Spellbreak

Spellbreak Dev Tracker




23 Apr

Comment

Originally posted by Sh0cktechxx

Thanks for the update. Any timeline for a fix to the dominion shop forcing us to make a selection when at full build?

Next official patch.


22 Apr

Hey y'all,

We've just made a hotfix that changes various aspects of Leagues. We’ve heard player feedback that it felt too hard to advance into new Tiers and Leagues and at the same time, it didn’t feel like it was working well as a competitive ranking system. To that end, we’ve made the following changes:

  • We have drastically reduced the number of Crowns needed to advance to new tiers, for all Leagues. For example, it previously took 42,000 Crowns to advance from Gold Tier 5 into Gold Tier 4. Now it only takes 6000(!) Crowns.
  • We have increased the Crown “entry fee” for most Leagues. For example, the previous entry for Gold was 250 Crowns. Now the entry fee for Gold is 1250 Crowns. This means that you need to earn 1250 Crowns to prevent losing rank.
  • We have added entry fees for Silver League. The entry fee starts at 500 Crowns, then becomes 1000 Crowns once you hit Silver Tier 5.
  • We have removed the floors at Tier 10 for each League a...
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Comment

Hi,

Our matchmaking will potentially put EU players into US-East (and vice versa) if it can't find a good match within the single region in a reasonable amount of time. This typically happens outside of peak hours, and more typically for people at high ranks (until our leagues hotfix comes out and reduces the overall grind).

We've have gotten reports of EU players getting put into US-West servers - that should *not* happen. We're currently investigating the issue.


21 Apr

Comment

FYI our metrics show we did reduce the frequency of 3v3 matches and increased the frequency of 5v5 matches, but we're still investigating an issue where Dominion ranked in particular has a lot more 4v4 matches than expected.

Comment

Originally posted by itsOSK

Thank you very much. I was wondering about that

No problem!

Comment

Point of clarification: 3+ stacks are not a "separate pool". We only ensure that if there is a 3+ stack on one team, there is a 3+ stack on the other team. This prevents the scenario where there is a 3+ stack on one team, and all solo or duo queues on the other team. It does *not* prevent, (probably worst-case example) a solo queue player filling out the single open slot in a 4-stack vs a 5-stack.