Stardew Valley

Stardew Valley Dev Tracker




28 Feb

Comment

Originally posted by evilkumquat

That's immensely funny to me because my main was also an undead mage AND I used her name for my Stardew Valley character.

Mages are best if you focus on getting achievements what with their sweet, sweet teleport ability.

Cool! yeah, mages are great. I always played as a frost mage, through thick and thin

Comment

I was actually a WOW player for many years (undead mage), and while I don't play it anymore, I do think the game had an influence on my game development style. Many people describe Stardew Valley as "addictive" and I think some of that might come from the WOW influence.


26 Feb


24 Feb

Comment

Originally posted by The_Raven81

no no no lol. F12 through Steam will only take a screenshot of what's on the screen at the moment you press it. It won't generate a picture of the whole farm. If you just want what's on screen, then sure, F12 is fine. But if you want the whole farm in your shot, you have to go through the menu for it, there is no hot key. As for F4, it's meant as a tool for screenshots with F12 by getting rid of the GUI overlay(the toolbar, and the date/time/money panel up in the top right corner).

Perhaps u/ConcernedApe could add a hotkey for taking a shot of the whole farm when/if there is another update?

Hi, there is a quicker way to do it. Press the '/' key and then type "mapscreenshot" and press enter. You can also add optional parameters to the command to set the name and the zoom level (e.g. "/mapscreenshot myfarm_1 50" would create a screenshot of the current map called "myfarm_1.png" at a 50% zoom level (Default zoom level is 25%)


23 Feb


12 Feb

Comment

Originally posted by moarwineprs

I've been curious: do you have a background in any musical instruments or training? It's really amazing to me that you developed the entire game from the programming, the world building and lore, the story, and all the assets including soundtrack all on your own. That's so awesome.

My 18 month old loovvveessss the overture! She could be playing with something else but as soon as she hears the opening bars she'll stop whatever she's doing to stand in front of the TV and clap, dance, "hum" (it's just a flat "ahhhhhh" but it's obvious she's trying to hum), and/or sway to the song. She's recently started bopping her head to other tracks while giving us a big smile.

I have no musical training (besides playing percussion for a year in middle school), but I did play guitar and make electronic music starting in high school, and before that I played around a lot on a little electric keyboard I had. I never learned to read music or any music theory or anything like that. Glad to hear that your daughter loves the music haha


11 Feb

Post

Hi Everyone,

The 1.4 update is now available to all users on Android.  iOS is still in the approval process, but should be available soon.

 

Also, there is a small patch out now for PC platforms (1.4.5) that solves the following issues:

  • Fixed an issue on Windows where the game would initialize incorrectly and start without audio.
  • Fixed an issue where passable objects, such as torches, could block you from attacking enemies that are standing nearby.
  • You can now reclaim the Ancient Seed crafting recipe from Gunther if you donated an Ancient Seed artifact and collected only the seed and not the recipe.
  • Fixed an issue that would allow animals to walk on certain water tiles alongside some bridges.
  • Wallpapers can no longer be used in place of items to be processed into artisan goods.
  • Fixed the Lewis statue letter not granting its reward in the Simplified Chinese localization.

 

-Ape

...

Read more
Post
Hey everyone, there's a small patch out now that fixes a few issues with Stardew Valley. The most notable is the "no audio" bug that was happening to some people.

CHANGELOG:
- Fixed an issue on Windows where the game would initialize incorrectly and start without audio.
- Fixed an issue where passable objects, such as torches, could block you from attacking enemies that are standing nearby.
- You can now reclaim the Ancient Seed crafting recipe from Gunther if you donated an Ancient Seed artifact and collected only the seed and not the recipe.
- Fixed an issue that would allow animals to walk on certain water tiles alongside some bridges.
- Wallpapers can no longer be used in place of items to be processed into artisan goods.
- Fixed the Lewis statue letter not granting its reward in the Simplified Chinese localization.


-Ape
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/413150/announcements/detail/1696104690170178433]here[/url].
Comment

mizkyu is right, I used Propellerhead Reason to make all the music. Mostly I just used whatever instruments were in the default libraries. Sometimes I'd make some synths myself too. I made a lot of the sound effects in Reason too.


01 Feb


31 Jan

Post

Hi everyone,

The 1.4.4 patch is now available on PC, Xbox, PS4, and Switch.

This patch fixes some critical bugs on console (namely the napalm ring crash and the brick floor bug), and also makes some improvements and minor bug fixes on all platforms.

It also adds in the screenshot feature on PS4 and Switch!

Changelog:

CONSOLE ONLY: – (PS4, Switch) Added the ability to take screenshots of the farm. – Fixed a crash when wearing the Napalm Ring. – Fixed brick flooring turning into wood flooring overnight. – Fixed an issue where pressing A while performing certain actions would erroneously open the onscreen keyboard. – Fixed various audio issues, such as dropped sound effects after pausing during the Mermaid Show. – Adjusted the controls for accessing the in-game chat. – (Switch) Fixed controller applet not appearing when docking. – Fixed minor issues related to objects that sway up and down (crab pots, item ready ... Read more
Post
Hey everyone,

The 1.4.4 patch is out now, which makes some improvements and fixes some remaining issues in the 1.4 content update. Patch notes below:

- Adjusted dropped item pickups so that they're more responsive for clients in multiplayer and will "rubber band back" to their previous locations less frequently.
- Adjusted item collection code so that machines tucked in corners can be refilled without using cursor mode.
- Added Elliott's 14-heart not properly working in non-English languages.
- Fixed a data entry issue that caused some fish ponds to use incorrect data.
- Fixed the Shrimp Enthusiast Shirt applying the wrong shirt artwork.
- Fixed a softlock when watching the 2nd Fall movie in a non-English languages.
- Fixed the cursor not appearing in the level up profession selector if the Controller Style Menus option is toggled off while using a controller.
- Unsuccessfully crafting an unstack... Read more