Spellbreak

Spellbreak Dev Tracker




16 Apr

Comment

Originally posted by purjunka

Reducing the radius by 40% is an effective 64% reduction to area size since area is equal to π*r2. Which as I've stated ends up being about ~1/3rd of the current size.

OH my bad, I was talking radius and you're talking about area. Yes, reducing radius by ~1/3 reduces overall area much more.

Comment

Originally posted by purjunka

So I'm assuming you meant "40% reduced AOE" instead of "40% reduced radius"? That would be a reasonable nerf.

Yep "Reduced whirlwind AOE damage radius *by* 40%", in other words, it's 60% of its original size.

Comment

Originally posted by purjunka

Reduced whirlwind AOE damage radius by 40%

Tornado absolutely needs nerfing, but this seems way too knee-jerky... For people too lazy to do the math - the new area is going to be ~1/3rd of the current one. Also is this just the damage zone or also the "pull" effect?

The new area is ~2/3rds of the previous one. Only damage zone has been adjusted; pull effect is unchanged.

Comment

Originally posted by ogles_proletariat

It’s called Whirlwind in the code, and code never lies

brb getting my shock gauntlet.

Comment

Originally posted by proletariat_sloth

Tornado, Dan. It's called Tornado.

It’s called Whirlwind in the code, and code never lies


15 Apr

Comment

Originally posted by ogles_proletariat

Hi Krashy - FYI we will be doing a hotfix next week that happens to address some of these issues:

* Decrease Vowguard aggro/disengage radius, and change behavior if they are attacked from far away
* Reduced whirlwind AOE damage radius by 40%
* Fixed ignited whirlwind damage stacking with flame/flame wall damage
* Fixed ignition getting applied while inside an ignited whirlwind (ignition should only be applied after you leave flames)
* Reduce maximum damage of Wind Shear by 1 for all rarities.
* Lobby will now immediately start match if all players have connected/finished loading.

This is not the totality of balance updates for Chapter 2 - expect more in the next official patch. We also released a hotfix patch for PC/PS4 today to resolve some crash issues and reduce hitching in Battle Royale. (XBox and Switch coming soon - waiting on approval from MS/Nintendo.)

Re: Matchmaking, we do attempt to match premade groups ahead of each ot...

Read more

Tornado, Dan. It's called Tornado.

Comment

Hi Krashy - FYI we will be doing a hotfix next week that happens to address some of these issues:

* Decrease Vowguard aggro/disengage radius, and change behavior if they are attacked from far away
* Reduced whirlwind AOE damage radius by 40%
* Fixed ignited whirlwind damage stacking with flame/flame wall damage
* Fixed ignition getting applied while inside an ignited whirlwind (ignition should only be applied after you leave flames)
* Reduce maximum damage of Wind Shear by 1 for all rarities.
* Lobby will now immediately start match if all players have connected/finished loading.

This is not the totality of balance updates for Chapter 2 - expect more in the next official patch. We also released a hotfix patch for PC/PS4 today to resolve some crash issues and reduce hitching in Battle Royale. (XBox and Switch coming soon - waiting on approval from MS/Nintendo.)

Re: Matchmaking, we do attempt to match premade groups ahead of each ot...

Read more

Hey there! This should not be happening. Please send us aticket to player support with as much information as you can (rank, mode, spellbreak id, screenshots/video, region, time of day, etc) so we can look into this further. Sorry that happened!