Hi!
So it seems sounds are working for you, while music is not. Have you checked music volume in options?
What kind of system do you have? CPU, Graphics Card, Operating System and possible sound card?
Hi!
So it seems sounds are working for you, while music is not. Have you checked music volume in options?
What kind of system do you have? CPU, Graphics Card, Operating System and possible sound card?
Hello!
Yes, the hull stabilizer is generating hit points essentially, and it is capable of building hull up again with time. Right now it is only time based, but we will see how it evolves in the future.
Game is crashing windows. Perhaps my crew is too big. Too much going on? I'll try to use the in game big report
Hi!
You can also send us an email to [[email protected]](mailto:[email protected]) and we can try to help =)
Does this update work with currently-running playthroughs?
Yep!
Read all about the new update below:
https://steamcommunity.com/games/979110/announcements/detail/2934619319225000644
Full Patch Notes
[version] 0.10.2
The Jammer seems to have a bug in 0.10.1, whereby when turning it off by setting the charge command to off in the attack systems menu, it will not turn back on anymore. Rebuild it to solve the issue.
The current build in the experimental branch has this fixed.
It's available! The "+" button up top left next to the ship selection button creates new ships. Different types of canvases can be chosen there.
You can also swap out the default one at the mining station start using the same method and build a 1x3 instead.
Any idea when cosmetic parts are coming in? I keep seeing lockers and tables on other ships ... and I want them.
Can't say when but we are keeping them in mind!
wall mounts can now be constructed on wall corners.
I had an issue on e where I couldn't put L shaped or U shaped couches in corners, are those considered wall mounts? I had nothing blocking the corner.
Also, another question, if I play the experimental build with a new save but don't load up my stable build saves, will they still be stable after this experimental build is pushed to production?
Hi!
Couches are not wall mounts, rather it's the power node, the thermal regulator and the lights which can be placed on a wall =)
New Update Now in The Experimental Branch!
Here's what's new in Alpha 10 - Version 0.10.2:
Joining Experimental is done as follows
On Steam
Looks awesome! =)
There's an endless amount of galaxies to explore if you want, it doesn't stop at one. The trick is to keep jumping forward and seeking out critical resources at a pace, which minimizes the risk to run out completely.
Actually, if you have two ships you will be burning more energium. That's part of the challenge. =)
Thank you for the great feedback! We'll do our best to improve on the areas with time. =)
Thanks for the feedback!
I'm sure we will be able to implement something to make the starmap have more info, of where you've been and otherwise. =)
Spooky Halloween!
We've got a small update for Space Haven today, check out the patch notes below:
Also, to celebrate Halloween Space Haven is 15% OFF. Let your friends know, or hop aboard if you haven't yet ...
Read more External link →It is not scrapped, but we cannot take on the challenges regarding mobile at the time. We simply do not have the resources for it.
It makes the most sense to focus on developing the game on the current platforms, and then one day when the opportunity presents itself see about other platforms.
We did not plan for it all to take this long, to still be in a stage where we will develop the game for a good amount of time, but we're happy to say it was worth it =) The game simply needs that kind of time, it is that type of a game.
how can i import my ship & game over to alpha 10?
You can try loading the Alpha 9 save and continue playing, but there's probably multiple issues. You'd need to start researching to be able to unlock many of the facilities you already have, and you'd need to travel to a new galaxy to get the new starmap.
It is highly recommended to start a new game.
When is the expected release date for this update?
This month if all goes well, it depends on if there's more tweaks needed based on the feedback from the build in the experimental branch. It is out in the experimental branch at the moment =)