Space Haven

Space Haven Dev Tracker




17 Jul

Comment

Many thanks for the encouraging words! =)

Comment

Originally posted by TheDarkMaster13

Do the devs check the discord? I was going to suggest we should be able to repatriate corpses to factions, say if we find them while searching derelicts. It'd be somewhat similar to prisoners, but offer less reward.

We check both here and Discord. Thanks for the suggestion =)


16 Jul


14 Jul

Comment

Originally posted by Veldron

Only picked up the game last week, after the youtuber Rimmy showed it off. Love the direction the devs are taking it!

Glad you like it! Stay tuned for news =)


13 Jul

Comment

This is awesome! =)


02 Jul

Comment

Originally posted by _Psilo_

Is the game still planed to be released on mobile eventually? I suppose it'd be a long way of, but is it still in the plans?

We've kept that option open, but there's questions we cannot know answers to before we try to find answers for them. Fitting this game into small screens being one such question, will that be possible and how enjoyable will it be. Another one regarding the platforms themselves: Will something change with how the platforms support the game engine we use, causing new problems or making it impossible even.

We'll try but it's impossible to say how it will end up in the end, we have to focus on the current platforms now to bring the game further, and once it is closer to being ready for a full release that's when we'll look into other platforms as well =)


26 Jun

Comment

The pop-up itself has an auto-open toggle in the pop-up box. You can turn that off if you don't want the pop-up to auto-open each time it comes.

If you want to remove them completely you can do that from the game customization menu (Where you select difficulty). It's a "tutorial hints" toggle in the edit box.


23 Jun

Comment

Originally posted by Hight0werZ

im running linux bodhi, havent used windows in 2 years now. Would that make a difference?

thanks for taking the time!!

Windows 10 is problematic regarding OpenGL 2, but Linux can be problematic in other ways since its hard to know how various distros work with the game. Its tested on Ubuntu.

So impossible to say if it will work or not, but ensuring OpenGL 2 support is working would be great to do before purchasing the game =)

Comment

Problem might be OpenGL 2.0 support if you are running windows 10, since Windows 10 does not support OpenGL 2.0 of old Intel integrated graphics cards. Might be able to overcome that with instructions here:

https://steamcommunity.com/app/979110/discussio...

Read more

20 Jun

Comment

Not yet! But I hope you enjoyed the story at least :)


13 Sep

Greetings, Spacefarers!

Let's do a check on the starting resources and resources otherwise too so we can do some tweaks if need be for the next Alpha update.

Please only answer this if you have played the newest Alpha, Alpha 3 - Version 0.5.3. Otherwise we will get irrelevant feedback unfortunately =)

How are the current starting resources according to you:

  1. Are there some starting resources that present too much of a problem in the beginning? Which starting resources are they and is it problematic both in scenario 1 and 2?
  2. Are there some starting resources that are simply too plentiful at the moment?
  3. Which resources in general (Even beyond the beginning) present the most problems for you? And why?

Take into account: The point of scenario 1 and 2 is not to build a complete fleet outright, rather getting that first vessel capable of hypersp...

Read more External link →

23 Jul

Comment

Thanks for playing! You have good energy in your videos and it's pleasurable to listen you ramble. Keep up the great work with your channel, hope it takes off =)

Comment

Yep, as long as you are connected to internet when playing a crash report will be sent to us =)


22 Jul

Comment

Originally posted by tehflambo

Making it faster seems like one option. What about adding gameplay to the process instead?

Basically make it interesting or make it skippable.

Hey!

Would be great if you could answer an additional question:

  • When you salvage, do you salvage the whole derelict ship completely out of all resources every time?
  • Also, do you have an example of what the added gameplay process could be?
Comment

Originally posted by cantspellblamegoogle

reached a point i stopped doing it cause it took too long

Hey!

Would be great if you could answer an additional question:

  • When you salvage, do you salvage the whole derelict ship completely out of all resources every time?
Comment

Hey!

Would be great if you could answer an additional question:

  • When you salvage, do you salvage the whole derelict ship completely out of all resources every time?

20 Jul

Comment

Hi there!

Unfortunately PayPal was not possible to have enabled, even though we wish it was. Using prepaid online credit cards works too, and many have sucessfully used a site called ideal to accomplish this. Just make sure there's $1 more on the prepaid card than what is aimed to be pledged.

The above is some hassle though for sure. As others mentioned wishlisting the game on Steam is one thing you can do, we will work hard towards the early access release there.


16 Jul

Comment

I believe the wording was "floating in the air" or such on the limited multiplayer =) (trading for example).

So it's not planned currently for the limited multiplayer, but time will tell.

Regarding full multiplayer: The game is not designed to be a multiplayer experience and it would present a lot of new problems to solve, not to mention the amount of work regarding implementation. All of this time would be out of time that could be spent on the core features of the game. So yeah, heavily leaning towards creating the best single-player experience we can.


10 Jul