Space Haven

Space Haven Dev Tracker




24 Jul

Post
    Aksel on Steam - Thread - Direct


Greetings, Spacefarer!
We've been hammering away on Alpha 9 and we're ready to gather some feedback from the new update. This is the first draft of the Alpha 9 update. We want to test it in the experimental branch first before releasing it officially. Once the experimental game build looks solid and stable we will push it out officially to all players!

To know what we've been working on for Alpha 9 check the previous progress reports:
... Read more

23 Jul

Comment

Originally posted by umbr360

To bounce off of OPs bit about trading the ships back to the original faction and your point about actually claiming such ships being tricky due to springing players forward... you could actually have a little feature here that could really change the way the game plays (at least for the way I play).

Take OPs scenario where a military Alliance ship is killed by pirates and the ship is abandoned. Perhaps you could either choose to scrap it all as you would now - OR - give an option to offer it back to the original faction for a substantial (but more easily managed to avoid breaking gameplay) reward. With a catch.

You'd have to wait X number of days for that faction to send a crew to reclaim it, and each day provides X% chance of more pirates coming that you need to fend off. Jumping away would immediately abandon your offer/reward.

At the moment my gameplay largely consists of jump in - mine/scrap a derelict ship asap and then jump away again to keep hu...

Read more

Thank you for the feedback and encouraging words. We will think about this =)

Comment

Originally posted by redhotchilipopper

thanks for the reply!

Really glad to hear that the team is thinking about different weapon possibilities.

I do understand the tricky nature of fully working claimable ships being a big jump in power for the player. My idea kinda revolved around the whole Refugee system you guys are bringing in and I thought would it not be possible to have something like Refugee ships that you could trade back to the factions for some reputation or rewards or we could even build on the idea of the refugee system, say for example you respond to a distress beacon and take on board a refugee, you could repair up their ship for them and get it running again and return the refugee to their ship for some reputation gains. I think gaining reputation with the factions is currently quite limited unless you're willing to chuck a lot of resources at it and this would offer a fresh avenue to gain those reputations.

Thanks again for taking the time to reply.

These are interesting ideas, thanks! =)

Comment

Thanks for the awesome feedback! =)

More turrets are coming, we will try to give them some special functions and usability. Claimable ships are tricky since they are such huge pools of resources, and fully funtioning ships would simply spring the player leaps forward in progression. But we can see how it develops with time.

We need to get the random ship generator functioning a bit better to create more derelicts and claimable ships.

We'll put this under the hat! Thanks again for the feedback. =)


22 Jul

Comment

Originally posted by CorwinOfAmber72

is this out on the experimental server yet?

Nope, not yet. Coming soon =)


20 Jul


17 Jul

Comment

Many thanks for the encouraging words! =)

Comment

Originally posted by TheDarkMaster13

Do the devs check the discord? I was going to suggest we should be able to repatriate corpses to factions, say if we find them while searching derelicts. It'd be somewhat similar to prisoners, but offer less reward.

We check both here and Discord. Thanks for the suggestion =)


16 Jul

Post
    Aksel on Steam - Thread - Direct


Greetings, Spacefarer!
This is the second report on the progress of Alpha 9 - If you want to read the first report head on over to:https://steamcommunity.com/games/9... Read more

14 Jul

Comment

Originally posted by Veldron

Only picked up the game last week, after the youtuber Rimmy showed it off. Love the direction the devs are taking it!

Glad you like it! Stay tuned for news =)


13 Jul

Comment

This is awesome! =)


10 Jul


09 Jul


06 Jul

[Image: 2506754bd2187d8a1b69cb9a2451d5a3_origina...9f77859f0e]

We're super happy with how the Early Access release has gone. It has been a very stressful time, with the release day being especially stressful. Things always seem to happen at the last moment, we found some bugs and got frantic, there were some obstacles and panic moments but it all worked out in the end.

Space Haven soared like a rocket at release and was within the top three global top sellers within an hour of release. It stayed there for all of its first day, and within top 10 probably the first week. All in all the game is definitely a success and we're so happy to finally succeed w... Read more

03 Jul