Stellaris

Stellaris Dev Tracker




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by Eladrin

Hello again!

Today we’re looking at some general gameplay changes being made to Machine Empires, Individualistic Machines, and the new Machine Ascension Paths. Some of these still include placeholder assets, and values will continue being adjusted until release.

Take it away, @Gruntsatwork[forum.paradoxplaza.com].

Machine and Synthetic Gameplay Changes​ History Traits​
One of the first things you’ll find in The Machine Age when creating a Machine empire are the history traits we’ve added for Machine ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

Yesterday

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Hello Stellaris Community!

In time for the weekend (a long one, in some cases), the dev team has prepared a 3.11.3 "Eridanus" Open Beta! This beta addresses some issues that have been left over from the 3.11 release.

The 3.11.3 "Eridanus" Open Beta is an optional beta patch. You have to manually opt-in to access it.
Go to your Steam Library, right click on Stellaris -> Properties -> Betas Tab -> select "3.11.3_open_beta" from the drop-down.
[expand type=details]
[Improvement] The Plasmic trait can now be removed from species if you want to clean up your species tab.
[Bugfix] Fixed global ship designs country type restriction so awakened empires are not allowed to use ai transports
[Bugfix] Fixed refugees happening every day instead of every 90-180 days
[Bugfix] Fixed secondary species in random empires not having a habitability trait.
[Bugfix] Fixed the Abandoned Gateway event not taking into account ruined gateways from the Galatic Doors... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Mar

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by Eladrin

Hello everybody!

Today, we’ll go through the three Origins, Ascension Situations, and advanced government Authorities in The Machine Age expansion.

The Cybernetic Creed​ Rejoice, for the The Machine Age beckons!

It's your digital prophet, Gatekeeper, dialing in to decode the mysteries of The Machine Age's upcoming Origins.

Embarking first on our divine odyssey of silicon and the soul, I will introduce you to Cybernetic Creed, a spiritualist fast track to Cybernetics. Your spiritualist pops and leaders will start with the Ritualist Cybernetics Trait, representing your people's long dedication to attempting the perfect fusion of flesh and steel.


... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Mar

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It is time to leave our flawed biological vessels behind. It’s my pleasure to announce that The Machine Age major expansion will be released alongside the Stellaris 3.12 ‘Andromeda’ update.

Focusing on cybernetic, synthetic, and machine themes, The Machine Age will begin during the second quarter of 2024.



In pursuing the divine calling, we shall achieve the fusion of the exalted body and sacred cybernetics.
The Technophants and Haruspex of the Cybernetic Creed will guide their flock to the perfect union of flesh and machine.


Cybernetic augmentation is not solely the province of the materialists.

Playgrounds stand empty. In time, we will cease to be.
For now, ou... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Mar

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by PDX-Loke

Hello,

Our latest patch is now live and ready for download, fixing most but not yet all of the issues reported from the 'Eridanus' release last week.

Please find the patch notes below.

STELLARIS 3.11.2 PATCH NOTES
Balance

  • The Opener for Domination now gives +5% Worker Output and +5% Slave Output instead of +10% Slave Output so Egalitarians and Xenophiles aren’t sad.
  • Versatility Operational Proxies now gives +1 Unity production to Maintenance Drones so that Rogue Servitors aren't left out.
  • Decreased the cost to study (-25%) and pacify (-40%) space fauna.

Bugfixes
  • Ensure dead leaders are properly removed from their location so that new leaders can replace them.
  • Fixed Federation...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Mar

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by Eladrin

Hi everyone!

Today we’ll be taking a look at the state of the game, the upcoming 3.11.2 patch, talk about the Subscription FAQ, look at the Q&A transcript, and give a taste of what’s next.

Let’s get to it.

State of the Game​ The Stellaris 3.11.1 “Eridanus” update was released last week, and I’m happy to say that the build appears quite stable crash-wise.

The number of crash reports is very low for a release, with approximately 90% of the ones we are getting being due to mods that haven’t been updated. Of these, more than half are specifically related to mods that affect the Galaxy Settings screen. Metrics so far show that Multiplayer seems to be significantly more stable than 3.10.4 as well, though an issue has been raised regarding observer mode causing major performance issues in multiplayer that we're cur... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 Feb

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written by Eladrin

https://store.steampowered.com/app/2729490

Hello!

The 3.11.1 “Eridanus” update has been released!

While the release notes should look relatively familiar to people who read last week's preliminary changelog, here are the release notes for today's update:

3.11.1 “ERIDANUS” CUSTODIAN UPDATE RELEASE NOTES
[expand type=details]
Feature​
    ...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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by PDX-Loke

Hello fellow stargazers,

The 3.11.1 patch is now live and available for download.

Please find the changelog below.

Enjoy!

3.11.1 “ERIDANUS” CUSTODIAN UPDATE RELEASE NOTES
Feature
  • Difficulty Adjusted Technology Costs slider added to galaxy generation. This slider adjusts technology costs based on tier and game difficulty.

Improvements
  • Added notification message when new pop settles in zeya (Gaia planet in azilash)
  • Added the Seedom system.
  • Allowed conversion between Sovereign Guardianship and Corporate Protectorate civics
  • Dimensional Locks now forbid access to countries without communications
  • Every participant in a war now gets a truce with the others after ...
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22 Feb

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by Eladrin

Hello everyone!

We’ve hit our code freeze, so barring unforeseen circumstances, the 3.11 “Eridanus” update will be released next Tuesday, on February 27th.
Preliminary Release Notes​ As promised, here are the preliminary release notes. Release Notes prefaced with a ¤ symbol had community involvement from our modders, and I’ve placed changes that have been merged since last week’s dev diary at the end of each section and marked them with a §.

3.11 “ERIDANUS” CUSTODIAN UPDATE PRELIMINARY RELEASE NOTES
Feature​
  • Difficulty Adjusted Technology Costs slider added to galaxy generation. This slider adjusts technology costs based on tier and game difficulty.

Improvements
  • Added notification message when new pop settles in zeya (Gaia planet in azilash...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Feb

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by Eladrin

Hi everyone!

Last week we went over some Community fixes that we are incorporating in the 3.11 “Eridanus” update. Today we’ll be looking at some of the changes the Custodians have been up to. This is not an exhaustive list as while we’re rapidly approaching Code Freeze, it hasn’t hit quite yet so bugs are still being worked on.
Bugs, Balance, and Polish​ As I’ve mentioned previously, for the Eridanus update we focused mostly on bugfixing and polish.

3.11 “ERIDANUS” CUSTODIAN UPDATE NOTES (EXCLUDING COMMUNITY FIXES)
Feature​
  • Difficulty Adjusted Technology Costs slider added to galaxy generation. This slider adjusts technology costs based on tier and game difficulty.
Improvements
  • Added notification message when new pop settles in zeya (Gaia...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 Feb

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by Eladrin

Hi all!

When we first announced the 3.11 “Eridanus” update, we mentioned that for the patch the Custodian team would be largely focused on fixing bugs rather than new features. As part of this initiative, PDS_Iggy reached out to some community modders and incorporated some of their fixes into the base game. I wanted to spend today highlighting their contributions.
Community Fixes ​
Some changes from these mods are being partially incorporated into the base game in the 3.11 “Eridanus” update:

Ariphaos Unofficial Patch
Developed by Ariphaos with assistance from Fireprince, and incorporates multiple other mods:​
  • Risa's Unofficial Patch by Risa
  • Bug Fixes by alexrider903
  • Bugfixes by ECHO
  • Community Flash Patch by Roverstorm
  • ...
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