Spellbreak

Spellbreak Dev Tracker




23 Jul

Hello there! Sorry to hear you're having this issue! Please reach out to us via player support so we can help out!

Originally posted by Ok_Basis3670

These changes are terrible. It feels like gravity has been increased by three times. It feels so heavy and slow to play.

Thanks for the feedback!

Hi there! Sorry to see this is happening. If it continues, could you send us in a support ticket? We'd be happy to help resolve this for you!

https://playspellbreak.com/accountissues

Originally posted by ero213

Love the changes! So much more fun to play Dominion with dodge. No longer must I suffer the tyranny of the lightning and wind spammers.

Glad to hear you're having fun!


22 Jul

Spellbreak Chapter 3: The Wardens, is now live!

Drop in and check out the new dynamic movement changes (featuring the new Dodge mechanic!), transformed Dominions, and take on the invading automaton Wardens! Additional features include quality of life changes such as color accessibility, the introduction of cosmetic loadouts by class, balance adjustments, bug fixes, and more! See you in the Hollow Lands!

Full patch notes! ...

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21 Jul

Hey folks!

Welcome to Chapter 3: The Wardens!

We've got some big changes to movement and a number of asked for features coming your way, along with a bunch of bug fixes and general improvements. The patch will be going live July 22 at 10AM EDT with an hour or two of downtime. Let's see what we've got!

https://preview.redd.it/dgdvn35oomc71.png?width=1920&format=png&auto=webp&s=f5598550da7517a757ba97234ae39eff0a7ee838

Movement

Dodge

Players have traditionally asked for some sort of built-in skill-based movement option outside of Runes, so we're introducing a new Dodge mechanic. It's a short-range burst of speed that allows players to, well, dodge inco...

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