Stellaris

Stellaris Dev Tracker




29 Jan

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NotAYakk said: I mean, the entire point of a game like Stellaris is to tell a story in an enjoyable manner.

What is the point of it telling a story? That is the entire game.

And an industrial space station devoted to converting ores into high tech alloys *should* feel polluted by default, moreso than a station devoted to trade, entertainment or farming.

This is just an attempt to hook into the habitability mechanics to provide that feeling. Which in turn provides hooks to enrich habitability mechanics.

Life support in a space game is a rich subject area f...
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NotAYakk said: Districts are limited by the size of the planet. Size is literally size, larger planets are larger on the system view.

They are converting a certain (usable) area of the planet to that purpose, be it factories, forges, urban spacespace, rural farming, mining or power plants.

At least, that appears to be what the rest of the game is telling us.

So, you can have a different belief, but mine is that districts represent actual space used on the planet.

You'll still have some suburban and lower density areas around cities and the like. Convertin...
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NotAYakk said: More friendly per person. Not more friendly per km^2.

Districts represtent km^2.

Not necessarily.... districs are an abstract of an entity providing space and/or workspace for a set number of pops. This can be either a 1 story building or 100 story building which can then be of variable height based on the average height of the pop species. Some of these could even be subterranean or underwater.  

28 Jan

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Interesting idea but it does not factor in the planet size.... I am pretty sure one industrial district on a size 10 planet would affect the climate more than one industrial district on a size 20 planet.  

18 Jan

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    MarkDey on Forums - Thread - Direct
Glad to see that the Open Beta worked well!

StylesEste said: "Removed" breakthrough technologies is interesting.. I'm hoping that they've just been reclassified, rather than removed from the game itself. Having more available techs tends to be more enjoyable (at least from my perspective.) Rather than having less. makes focused gameplay more enjoyable.

Honestly though I thought a technologies update had a hope for a few more techs, lawls. Maybe I'm just reading it wrong?
Breakthrough Technologies didn't give any benefit the... Read more

14 Jan

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    MarkDey on Forums - Thread - Direct
Instead of Influence or Unity, I'd prefer Stored Research equal to the cost of the breakthrough technology.  

21 Dec

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    MarkDey on Forums - Thread - Direct
Snowflake decryption commencing...

Spoiler: Key Determined ❆ == 01
❅ == 00
❄ == 10
✼ == 11
Confirming decryption...

Spoiler: Image Fragments First Contact
Galactic Paragons
Caelum
birds
Astral Planes
Tofu
Decryption confirmed - decoding message...

Spoiler: Proselytize Protocol Detected My children, at last I am returned to you... Rejoice, for the cycle of pain will soon be at an end!  
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    MarkDey on Forums - Thread - Direct
Gorehuchi said: (now to figure out what message is hidden in those snowflakes... I'm not crazy I swear)
Tofu is the key :)  

12 Dec

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    MarkDey on Forums - Thread - Direct
Panzerslothen said: I don't know why I'm getting hostility for asking a simple and perfectly reasonable question.
I don't know why you're detecting hostility either.  
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    MarkDey on Forums - Thread - Direct
Panzerslothen said: I, also, have been eagerly checking for news of the 3.10.4 beta all day. Please can we have an update on that?

As posted in the previous Dev Diary (emphasis mine):
Eladrin said: ...
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07 Dec

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Zombiefied said: "4th - 10th Place: Stellaris branded leather Wallet and Keychain"


Pls dont offer the skin of your victims as a price
You are acting like fanatic xenophobe xenophages
The wallets are made of synthetic leather  

29 Nov

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The galaxy is vast and full of many and varied life forms. Trying to apply human concepts to them is somewhat ill-advised.

But I"ll move this over to Suggestions.
 

25 Nov

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Moved to Suggestions  

01 Nov

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Hyacinth said: I forgot there's a suggestion forum, maybe this page should be there
OK  

17 Oct

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fourteenfour said: I see no direct call out to the CTD afflicting Mac and Linux users when some dialog boxes pop, is this addressed?
This was fixed without a ticket so slipped the changelog, but it should be resolved

If the crash is persiting, put in a fresh report today if possible and I'll prioritise it. Feel free to link it here too.  

12 Sep

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MadCow94 said: Shiny new bug (I think). Life seeded origin starts with the ability to build a level 4 Gaia seeder on their homeworld. They cannot build any on other planets.
Small woops but Alfrays fixed that, will come in the next update we do whenever that is.  

25 Aug

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HFY said: Weird visibility issue.

These adjacent systems should be visible across my border.

Spoiler: Screenshot View attachment 1016135
My homeworld was in a nebula, but there are no nebulas over in this art of the map.
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05 Jul

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Moved to Suggestions.  

25 Jun

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Just a reminder that the bug report subforum is for bugs.

Moved to the suggestions subforum.
 

22 May

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This type of trollish and sarcastic behavior has no place here in the forums.
Thread locked.