Hey folks,
This is definitely a bug and one that will be addressed today (we had a few instances of this happening in various regions).
Hey folks,
This is definitely a bug and one that will be addressed today (we had a few instances of this happening in various regions).
We’ve been addressing this with our creator group. If you’re a creator who is experiencing this, send a DM to someone with either the Community or Player Support team roles in Discord and we can investigate.
Anyone who is caught trying to ruin another players experience can and will enjoy a temporary vacation from the game.
Something like this I guess ^_^?
Nice contest idea, let's see how gamers are good at bakery :D
(Source)
You got it!
Nice catch!
Hello there, we are happy to announce the Castle Bogmore Gingerbread House Contest! It’s time to get creative and recreate Castle Bogmore!
So, what is it? We are looking for your most impressive and creative gingerbread version of the newly updated Castle Bogmore! Because we don’t want to limit the creativity of your builds, we’re leaving it completely open to your own inspiration as to how you present your entry.
Ok, how can I enter? Share your submissions in jpg or png format on our socials with the hashtag #GingerBreadBogmore or in the #gingerbread-bogmore Discord channel for a chance to win!
Nice, tell me more! Finalists will be selected by Proletariat, with winners being decided on by a community vote. Let’s see what you’ve got!
Alright, what’s in it for the winners?
Thanks for the kind words. Still miles to go, and work to do, but we're happy that folks are enjoying Chapter 1 :).
I am also a console player (PS4) and have noticed weird bugs/glitches recently (before the big update). I thought about making a post about it and I still may, but I'll add here that I notice that some movement/look/drift ALOT ;
* Just running straight forward and all of a sudden the camera just pans to me looking either straight down or up at the sky.* I also notice frame stutter or lag, it's really noticeable a lot during fights, but it has happened quite often just running around looting as well.
* Key input that I KNOW should work all of a sudden just seems to not do what I want it to do. It happens a lot in fights, but I definitely see it when I do a Toxic spray then try and do a Stone shockwave it seems like the game just doesn't want to read the second input (stone shockwave).
It's frustrating.
Hello, sorry to hear you're having these issues as well. Would you be able to take a few moments and share this with our support team so we can properly look into it further?
Hi there! You won't be able to open them until you have the quest for them. I don't want to spoil anything, but they'll glow when you can open them. Have fun, see you in the Hollow Lands!
Hey there, sorry to hear you're having these issues. Thank you for letting us know. I'll forward it to the proper folks on the team but if you could, please send us a support ticket so we have it on record as well.
Nicely done and welcome back!
There will be updates on this new game mode in these standups?
No. For something like a new game mode, we’ll do something bigger :).
We are actively working on a new game mode (follow our Design Director for his daily standup here: https://twitter.com/kurlancheek).
We put out player surveys quite frequently, however we don't use the game client just yet for them. We'll usually announce our surveys via all of our social media channels and the #announcement channel on the official Discord server.
Hey folks,
Just to close the loop here: this issue has been resolved. If you're still encountering it, please refresh the Spellbreak app on your console.
Happy to have you! Thanks for being part of the community!
Hey everybody,
Welcome to the Chapter 1: The Spellstorm release notes! With this release, the Chapter system kicks off in earnest and we've got a whole lot of content coming in with it. We'll be updating the clients and servers December 15 at 10AM EST (so this is not live yet, but will be soon after you read this).
Let's get into it!
edit: I missed a change to Safeguard potions. The normal ones stack to 2 now. The large ones are unchanged.
I understand where you're coming from but what I'm trying to express is that waiting to hear about upcoming bug fixes shouldn't be held off until a patch notes like its content. Obviously patch notes tells us exactly what's coming but there needs to be better communication inbetween patches. Known Issues on the Official Discord hasn't been updated since Oct 22nd.
It has been a bit since we updated the Known Issues channel, our apologies there. A few things got shifted around internally and we have discussing how these will be updated from here out. Long story short, we'll have them updated more frequently.
Hey there! We have quite a few ways to get the Hollow and will be adding additional ways over the next few days, weeks and months! Stay tuned for details (usually you can find those in our official discord or on our socials!)!
If you do develop new gamemodes, tell us and be specific so we know what's coming. Maybe tease it when we launch the game.
Small idea, you could test new modes, so the gamemode could be in beta and to have access to the new mode you must be X level? That'd be an incentive to play.
Internally we do test quite a lot.
Externally, we ask for folks to help test things out occasionally! Keep an eye out for those posts, hopefully we have another round of testing in the near future. I can't promise anything but we'll see!
From one gamer dad to another, welcome to Spellbreak! Great username btw!
Super glad to hear you're enjoying it! If you have any questions or need help with anything, feel free to reach out.
Also, how do you get up so early to play!