Stellaris

Stellaris Dev Tracker




23 Feb


22 Feb


21 Feb


20 Feb

Hello, my friends! This is Moah, Tech Lead of Stellaris typing. I can finally talk about what you’ve all been waiting for: How many new platypi will there be in Federations? After weeks of…

Well, apparently, I should be "more technical." But before we jump into the mysteries of the Stellaris code, I want to take the time to talk a little about the balance between adding new features, improving performance and stability – especially in terms of multiplayer and the dreaded out-of-syncs (dreaded at least by me).

The Delicate Balance Stellaris, like most decently sized code bases, is like a complex game of Mikado or Jenga: every part is connected in some way to every other part. When you add a feature, you add more connections. If you’re careful, you add only a few, if you’re in a rush you add a bit too many. This generally leads to Unplanned Features (aka bugs). In addition, once we see them perform in the actual game, we tend to expand features in new, un... Read more

19 Feb


18 Feb


17 Feb


14 Feb


13 Feb

Today we're continuing the Q&A series we're doing[forum.paradoxplaza.com], answering questions related to different topics. Last week we asked you to post your questions related to Origins[forum.paradoxplaza.com], which were previously revealed in Dev Diary #160.[forum.paradoxplaza.com]

Here we go!
... Read more

12 Feb


11 Feb


10 Feb


09 Feb