@noahhuls @My_Devil_Is_He Not the Ecumenopolis, but they get this:
@noahhuls @My_Devil_Is_He Aaah! Ecumenopolis! :)
Good find btw!
@noahhuls @My_Devil_Is_He Just the one we linked will work. You might have to register an account to post though.
@noahhuls @My_Devil_Is_He A "Nest Planet"? :)
@42istheanswer Life finds a way! ;)
@noahhuls @My_Devil_Is_He We got a few reports about stutter. Any additional report on the forums with details of your system would make it easier for us to address however. Think we can ask you to post about it there?
@Damn_Taffer As always, we left the previous version of the game available on Steam for an "opt in" beta branch. You can use 2.1.3 any time you want.
If you have questions about the systems in 2.2 though, just feel free to poke us. :)
@vardicd1 The good side effect of that will be your improved unity growth! Use that to grab some prosperity traditions and you should make up some of the losses. :)
And thanks! That was our aim with 2.2!
@JohnyG29 @My_Devil_Is_He If you want to, we left 2.1.3 and 2.1.4 as opt-in patches in the game's "Betas" menu on Steam.
If you have questions about the new system though, just poke us. :)
@My_Devil_Is_He @noahhuls Keep the list going Ilya! It'll be pretty helpful in the coming days. :)
@Lambert2191 @ACBLimehouse Or you can go break the market, yes. :D
@noahhuls @My_Devil_Is_He It's not luck. You can prioritize some jobs in the population menu. Utilize the + and - buttons to change the jobs' priorities. :)
@MilutinMujovic @Nick_Fraser98 @MannMosket @Damn_Taffer 2/x The more collection range, the farther the "trade routes" will be generated, making more systems "boost" your trade value.
Just keep an eye on the trade value % in the map mode, to know which to protect against pirates. :)
The more trade value overall, the richer you get!
@MilutinMujovic @Nick_Fraser98 @MannMosket @Damn_Taffer 1/x What you want to do is have trade buildings on starbases with systems with high trade value. The trade value is collected by them locally, but can be gathered from neighboring systems too, based on your collection range (read the tooltips in the trade map mode).
@MalmerJimmy *presses F for Jimmy*
@miahorg Time to subsidize!
@MilutinMujovic @Nick_Fraser98 @MannMosket @Damn_Taffer The sectors auto-generate, so you don't make them yourself. They contribute to your empire directly now, and you can set their focuses, as before.
@TheTitan84 Think you could give us some feedback on that on the forums?
We're sure the devs would take a look at AI's behavior regarding the slave market. :)
@MphicB Dear Mphic,
Why the feedback so vague? Gib more!
@Jorlem25 It's sentient, airborne, hostile toxic kelp and it'll F you up for asking the wrong questions! ;)
(We'll bring it up though! :D )