Thanks for the feedback on this. If I have any other details, I'll post them here.
Thanks for the update. Hopefully, the good play continues. However, you mention it slows down at night. Can you give me some more details on that? Are games lagging or taking a long time to connect?
Hi there, @Edairman198526
Apologies for the late response. Are you still having trouble with this? If so, let's go through some troubleshooting. First, what system are you playing on and do you use a wired or wireless connection? Thanks!
They take it in turns saying: "No, this one goes here, THAT one goes there!"
@EA_Charlemagne how long now can we expect servers to stay live before the plug gets pulled completely?
That’s not something we’d consider for many years. Since EA has shared servers for most games, many older games still have their servers. Same will be true for SWS.
Out of curiously, are you and the dev team moving to anything else specific?
Yes, Motive has been working on their next projects for some time now, per their studio blog by Patrick.
The game isn't even a year old.
It's also not a live service title. I think we were pretty clear about that from the start.
ht be using that term a bit more broadly than you are. Our data shows that the A-wing is still performing very well at all but the very, very highest levels of play, and at that point it's impossible for us to outright balance around player skill. (Yes, we're saying you're too good, haha.)
What is the data on the tie bomber out of curiosity?
I think the a wing gets edged out by the tie bomber in top tier play
TIE bomber is definitely a strong starfighter. Not to the point where we're super concerned about it (like with the defender in the past). We didn't want to risk nerfing it too much and then not being able to revert it, knowing this was our last tuning pass. Honestly, with how metas shift and skills grow, we could rebalance forever. At some point, we have to take a step back, though.
Repeating from another post:
BARRRFFFFFFF. X-Wings and Y-Wings don't need to be bouncier and have a higher TTK. A-Wings remain nerfed to obscurity and B-Wing is still a meme. Tie Bomber w/reinforced hull is still ridiculously OP, Defenders are still silly-dumb.
These changes are aimed at the "top-tier", but I'm nearly 100% sure nobody in the top tier suggested these changes to address faction imbalance. I'm not happy.
But I'll add this: thank you Charlemagne and the rest of the dev team for your ongoing support. I hope that if there's an opportunity down the line, the original Dev team can take another crack at a balancing pass. Or better yet...Squadrons 2 :)
When we say "top tier," we might be using that term a bit more broadly than you are. Our data shows that the A-wing is still performing very well at all but the very, very highest levels of play, and at that point it's impossible for us to outright balance around player skill. (Yes, we're saying you're too good, haha.)
These changes should make the experience more balanced for a majority of players, but for those of you who are forging the meta, it's hard to get it perfect.
And with that, this is also our last planned community post. Thanks for everything, pilots. You're an incredible community who we're privileged to have.
And remember. The Force will be with you. Always.
Pilots,
The following are our final server-side balancing changes we’re making:
Starfighters & Components
Overall, things are looking good across both factions, with the Galactic Empire having a bit of an edge for victories over the New Republic in Fleet Battles. To even out the win rates a bit more at the top tier of play, we’re tweaking the X-wing and the Y-wing to make them slightly more agile, allowing them to better challenge Imperial starfighters and objectives.
May the Force be with you, pilots. We’ll see you in the stars.
External link →That’s Commander Tano to you, pilot.
Thanks, I'm glad you like it. If you're familiar with "Fighter Squadron" from Star Wars Battlefront 2015, then you'll recognize a lot of these sounds, they're ripped almost exclusively from there. Even the beeping when Grey gets hit by debris in beginning is from there, and if you listen closely that "Low health " beeping from the game is also added to here, among many other things. Thank you for the support.
It didn't make it into the final mix but at one point, at around 5:04 when Grey throttles up, there was a distinct sound of the interceptor responding that I always liked; it really sold that this was a working machine just holding together but still able to pull off one last manoeuvre. Always impressed by the difference small details can make.
This is very cool :D I like that you can clearly hear Grey's helmet being dropped into the broken glass on the floor of the c*ckpit, that's one of my favourite audio details. Nice work!
This kid is going to go far!
This is great!
That's great! Nice to see the Temperance getting some love :D