Space Haven

Space Haven Dev Tracker




19 Oct

Comment

You can do that by editing the save file, the save is saved as "game" in a save folder in the install folder of the game. Example:

Steam\steamapps\common\SpaceHaven\savegames\New haven-30\autosave1

Search for solarflares and micrometeroids and set them to Medium or Rare.


16 Oct

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Originally posted by TheMonkeyshoewalker

My favorite part of the game not having to research new systems and “workbenches”. The game really felt like Terraria in space; go collect resources, make stuff, and fight guys.

Adding a hardened tech tree really takes away from that freedom of progression because now players have pay ANOTHER up front cost to building a new system or workbench through research cost and time. It feels like the devs are trying to make the game artificially longer by making the players wait around more. The players are only going to feel like they are paying taxes in space.

Open world games such as Minecraft and Terraria have been enormously successful because there isn’t a hardened research tree; there is just a world to go crazy in. This is a sand box in space, I don’t want my hand held by a tech tree.

Furthermore, player progression through tech trees feels really lazy from a design standpoint. I want to find new resources to mine and blocks to make, not a hard path to win...

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It feels like the devs are trying to make the game artificially longer by making the players wait around more.

That is not what the research tree was intended for at all. Our goal is to make the game better overall, not only by offering more meaningful choices and paths to survive but also improve player onboarding. Alpha 10 tackles these with the research tree but also stations with services, which are capable of providing something for the player so that they don't have to have everything available on their own ships.

The research tree comes in really handy when new players launch up the game and are not faced with one bazillion different facilities to choose from. Rather, there are basic facilities needed from the start, and more are introduced by the player choosing for themselves what to research next.

The above is what we thought was one of the real upsides to a research tree, and keep in mind the amount of facilities and it...

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14 Oct

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Originally posted by Azorico

Great news, can't wait to try it!

Thank you for the patch notes below and everything you've done up to this point!

Thanks for playing! Let us know if you feel something needs tweaking.

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Space Haven Alpha 10 now in Experimental Branch!

Experimental Spacefarers, we call upon you to test Alpha 10 and all the new features :)

Joining Experimental is done as follows On Steam

  1. Open Steam Library
  2. Right click Space Haven
  3. Select Properties
  4. Go to tab 'Betas' at the top. 5. Select 'Experimental' in the drop-down.

On GOG

  1. Use GOG Galaxy and open the preferences for Space Haven, next to the play button
  2. Choose Manage Installation
  3. Choose Configure
  4. Select "Experimental" from the beta channels.

NOTE! Joining experimental is completely optional, and you should only do it if you are willing to risk that some new bugs are introduced, which could affect your game play and potentially break your save.

See here what's new in the experimental build: ...

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Comment

Originally posted by asher1611

Looks like I'm going to need to fire up a new save soon anyway. But quick question: with these kind of updates will my prior save carry over or will I need to start again?

Hey! Best to start a new game when Alpha 10 hits, the changes are so big that there could be issues with old saves, and missing out on new content as well.


12 Oct

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Originally posted by SovietUnionGuy

Just want to say the same! Your game is brilliant, ideal mix of X-Com, FTL and Rimworld. Loved it from the first sight. Wish you best of luck! Can't wait for the next build.

Thanks! Appreciate it =) Alpha 10 is not far away now!


05 Oct

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Originally posted by WolfMayer

Do you guys will add, when we intercept a ship maybe a cooldown on the enemy ship jump?

We will look into that at some point. Now it works both ways, the player can also jump away. Some type of jammer could be one solution, or that cooldown you mentioned. It is indeed a bit irritating when trying to destroy an enemy ship =)

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F!@# Terrence! You can lock him in a room and close the vent on the door, have him drafted in there and let it run out of oxygen. Once he is dead you can use the autopsy to turn him into meat or vent him into space =)

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Yeah, he did! =)

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Thanks for the shoutout! These types of messages really lift our spirits. Eager to be able to give Alpha 10 into your hands in the near future =)


30 Sep


24 Sep

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Looking good!


23 Sep

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Hi!

This gets asked a lot indeed =) The answer below still applies:

Will the game have Z-Levels? Due to how the game has been designed, and the possible can of worms regarding technical problems, overall game play and user awareness; we opted to stick with a single plane to build on.


11 Sep

Comment

Originally posted by Underbarauffe

First of all, thank you for this wonderful game! It’s already a blast to play and it got so much potential for being greater! Keep up the good work!

I saw a comment about robots. I think it would be awesome to build something like a “logistic robot” who just moves stuff around.

I would also love to see a sketch for object. Or a pause. This way you can plan better.

You're welcome and yeah we will see how robots pan out ;)


09 Sep

Comment

Originally posted by thirdsin

Understanding things will change: I was hoping the research tree would be for newer stuff, not existing stuff.
I can see how this will require lots of bandwidth on the devs part.
Just think of all the knock-on effects!?
If you don't research a shield generator, you honestly can't ninja mine systems with meteors.
If you do research it, you've burned through more fuel rods(time) and food (water) and do you even have water reclamation tech researched to stop your ship from running out of water for all the food you have to produce for the days (turns) spent idling just researching shields!?

I'm sure it won't be as bad as I think. But this game already has hurry up and wait mechanics like salvaging that take lots of time and are not very interesting or engaging after doing them a few times as a new player. I don't want research to be the same here.

There's many sides to all of it, right now there's a ton of facilities open right from the start, which makes it a bit overwhelming for a new player starting to play. The game already has a ton of facilities in the industry category for example, it doesn't really need much more, it's on the brink of being unnecessarily complex.

It will help new players when some of the now existing stuff is locked from the start.

We don't want to forget players who have played the game for some time already. Our thoughts is to make a research tree, which is a mix of existing stuff locked and new stuff as we have time to create them. Hopefully we get some new exciting stuff for this next update too.

As always, it's a delicate balance of so many things. Wanting to ease new players in to the game better, not forgetting old players yearning for new exciting stuff and then our small team with limited resources =)

Knock-on effects are a valid concern. Those can be worked a...

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08 Sep

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Originally posted by Sheepherder_666

I loved the game, and I have been playing it for many hours! thank you for the game and update

Any chance of animals being implemented? I would love to be a space farmer

Robots are easier, due to the animation part with the graphic style we have. Animals would require quite a bit of work animation wise, unless you want them stiff like stuffed animals. =)

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Originally posted by Azorico

Thank you for the update.

You are very welcome! =)


03 Sep

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Originally posted by seanddowling

i just wanna say, dear 'secret user'.... i love your game. i love it so much. i have so much fun with it. There are so many things i would love to see happen in it/with it... but the fact is, if you never released another update i would still be happy. i think i have only once had something happen that could be described as a 'crash'... yes there are quirks in it... but i am coming up on 100 hours (second start from scratch now in second galaxy)... and i think about all the magnificent things that have happened in those hundred hours... the blistering highs and the crushing lows... You have made something magnificent. I really hope you are proud of what you did.

Thank you so much for the lovely feedback! =) It has indeed been a lot of hard work up to this point, and we're eager to continue working on the game. Comments like yours surely help us a lot, great to see someone enjoy the game!