Read moreIf you lower the starting MMR, and lower everyones MMR gains from wins/losses, the issues around sorting new players have not changed. They are the same, they will just happen in a more concentrated way, and at a lower MMR.
And if you're telling me that it is a problem that absolutely can't be fixed, and that it just has to be part of the sorting process, then what is wrong with making it happen at a smaller increment of MMR rather than ranging from 900-2.1k?
If this HAS to happen regardless, you would ruin less peoples games if you could keep it at an increment of lets say 900-1400 MMR rather than 900-2.1k?
Why am I dealing with this problem in mid diamond 2.1k MMR? How can I have masters/gms in my games and people who are buying Fatalis Xing Tian who are just barely learning Smite? I've put in the work to get out of low ranks, I know I'm a good player. That type of matchmaking is just unacceptable. Yes selfishly I don't bel...
If you want a Matchmaking system that does the two following things :
- Distributes players based on their skill to provide fair matches.
- Attempts to maximize the speed at which is does this.
Then yes, this is a problem that cannot be fixed. We can tweak 1 to maybe start players based on some other skill (Their casual conquest performance for instance) but that adds noise into the system that will potentially provide more accurate initial placement but noise gets distributed throughout the curve lowering quality overall. We can tweak 2 to slow people down, but this means people will be at their unintended MMR range for longer. Rather than being pretty confident after 10-20 games and being very accurate at 35-40, you delay pretty confident to 35-40 and very accurate to 60+.
When a player enters the pool we don't assume they are average, instead their MMR really represents our confidence. We have 0% confidence we know their skill so we plac...
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