong.

None of this encourages us to add it to casual modes tho.

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Hello Makistera and thank you for participating on r/Smite.

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Originally posted by CalvoUTN

I think there is a mode in LoL where each one can ban a god.

So it can be that each one has 15 sec to ban and then proceed normally. Adjusting the times in the lobby would make this feasible without longer queue times.

You enemy team is banning 5 gods, so 4.5% of the roaster, so the chances that someone bans the god you want to play are low. Specially if you consider that normally each god is going to ban a god that they don’t want to fight against. So if you are mid, you are probably ban a god that could go against you.

It would add a simpler layer to the casual conquest mode and would be a good stepping point to ranked, where many don’t know how to ban.

EDIT: Seems like League does offer a normal Draft Pick Normal mode, but they do have far less modes and more players than us

Last i checked, this is their "ranked" mode system, but i may be mistaken.

We wouldnt add this to Conquest for the same reasons i said above. New gods would have 100% ban. Top Meta / Recently buffed gods would have 90% ban. That 4.5% stat is greatly misleading.

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Hey, /u/VonKript. I have removed your post since nobody on reddit can really help you with that.

However, I would personally recommend a few things:

1) Change data you can change through their site, instead of contacting support

2) Report in game bugs either through our discord or on patch megathreads

3) Lower the amount of tickets sent - when you send a new email, your ticket goes back to the bottom of the queue. Give them a month to respond before sending new ones.

If you have any additional questions feel free to contact the mod team through modmail!

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Originally posted by biznasty26

Hi Ajax what about trying a pick phase in casual? no bans just picks

creates all the problems in point 2 on a very large population. risky, still.