Smite

Smite Dev Tracker




17 Jun


16 Jun


15 Jun

Comment

Hey all we see the feedback and our partnerships team reached out to Mizkif's team and got an update.

His SMITE streams are going to resume and ramp back up starting today, and lead into the OTK Invitational tournament on the 27th.

Both Hi-Rez and OTK were super ambitious and all got really excited about SMITE Month and may have over shot plans. Here's what we're doing about it:

We've reactivated the couple of god unlock drops that were missed this week and extended the time to claim them through Friday.

We've created 2 longer campaigns with rewards that last until the 28th of June, so players have a couple weeks to earn rewards easily.

Viewers will also earn these rewards throughout the whole duration of the OTK SMITE Invitational stream on the 27th.

Apologies for the confusion.


14 Jun

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New God Release: Lancelot, First Knight of the Round Table


Passive - Camelot's Quest

Lancelot receives 1 Stack for a god kill/assist and 1 Stack for every 5 minion kills (max. 60 Stacks). While Mounted, each stack provides increased Movement Speed. While Unmounted, each stack provides reduced basic attack damage received from directly in front.

Piercing Thrust

Lancelot does a quick dash and thrust forwards with his lance. He deals damage to enemies in his path and those hit by the extending lance. If he hits an enemy he may dash again within 3s

Skilled Strikes

Lancelot slams his shield into enemies in a small area in front of him, dealing damage and knocking them back. He follows up this attack with a sweep of his lance dealing damage again and bonus damage to enemies tha... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Jun


12 Jun


11 Jun

Comment

Originally posted by geoprizmboy

That's totally fair. Thanks for the answer. I certainly don't envy you. Designing a game seems very difficult and no one is ever gonna be happy. There's a reason all of us have been playing this game for 5+ years though!

haha much appreciated.

im working hard to help this community understand why this solution works better than they think. People seem to be mostly against it because it feels too good to be true. Something so simple shouldn't just work like that!? But it has worked quite well!

We prob should buff cupid hearts, and fix this Sun Wukong issue since he literally cannot be in combat and heal in his cloud at the same time (he is the only god with this situation) - but besides that I've seen no compelling points on why we should get rid of brawling.