Starcraft II

Starcraft II Dev Tracker




28 Aug


24 Aug

GENERAL

  • New observer interface added, “Pro 2020”.
    • Supports 1v1, 2v2, 3v3, and 4v4 games at 16x9.
    • Previously seen earlier this year at IEM Katowice and War Chest Team League.
    • Features larger numbers and icons for improved mobile and couch viewing.
    • Reduced text for multi-region broadcasts.

CO-OP MISSIONS

  • Maps
    • Part and Parcel
      • The mission timer now starts with 90 additional seconds.
    • Scythe of Amon
      • The Warp Prism for the bonus objective will now announce its planned path 20 seconds before moving.
  • Alarak
    • Shadow of Death Prestige
      • This Prestige has been reworked.
      • The Mothership and its Destroyers no longer receive reduced stats fro...
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16 Aug


14 Aug


13 Aug

Update on August 20: balance changes below have been reflected to the live Versus now.


Hey everyone,

Last week we released a community update talking about our thoughts on the state of the game as well as some proposed changes along with our reasoning. As it was released a few hours after the patch notes themselves, we suspect some may have missed these notes, and we urge everyone to check them out before continuing. With that in mind, here are some small adjustments we’d like to make to our initial proposals.

Baneling

Previously Proposed Change:...

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11 Aug

Separated from the Swarm, a lone zergling must fight to overcome his own nature to defeat his sinister captors. Check out this excerpt, then download Operation Blind Devil by Cassandra Clarke, the final entry in a new series of StarCraft II short stories to celebrate the game's 10th anniversary.

He moves cautiously, claws clicking against the shiny floor. It’s cold on his feet, smooth. Strange. It does not feel alive. It’s not spongy or warm, like the tissue of the leviathan in which he lives.

He walks in a circle, listening to the click click click. If he goes fast enough, the clicks seem to multiply as if he’s out where he’s supposed to be, following the Queen of Blades across the nerve center of her leviathan. Did his footsteps s...

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10 Aug


09 Aug


08 Aug


07 Aug


06 Aug

Hey all,

With the recent celebration of the 10th anniversary of our beloved game, the conclusion of Dreamhack Masters Summer, and the imminent finale of GSL Season 2, we’d like to take this time to update you all on our thoughts on the state of the game since our last balance patch. As we haven’t seen many changes in TvT and ZvZ, we’ll be focusing on talking about the other matchups.

TvZ

Though we had some concerns regarding the matchup going into the current patch, the changes to Zerg seem to have been offset by changes in the map pool. Currently, we feel TvZ is very diverse and dynamic with possibly the highest number of strategies being employed from both sides in the matchup ever. Specifically, we’d like to call out the rise in popularity of Mech, transitions from Battlecruisers into Bio, and general Lurker play. Overall, we’re excited to see how this matchup develops.

TvP

A lot of trends we’ve noticed and m...

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VERSUS (BALANCE TEST MOD ONLY!)

  • Zerg
    • Baneling
      • Weapon damage changed from 18(+17 vs light) to 15(+20 vs light).
  • Protoss
    • Oracle
      • Revelation duration increased from 15 seconds to 20 seconds.
    • Void Ray
      • Cost decreased from 250/150 to 200/150.
      • Void Ray build time decreased from 43 to 37 seconds.
      • Movement speed increased from 3.5 to 3.85.
      • Flux Vanes movement speed increased from 4.65 to 5.11.
    • Carrier
      • Interceptors belonging to a Carrier that has been Neural Parasited will no longer draw aggression from units belonging to the Carrier’s original owner.
    • Tempest
      • New upgrade found on the Fleet Beacon: Tecto...
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