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https://preview.redd.it/jnvlhlcfkhv51.png?width=1920&format=png&auto=webp&s=fc48fe719d71e106487a2ff61302995a3f94193d

Hey Breakers!

It's time for round two of Spellbreak Academy, presented by Element!

This weekend, Saturday Oct 31, we will be hosting the Tempest/Wind gauntlet seminar with /u/Talk_ohs ! Be prepared to learn the way of the wind as Talkohsss takes you through high-level tactics and strategies that will keep you more than afloat in the Hollow Lands 📷📷

We expect that each class will take no longer than 3 hours and will be held in the #spellbreak-academy-class-chat channel on the ...

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This is well-done feedback, thanks!
Re: Recovery, in addition to the interesting options you mentioned, could also see it becoming "instantly heal last damage taken, every X seconds". So if you take heavy burst damage, you get the opportunity to completely negate if by avoiding further damage for a period of time.

To be honest, Recovery is probably one of the first Talents that I'd swap out for something completely new in a future patch. It's too similar to Thirsty in effect, and I think Thirsty is more fun from a gameplay perspective (though it's not too useful in Clash, I imagine...)

Standard disclaimer: this is just random conjecture and no specific expectations should be made for future patches, etc, etc. Thanks!

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Not sure what could possibly be causing this to be honest, but would appreciate hearing if other people are also seeing the issue!

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This is a good design, actually! Well done!


25 Oct


24 Oct