@ObscureAvocado And make way for the Hyperspace Bypass!
@DomanRyler Easily one of the rarest events in the game. :)
@SilentFox101 Ha! We get it! Because of the towel!
<.<
*coughs* carry on!
@khrister_b You're not the only one in this position, by far. :)
@LycaonpictusG @amagicmonkfish Can confirm that!
@silverwolfawf Pretty good then! :)
@Raptorguy3 Good thing the Vulcans gave it to us!
@Markus_kt You were pretty lucky then! :)
@GiveNoHux Nope! But we get how you could think that due to its rarity. :)
@BitterOldJohn Hey! We definitely won't try to stop you. :)
@Raptorguy3 Liberate or "liberate"? Not sure if democratic crusaders or hegemonic imperialists. :)
@thisisbossi Did you get this one? :)
Well. This probably isn't a top 10 Xenophile start material. ^^'
What was *your* worst start in Stellaris? :)
@upsidedownopen AI Uprising? :)
I hope games like this, and for example Stardew Valley on mobile, can set a good trend for making premium games work on mobile.
It's a shame that the overall objective or goal of the game is kind of bad though. I find the mechanics by which you do things to be fun and interesting, but the goal and mission of the game is very boring.
There's so much flavor and fun with all these edge cases, and I think it really shows how simple concepts can be very fun and interesting. Got a boring water bottle? Good, now you won't take any damage in desert.
I also played Talisman on mobile a bit, and I've probably explored that game more so now than ever before. Talisman is a really cool game from a game design perspective. It's basically a game where all the mechanics are edge cases.
I've bought some board game adaptations for mobile, which means I've been playing some of those a bit more. Carcassonne by @AsmodeeDigital is pretty great. Nice art, interesting gameplay.
@Darkeng5 Consider yourself lucky then! :)