Starcraft II

Starcraft II Dev Tracker

26 Nov

14 Nov

Greetings! Now that BlizzCon is behind us and the post-show patch looms, we’d like to take one final opportunity to examine some tweaks we could make to our initial proposals. As we’ve received generally positive feedback on the direction of the changes we’ve proposed, we intend to make these tweaks as small as possible while we wait for games to play out that will showcase these changes—for instance, at HomeStoryCup XX next week. Below is the list of final changes we’d like to make:


  • Lurkers affected by Blinding Cloud will now only fire to melee range.

Previously, Lurkers under Blinding Cloud could not target enemies outside of melee range, but their spines would still fire to maximum range if they attacked a unit at melee range. After this change, Lurkers will effectively only shoot out a single spine if an enemy is within melee range. As a result, we believe Ultralisks will become a more competitive option i...

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07 Nov

02 Nov

01 Nov

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30 Oct

The Global Finals are here!

After a memorable year of competition, 16 competitors battled for a spot in the Round of 8 at BlizzCon. The top 8 players from the Circuit and the top 8 from the GSL met at the WCS Global Finals Opening Week in Seoul, Korea. Here’s a look at the players who made it to BlizzCon, and how they’re seeded into the bracket. 


BlizzCon Schedule

Broadcast Day PDT CEST KST
Friday, November 1  12 p.m. 9 p.m. 4 a.m. (November 2)


As always, English-language coverage will be available on our ...

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29 Oct

Hi all! In the excitement before the culmination of this year’s WCS finals, we think it’s a good opportunity to revisit the proposals made earlier in the month with a fresh perspective. Special thanks to Wardi and his Balance Test Mod Invitational, which showcased these new changes in action. After further watching games and following feedback, below are a few changes we’d like to make to the testing queue:

Adjustments to Old Changes:

  • Reverted: Viking health increased from 135 to 150.

Based on feedback, we’d like to pull this change back for now due to concerns surrounding the Viking’s subsequent increased power in TvT as well as its increased strength in earlier parts of the game. If the Viking has any deficiencies, we believe they exist later on when end-game units and area-of-effect abilities start coming into play. Thus, if necessary, we’d like to instead tackle the Viking’s strength in late-game with alteratio...

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27 Oct

26 Oct

25 Oct

22 Oct

  • A Geoff “iNcontroL” Robinson Commemorative Bundle that we created in his honor will be granted to every player on log-in, for free, forever, beginning on October 22, PDT.
    • “iNcontroL: Legend” portrait
    • “iNcontroL: Caster Invitational” portrait
    • “iNcontroLTV” spray
    • “iNcontroL” announcer
  • Home Story Cup XX bundle has been added for purchase.
    • “HomeStory Cup XX” portrait
    • “HomeStory Cup XX: TaKe” portrait
    • “HomeStory Cup” spray
    • “HomeStory Cup XX” race banners for each race and random.
  • WCS 2019 portraits have been added for each of the 16 finalists and a trophy portrait for all “War Chest: BlizzCon 2019” owners.
  • “Classic” worker skins from BlizzCon 2018 Virtual Ticket are now available for purchase.
  • Following Console skins are now av...
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21 Oct

When Geoff “iNcontroL” Robinson passed away earlier this year, the StarCraft community lost someone incredibly special. Geoff was a competitor with unparalleled work ethic. He was ambitious and motivated, always looking for opportunities to learn and improve himself. But he was also the kind of one-in-a-million human being who genuinely cared about every single person he met—no matter who they were, or how unlikely it was that he would see them again.

Few people have had more of an impact on StarCraft than Geoff. As a player, he found success as early as 2007, when he won the national WCG Championship, catapulting him into a long and storied competitive career. He hosted podcasts like State of the Game and, more recently, The Pylon Show, which he co-founded. He shoutcasted major tournaments, demonstrating deep game knowledge, passion, and a preternatural ability to find the hilarity in any situation. In StarCraft, no matter where you looked, you found Geoff, and the commun...

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15 Oct

10 Oct

The StarCraft II War Chest returns with new skins and a whole new way to earn free goodies as we ramp up to the World Championship Series Finals at BlizzCon 2019. The War Chest is an exciting way to engage with StarCraft II and earn early access to in-game items for all three races at a remarkably low cost. As a bonus, a portion of your War Chest purchase goes toward supporting StarCraft II esports. Read on to learn more about what’s inside, and how you can get in on the action!

How It Works

The Terrans, Protoss, and Zerg each have their own War Chest available for purchase, and you can get access to all three with the Warchest Complete Bundle. You can earn more than 80 new items in total, including unit skins, decals, sprays, emojis, and portraits. You’ll also receive a co-op XP boost for the duration of the War Chest period with your purchase.

The progression path for the War Chest begins with a single unit skin, an exclusive portr...

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03 Oct

Hey everyone,

Each year, we take a step back to evaluate what improvements we could make to the game for a post-BlizzCon design patch. As we come closer and closer to stability with each passing year, for 2019, we’ll be focusing more on tweaks and refinements to existing units. Some themes in this year’s patch include:

  • Introducing new upgrades designed to gate the full power of certain units and improve late-game usage for others.
  • Strategically reducing ranges of key units and abilities to encourage greater interaction in late game.

Before we start, please bear in mind that this update contains many experimental changes that we’d like to try and test, and we’ll do our best at highlighting which ones we’re especially wary of.



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