Starcraft II

Starcraft II Dev Tracker

08 Feb

02 Dec



  • Spray notification text no longer shows a blue placeholder icon.

Co-op Missions

  • Commanders
    • Zagara
      • Fixed an issue where Mastery Points could not properly allocated for power set 2 and 3 after a match.

03 Nov


  • War Chest 6 skin bundles are now available for purchase.
    • Terran Tyrador Structures Bundle
    • Zerg Cerberus Structures Bundle
    • Protoss Ihan-rii Structures Bundle
  • All previous War Chest skin set bundles have been made available for purchase in the Featured section of Collection.
    • Terran Tyrador Units Bundle
    • Zerg Cerberus Units Bundle
    • Protoss Ihan-rii Units Bundle
    • Terran Special Forces Units Bundle
    • Terran Mira’s Marauders Units Bundle
    • Terran Umojan Units Bundle
    • Terran Special Forces Structures Bundle
    • Zerg Leviathan Brood Units Bundle
    • Zerg Primal Units Bundle
    • Zerg Simulant Units Bundle
    • Zerg Simulant Structures Bundle
    • Protoss Forged Units Bundle
    • Protoss Purifier Units Bundle
    • Protoss Golden Age Units Bundle
    • Pro...
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16 Oct

15 Oct

To the StarCraft community,

StarCraft is one of a kind, and we’re committed to making sure that those of you who love this universe like we do have a home here for many years to come. With that in mind, we want to let you know about a development change we’re making for StarCraft II as we continue supporting it for the long-term.

As many of you know, Blizzard continues updating its games long after the initial release—some of you will remember that we were actively patching the original StarCraft more than 10 years after it first hit store shelves. This year we celebrated 10 years of StarCraft II with one of our largest-ever patches, with massive updates to the editor, Prestige Talents for Co-op Commanders, and gameplay improvements delivered to players worldwide.

We’re going to continue supporting StarCraft II in the same manner as we have with our previous longstanding games, such as Brood War, focusing primarily on what our core and competitive communiti...

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30 Sep

Update on September 30, PDT: 2020 Ladder Season 3 is now live, and some map bugs have been fixed below.


  • Lightshade LE
    • Fixed an issue where the Reaper would not path properly at times near the Reaper ramps.
    • Fixed an issue where the lobby screenshots rotated incorrectly.
  • Jagannatha LE
    • Fixed an issue where air and ground units could clip into various doodads.
    • Fixed an issue where units could be partially hidden inside the ground foliage.
    • Fixed an issue where certain doodads didn’t display occlusion lines.
    • Added decals near the Reaper cliffs to help highlight them.
    • Fixed an issue where units could clip into certain doodads near ramps.
  • Oxide LE
    • Moved the position of the rocks near the third base to make it a bit more challenging for enemy Siege Tanks to reach and attack the base.
    • Fixed a...
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24 Aug


  • New observer interface added, “Pro 2020”.
    • Supports 1v1, 2v2, 3v3, and 4v4 games at 16x9.
    • Previously seen earlier this year at IEM Katowice and War Chest Team League.
    • Features larger numbers and icons for improved mobile and couch viewing.
    • Reduced text for multi-region broadcasts.


  • Maps
    • Part and Parcel
      • The mission timer now starts with 90 additional seconds.
    • Scythe of Amon
      • The Warp Prism for the bonus objective will now announce its planned path 20 seconds before moving.
  • Alarak
    • Shadow of Death Prestige
      • This Prestige has been reworked.
      • The Mothership and its Destroyers no longer receive reduced stats fro...
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16 Aug

14 Aug

13 Aug

Update on August 20: balance changes below have been reflected to the live Versus now.

Hey everyone,

Last week we released a community update talking about our thoughts on the state of the game as well as some proposed changes along with our reasoning. As it was released a few hours after the patch notes themselves, we suspect some may have missed these notes, and we urge everyone to check them out before continuing. With that in mind, here are some small adjustments we’d like to make to our initial proposals.


Previously Proposed Change:...

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11 Aug

Separated from the Swarm, a lone zergling must fight to overcome his own nature to defeat his sinister captors. Check out this excerpt, then download Operation Blind Devil by Cassandra Clarke, the final entry in a new series of StarCraft II short stories to celebrate the game's 10th anniversary.

He moves cautiously, claws clicking against the shiny floor. It’s cold on his feet, smooth. Strange. It does not feel alive. It’s not spongy or warm, like the tissue of the leviathan in which he lives.

He walks in a circle, listening to the click click click. If he goes fast enough, the clicks seem to multiply as if he’s out where he’s supposed to be, following the Queen of Blades across the nerve center of her leviathan. Did his footsteps s...

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10 Aug

09 Aug

07 Aug

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