Stationeers

Stationeers Dev Tracker




14 Dec

Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by MrBigras: @Rocket, you should have said, that in effect, by being Heliocentric, it's the first time in the game that the sun is actually "fixed". 😂
yes actually, that would probably have been a helpful way to describe it.

As you noted, there was no simulation before - just a light strapped to the ceiling. Now there is a simulation.

13 Dec

Comment
    Rocket on Steam Forums - Thread - Direct
We moved from a geocentric representation of the universe, to a heliocentric one where planets follow Kepler's Laws of Planetary Motion.

If you would like to play on the old version, change your beta branch to "prerocket" and you can continue.
Additionally, we have no DRM in the game. So you could copy the files anywhere and continue playing forever, even if steam and our studio goes away.
Comment
    Rocket on Steam Forums - Thread - Direct
If you would like to play on the old version, change your beta branch to "prerocket" and you can continue.
Additionally, we have no DRM in the game. So you could copy the files anywhere and continue playing forever, even if steam and our studio goes away.
Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by dan.racke: That's fine but what about us people who don't care about multiplayer?

You missed the following:
Originally posted by Rocket: The old system...baked a lot of bugs into worlds for both single and multiplayer.

If we fixed a bug in the world data for the Moon, for example, it would not propagate through to your custom world save.

If you would like to play on the old version, change your beta branch to "prerocket" and you can ... Read more
Comment
    Rocket on Steam Forums - Thread - Direct
The sun previously followed a Geocentric model. In other words, the planet was the center of the universe, with the sun following a predefined path around that with only an angle against the horizon being changed.

This became considerably harder to maintain, at the same time as providing additional functionality. For example, the location of skybox objects such as Jupiter when on Europa, or Earth when on the Moon - were completely wrong and totally in contrast to what would make even a modicum of sense in real life.

So we have moved to a simulated Heliocentric model, where the sun is the center, and bodies in the orbit around that following Kepler's Laws of Planetary motion.

Not only does this allow us to do a lot of cool things, it also solves a *massive* amount of bugs and problems with our existing skybox objects. This somewhat parallels real life, where it became increasingly hard to justify the geocentric model - with very elaborate and complex exp... Read more
Comment
    Rocket on Steam Forums - Thread - Direct
The international markings pack was based entirely on sales order, with New Zealand only added because it is where the game is added.

Please remember we typically lose money so we do need to have a chance to recoup costs for DLCs and the game.

If we can make back the cost of making it, we will be able to add more uniforms
Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by WarStalkeR: Hmm... If this is an approach, then it is justified and I will buy DLC to support you, even though Israel isn't in DLC.

P. S. You actually can release 3D model template (or a couple of them), with template textures and instructions on how to do it, so I can add it on my own.
That’s actually a fantastic idea. I will have to make a system to load the textures, but this should absolutely be possible.

Nevertheless, we will try to expand the pack as time and cost allow.

A great idea thank you!
Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by Jackson: does anyone know if the new orbital sim means that the sun will rise and fall in different places over an ingame year or if it will just vary the height of the sun. also does this affect temperatures?
Yes the sun position will be different through the “year” of the body you are on. It will affect solar irradiance, following the inverse square law based on distance from the sun.

We are looking at extending this to more season changes as well
Comment
    Rocket on Steam Forums - Thread - Direct
The old system caused a lot of desync issues in multiplayer, and baked a lot of bugs into worlds for both single and multiplayer.

If we fixed a bug in the world data for the Moon, for example, it would not propagate through to your custom world save.

Now the game save records an ID of the world to use, and looks that world data up. So if we fix a bug with the Moon, that propagates through to your save.

Now instead of trying to send all the data to clients when they join a game, we can just tell clients to find world "Moon" and load that. This solves the desync issues and dramatically reduces the download size required to join a game.
Comment
    Rocket on Steam Forums - Thread - Direct
if you type:
orbit view into the console, you will see orbital simulation details

if you type
orbit debug you will enable debug keys. Using the numpad up/down, you can change latitude, and left/right will change your longitude, which will change how the sun rises and sets.

Note now the sun will be positioned based on the position of your planet in its stellar system - so that means the motion of the sun will be based on your position using Kepler's Laws of Planetary Motion.

https://en.wikipedia.org/wiki/Kepler%27s_laws_of_planetary_motion
Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by casperorillian:
Originally posted by Ghost: I just put a brief guide up to show how to edit your difficulty's in the base game. This includes your hunger. If you have a save just edit it there
Thanks. Although sadly this really shouldnt be needed. The old system having the menu option was perfectly fine. There was no reason the devs removed it.
We covered why in the steam announcement:
Previously, it could be defined as ...
Read more
Comment
    Rocket on Steam Forums - Thread - Direct
We chose the uniforms based on sales data, and then added NZ because that is where we are based (NZ sales are very low, tiny country).

We would like to do more, but it might get costly. The team does want to, so we will see how sales go for the DLC. We try and be careful because it is easy for us to spend more making the DLC than we make, which then means we are taking money away from developing the game.
Comment
    Rocket on Steam Forums - Thread - Direct
Another thing to check is if you have any mods installed.
Comment
    Rocket on Steam Forums - Thread - Direct
There may be a bug if you have windows set to some languages. Is your OS set to english? If not, we are working on a fix for that.

12 Dec

Comment
    Timberfox on Steam Forums - Thread - Direct
Originally posted by ViciousVicensius: It says nothing, its like the pipe is empty! But the ice crusher is showing 2.5L (140 mol) of water at a temperature of 10c and rising for 417 kPa, but the pipe show NOTHING?
The ice crusher is warming up the water, before releasing it. This is to prevent water from refreezing due to phase change in a variety of situations. If you dont have the energy/time to have the ice crusher warm up the water, you can always melt it in a furnace, or in a warm world grid, and collect the melted water. You can also set the logic value "setting" on the ice crusher to control what temperature it wants to target. By default the water will flow out at 20C.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
This updated contains changes to data and prefabs that will break some saves. Old rockets have also been removed and will no longer be present in your saves. We have created a branch that will be frozen pre this rocket update: prerocket
Rockets
Rockets are often considered a final goal in Stationeers. However, instead of designing them as an end game necessity, we’ve instead treated them as another system that weaves itself into all the other systems of the game. Rockets support building stations, and stations support building rockets.

Previously, the rockets were simple yet unforgiving. It was hard to tell what was happening, unless you already knew everything about rockets. You functionally had to build the best rocket system from the start, else your rocket was likely to be lost. Lastly, the old rockets fl... Read more

02 Dec

Comment
    Rocket on Steam Forums - Thread - Direct
The custom world button will be removed, it shouldn’t still be there on beta.

You can make custom worlds still but they must be as an actual new world mod.
Comment
    Rocket on Steam Forums - Thread - Direct
Note this has been changed in beta to be more in line with what you would expect. Creative is now a difficulty. Difficulty settings are also fully moddable
Comment
    Rocket on Steam Forums - Thread - Direct
We identified some issues that would cause this, and recently put a major change in to fix some of the causes for this on beta