Star Wars: Squadrons

Star Wars: Squadrons Dev Tracker




21 Jan

Comment

Originally posted by ElPwno

Thanks. Let them know this game got me through some dark times and they are amazing. :)

I will! (And I hope things are better for you now)


20 Jan

Comment

Passed along to the team <3 Thank you so much.

Comment

Educating your fellow pilots on proper flying formations and classical pieces? I can respect that.


19 Jan

Pilots,

The following are the bug fixes and changes we've made in Update 4.2.

See you in the stars, pilots.

General

  • Fixed an issue where aim assist would not function as intended when firing lasers at a player who is drifting.

Custom Games

  • Fixed an issue where music would overlap for a spectator in Custom Games
  • Fixed an issue where the Flagship's health and shields would not display correctly on the tactical map.

Social

  • Fixed an issue where text chat could stop functioning when using a controller.

Starfighters & Components

  • The TIE defender's Concussion Missile cooldown has been increased from 2.3 seconds to 6 seconds.
External link →
Comment

Originally posted by MakeURage1

We absolutely need to see this video, if you're able to share it!

Not sure if we can share it or not, will check. :)


18 Jan

Comment

This is a thing of beauty.


15 Jan

Comment

This reminds me of our first prototype of the multi-lock missile. The programmer set it up so that it was effectively unlimited for sheer awesomeness, then recorded a video of himself taking down a star destroyer with one multi-shot--it would send a missile toward every turret, system, and hull section of the ISD all at once.

We presented the video to the team, accompanied by the 1812 Overture. ;)

Comment

Originally posted by XXXKatie-Kitty

"I'll try spinning, that's a good trick." -- That one B-Wing in the montage who's always spinning.

I love that B-wing. My favourite pilot in that video! I said the same quote in my head, haha!

Comment

That bombing run was gorgeous.

Comment

Originally posted by TheTurnsHaveTabled

Hey there fellow pilot! I was the support player in that game (TonicSpirits).

I had a mini freakout when my teammates (we were in a Discord call) told me who the enemy team was IRL and that game was a blast! Probably my favorite part was when Sam (RonRamron) made three passes to shoot torpedoes at our frigate and I shot down every one.

It was so fun to alternate between quoting the ZanMan with "Holy shit it's Darth Maul sir I am such a big fan" and shit-talking (even though they couldn't hear me lol) like "Think just because one of you is an awesome VA and others were on the dev team that you're hot shit? Hoho Imma make your lives difficult". We might've lost, but we went down swinging!

That was a fun game! I was the one flying support on the Empire and tried to keep an eye on you. You had some really great positioning, pretty much always where you needed to be, making our lives difficult. ;)

Comment

It was an honour facing off against you, pilot. I know Ian (Tiberius) feels the same. You had some good plays!


14 Jan

Comment

Hello, old friend :)

Comment

Love this little collab. SWTOR is also doing something, too, if you play that game. Use the code "SQUADRONS" to unlock something neat!

Comment
    EA_Joz on Forums - Thread - Direct

Hey there @482864228 Thank you for your feedback. I'll pass this on to the team🦾

 

EA_Joz

---------------------------------------------------------------------------------------------------
Hey! If a post Answered your question, please click on Accept as Solution.
Thank players and help them 'Level Up' by giving them XP.
Want to learn more on how to level-up and become a Hero for the AHQ? Learn more about it here: https://answers.ea.com/t5/help/faqpage#ranks
------------------------------------------------... Read more
Comment
    EA_Joz on Forums - Thread - Direct

Hey @ghostmonk000 This is a great post! Thank you for your feedback, I'll pass this on to the team🦾

 

EA_Joz

Joz.png
---------------------------------------------------------------------------------------------------
Hey! If a post Answered your question, please click on Accept as Solution.
Thank players and help them 'Level Up' by giving them XP.
Want to learn more on how to level-up and become a Hero for the AHQ? Learn more about it here: ... Read more
Comment
    EA_Joz on Forums - Thread - Direct

Hey there @Psychoo303 A 1v1 Dual mode would definitely be interesting. Thank you for your feedback. I'll pass this on to the team🦾

 

EA_Joz

---------------------------------------------------------------------------------------------------
Hey! If a post Answered your question, please click on Accept as Solution.
Thank players and help them 'Level Up' by giving them XP.
Want to learn more on how to level-up and become a Hero for the AHQ? Learn more about it here: https://answers.ea.com/t5/help/faqpag... Read more
Comment
    EA_Joz on Forums - Thread - Direct

Hey @Alittlehammmer Thank you for your feedback. I'll pass this on to the team🦾

 

EA_Joz

---------------------------------------------------------------------------------------------------
Hey! If a post Answered your question, please click on Accept as Solution.
Thank players and help them 'Level Up' by giving them XP.
Want to learn more on how to level-up and become a Hero for the AHQ? Learn more about it here: https://answers.ea.com/t5/help/faqpage#ranks
--------------------------------------------... Read more

09 Jan

Comment

Originally posted by chompateef

I had made the lasers shoot from below the cockpit instead of on the wingtips but now it’s fixed! Made the explosion bigger because why not. Thanks u/Douglas_1987!

Very cool. Nice work!


03 Jan

Comment

We actually had the front/rear radar in our early prototypes, just like the old games, but ended up changing it for 2 main reasons: 1) That’s a LOT of screen real estate to burn on radar. 2) It consistently tested poorly in every non-dev playtest. We tried a few different ways of presenting it and tutorializing it, but the majority of players were always mystified by it. After a lot of testing, we simply found that the singular radar (/w outer ring) tested better with the majority of users in terms of them being able to understand it and use it effectively.