Stormgate

Stormgate Dev Tracker




28 May

Comment

Originally posted by zen_rage

If I'm bad at RTS but love to play am I allowed to sign up?

Of course—we’re looking for players of all skill levels.


26 May

Comment

Originally posted by TopWinner7322

Cool overview! Maybe it would be nice to add some information about on which platforms (windows, linux, mac, consoles) the game will be released, and some system requirements, if there are already information about that. Afaik it will be windows only and on steam, but I'm not 100% sure about that.

We are currently developing Stormgate exclusively for Windows PC and we will be publishing on Steam. Support for other distribution platforms may be announced in the future…

For system requirements, we haven’t shared anything yet (external closed testing is required here), but the Unreal Engine 5 requirements are a good starting point.

Comment

Originally posted by Blutmilan

Alright then, sorry for the correction and the wrong information ... I had the wrong impression :(

No worries! We’re so early on and things aren’t set in stone, so we were likely trying to avoid anything too definitive.

Comment

Originally posted by LLJKCicero

For campaign?

Yes. That may change, just like anything else this early into development.


25 May

Comment

Originally posted by Blutmilan

I must correct 1 point campaign is possible in 2 player coop not with 3 players like in coop vs ai :)

Our current thinking is 3-player co-op -- that may change during development, as with anything, but the OP is correct.

Comment

Originally posted by LLJKCicero

Wow, amazing. A couple nits:

  • On air units, one thing in particular they've mentioned IIRC is that they don't want to have "capital ships" (e.g. carriers, BC's): air units that are late game, slow, but generally extremely powerful.

  • Lockstep includes the game logic being fully deterministic; that aspect of lockstep, they're not moving away from. The game still has to be fully deterministic, even with rollback netcode.

  • Another big name I would add is their UI lead, Ryan Schutter, who people may know from his work on SC2: he created the Gameheart observing mod used seemingly everywhere for tournaments (and he made it before he got hired by Blizzard).

The game’s lethality (How fast units die/kill) is going to be higher than Warcraft 3 and Starcraft 1, but lower than Starcraft 2.

IIRC they said that lethality will be somewhere between Starcraft 1 and Warcraft 3. So, lower lethality than...

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Ryan absolutely deserves to be included, as do so many others on the team that we've assembled (and are far more deserving of the recognition than me).

Frost Giant is stacked with experienced leaders and top talent across all disciplines--even our more junior developers are absolutely killing it and punching way above their weight.

It's a privilege for me to support the incredible artists, designers, engineers, producers, and QA pros that are building this game.

Comment

Originally posted by ElMiguel-

Welp, guess I'm one of the lucky motherf**kers :D

Hardworking > lucky IMO -- thank you for the time and effort you put into this.

Comment

Yep. That's one way to get a closed testing key.

Comment

Originally posted by Vaniellis

"I can make a better trailer than you guys."

"Alright you're hired."

That was fast

lol, not quite. ;)

Comment

Originally posted by LayoutKing

I'd love to make a cool trailer with Stormgate assets. You can make some pretty great stuff very cheaply with the technology we have now, especially since they are using Unreal. I made this as a single person team, not AAA level but still you get the idea of what's possible and it doesn't require $50 million. I even teach this stuff and get new people making nice stuff in about a week. https://youtu.be/p_JXlYs9p_w

Hey, would love to chat. Drop me a message if you’re up for it.

Comment

Originally posted by DON-ILYA

And it's not just about biases. One of the things that went wrong with Artifact's beta test is that testers were too focused on their careers and having good relationship with Valve instead of giving critical feedback. There were a lot of yes-men who only cared about their own profit. It's not purely testers' fault though. It's important how a company communicates and handles feedback too.

We want (constructive) negative feedback for sure—we’re depending on our playtesters to let us know if anything doesn’t feel good during closed testing so that we can make changes for the better.


24 May

Comment

Originally posted by fultre

Omg this is huge, just found out about the game! It sounds amazing and what a team behind it! Super excited, esp about 3p co-op and new unique factions!

Noice. Welcome to the community!


20 May


19 May

Comment

This was great! Please check your messages! :)

Comment

Originally posted by OMG_Abaddon

IDK how I'm going to juggle all the games coming this summer. It's like... no good games for a couple years and BOOM now we got Stormgate, Diablo, Armored Core... Jesus I feel like a kid again, so much cool stuff around the corner.

We’re excited too, but please remember this is just the small first phase of closed testing (and most people will not get in for quite some time)—we still have a ways to go before our game is officially released!