@kenthen_ Thanks! We'll pass on the compliments! :)
@manu_tero Happy to hear you like it!
We'll ask about the art, but no promises. The PC UI will be evolving in its own way. :)
@metadarknal1 Happy to have you on board! :)
@DJTruthsayer @BlackBigBang Welp. Now lobbying for an angry Gazebo Leviathan!
@Chronics_Au_ Good. Don't be a weak organic! :)
@vixenchan Do those have FTL capabilities? This is a bit of a trip to make!
We are streaming Stellaris Console Edition in 15 minutes! Come hang out with us on:
Twitch: Mixer:
@The_Scrinn Hey! We *so* believe you! >:3
@Codelyy We are working to address the issue right now. There is an internal build that we're testing now, that includes multiple performance improvements. We hope to add it to the public beta branch soon!
@backstrom_albin You too! Cheers!
@Senpais_PlayToy @PdxInteractive @Cities_PDX 2/2 After that, we'll be able to sit down and see if there is still room for further optimization and a potential Switch port. No promises at this moment.
@Senpais_PlayToy @PdxInteractive 1/2 Currently, it's PS4 and Xbox One. As much as we think that Switch is a great platform and @Cities_PDX is there already, we need to be careful here. Every game is different and every system presents unique challenges. Let's get PS4 and Xbox One port done first. :)
@Chronics_Au_ @StephenDelucchi While we can't promise mkb support at this moment, we can say that the same team that did our @Cities_PDX port, is working on the Stellaris port. @Cities_PDX on consoles has a good UI that was well received. And Stellaris gathered compliments at Gamescom. We're not worried. :)
@backstrom_albin We do try to keep bs to a minimum here! :D
@Marcell11786150 @flametrooper420 @PdxInteractive No promises and no comments on the basis that we could incriminate ourselves! :)
@backstrom_albin No current plans for that. The honest answer is that we need to get the PS4 and Xbox One ports out first and then see how much further we can push the optimization. Switch is a more challenging system in terms of raw power, and we don't want to jump the gun here. :)
@Alfray_Stryke @alexiskennedy How *do* you follow up a love story with a happy end though? :)
@Marcell11786150 @flametrooper420 @PdxInteractive We mean, by the end of March. :)
@_sin_pyro @PDX_Dev_Studio We'll share it as soon as it's available. :)
@liamj198 There likely won't be a livestream held on YouTube, but we will upload a recording there later. :)