Starcraft II

Starcraft II Dev Tracker

27 Jul


  • Countdown to Start Timer
    • In Versus games, a short countdown timer will now count down to the beginning of the game after all players have loaded.
  • Game Server Choice on Lobby Creation
    • Lobby hosts may now select their game server when creating a custom lobby.
    • Note: Requires enabling an option in your “Language and Region” options.
  • New Announcer: White-Ra
    • “More GG, More Skill”
  • New Announcer: Stone
    • A Dominion Ghost with a mysterious past. He is simply known as "Stone".


  • A new campaign achievement has been added for every mission in Wings of Liberty, Heart of the Swarm, Legacy of the Void, and Nova Covert Ops. Upon completion of all 10th Anniversary Campaign Achievements, players will receive the new Stone announcer.
  • Note: These achievements c...
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Ten years isn’t terribly long in Supercarrier-crossing-the-galaxy time. But here on Earth, it’s pretty significant—10 years of playing, developing, and straight-up loving StarCraft II. The decade has spanned 3 full titles, more than a hundred major tournaments, and countless custom maps and mods. Those are some milestones worthy of celebration.

If you want to join us in looking back and looking ahead, we’ve got a few plans:


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24 Jul

23 Jul

22 Jul


  • Custom Campaigns
    • A new genre has been added for Arcade maps called “Campaign”. (Introduced in the 4.13 PTR)
    • StarCraft II now supports transitioning a multiplayer lobby between two maps. For more information, see here. (Introduced in the 4.13 PTR)
    • A new subsection under “Custom” has been added called “Campaigns”, and displays maps published using the “Campaign” genre.
  • Editor Improvements (Introduced in the 4.13 PTR)
    • This update includes the largest number of Editor changes we’ve ever introduced. For more informa...
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15 Jul

14 Jul


We’re excited to announce a major update to the StarCraft II Map Editor!

Since Wings of Liberty, your feedback has been consistent: The Editor should be easier to use. This patch aims to address this feedback without losing depth of customization. As such, we’ve absorbed elements from the Warcraft III editor designed for ease of use without sacrificing existing capability of the StarCraft II Editor. We have also expanded the SCII Editor’s capability even further.

We encourage map makers and mod makers to jump in, explore, and send us your feedback as we’re always interested in adding more exciting changes in the future. This is the largest Editor update we've ever made, and we're excited to hear what you think! Below is an overview of some of the exciting new features. It is critical for us to get feedback about how your maps are behaving with these changes. So please try publishing your custom maps to the PTR and let us know if you run into...

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02 Jul

As we mentioned in the War Chest 6 announcement, we’re teaming up with Wardi (@Wardixo) and committing $150,000 of War Chest proceeds to a community-run t...

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16 Jun


  • Maps
    • Golden Wall LE
      • Expanded the Reaper path near the natural base locations to require more than one structure for a wall off.
    • Heavy Artillery LE
      • Updated the terrain in the middle of the map to allow for increased maneuverability.


  • Collection
    • Fixed an issue where the default skin for the Armory had altered textures.
  • War Chest 6
    • Fixed an issue where several Ihan-rii structure models would appear to warp-in/out during their warp-in animation.
    • RCZ Spine Crawlers will now correctly have range indicators displayed with their pre-placement models.
    • Tyrador Missile Turrets will now correctly have range indicators displayed with their pre-placement models.
    • Th...
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