Thanks. Let them know this game got me through some dark times and they are amazing. :)
I will! (And I hope things are better for you now)
Thanks. Let them know this game got me through some dark times and they are amazing. :)
I will! (And I hope things are better for you now)
Passed along to the team <3 Thank you so much.
Educating your fellow pilots on proper flying formations and classical pieces? I can respect that.
Pilots,
The following are the bug fixes and changes we've made in Update 4.2.
See you in the stars, pilots.
General
Custom Games
Social
Starfighters & Components
We absolutely need to see this video, if you're able to share it!
Not sure if we can share it or not, will check. :)
This is a thing of beauty.
This reminds me of our first prototype of the multi-lock missile. The programmer set it up so that it was effectively unlimited for sheer awesomeness, then recorded a video of himself taking down a star destroyer with one multi-shot--it would send a missile toward every turret, system, and hull section of the ISD all at once.
We presented the video to the team, accompanied by the 1812 Overture. ;)
"I'll try spinning, that's a good trick." -- That one B-Wing in the montage who's always spinning.
I love that B-wing. My favourite pilot in that video! I said the same quote in my head, haha!
That bombing run was gorgeous.
Hey there fellow pilot! I was the support player in that game (TonicSpirits).
I had a mini freakout when my teammates (we were in a Discord call) told me who the enemy team was IRL and that game was a blast! Probably my favorite part was when Sam (RonRamron) made three passes to shoot torpedoes at our frigate and I shot down every one.
It was so fun to alternate between quoting the ZanMan with "Holy shit it's Darth Maul sir I am such a big fan" and shit-talking (even though they couldn't hear me lol) like "Think just because one of you is an awesome VA and others were on the dev team that you're hot shit? Hoho Imma make your lives difficult". We might've lost, but we went down swinging!
That was a fun game! I was the one flying support on the Empire and tried to keep an eye on you. You had some really great positioning, pretty much always where you needed to be, making our lives difficult. ;)
Make Keo proud, pilot.
It was an honour facing off against you, pilot. I know Ian (Tiberius) feels the same. You had some good plays!
Hello, old friend :)
Love this little collab. SWTOR is also doing something, too, if you play that game. Use the code "SQUADRONS" to unlock something neat!
Hey there @482864228 Thank you for your feedback. I'll pass this on to the team🦾
EA_Joz
---------------------------------------------------------------------------------------------------Hey @ghostmonk000 This is a great post! Thank you for your feedback, I'll pass this on to the team🦾
EA_Joz
Hey there @Psychoo303 A 1v1 Dual mode would definitely be interesting. Thank you for your feedback. I'll pass this on to the team🦾
EA_Joz
---------------------------------------------------------------------------------------------------Hey @Alittlehammmer Thank you for your feedback. I'll pass this on to the team🦾
EA_Joz
---------------------------------------------------------------------------------------------------I had made the lasers shoot from below the cockpit instead of on the wingtips but now it’s fixed! Made the explosion bigger because why not. Thanks u/Douglas_1987!
Very cool. Nice work!
We actually had the front/rear radar in our early prototypes, just like the old games, but ended up changing it for 2 main reasons: 1) That’s a LOT of screen real estate to burn on radar. 2) It consistently tested poorly in every non-dev playtest. We tried a few different ways of presenting it and tutorializing it, but the majority of players were always mystified by it. After a lot of testing, we simply found that the singular radar (/w outer ring) tested better with the majority of users in terms of them being able to understand it and use it effectively.