Star Wars: Galaxy of Heroes

Star Wars: Galaxy of Heroes Dev Tracker




18 Oct

Comment

Originally posted by [deleted]

Based on what's in the data, this is looking like one of your best events yet - but that tier 6, people gonna wanna play that one more than once, I think. Any plans?

One thing at a time!

Comment

Originally posted by Madpup70

Umm if the gear I'm currently seeing in the rewards is the so called "rare" raid gear we we're promised as extra rewards, I'd rather get Carbantis. I have hundreds of everything being offered. Way to completely oversell that expect of your event.

There is a bug in the client causing it to only show the rewards for the first tier of the event. There's a lot more then what you see during the preview phase.

Post

Hey everyone! I'm extremely excited to say that Revan is finally coming to the game! As you all know by now, he is dropping shortly in the event "Legend of the Old Republic" which will require Bastila, Jolee, Mission, Zaalbar, and T3-M4. This event is a Journey event, but it's a special one as it has a twist I think you'll like: Revan joins your party throughout the event! Please post your feedback about this event here. I've worked really hard on this one and I hope you all enjoy the event. And, in case word hasn't gotten around, it WILL return. Get as far as you can, I put some great rewards in there for you all. But if you can't get him don't panic! You'll get more chances. Good luck!

External link →

17 Oct

Comment

Originally posted by theMaxscart

Spoilers incoming.

It's the model for Sith Marauder but given the background, he seems like he's supposed to be Ajunta Pall.

It's the model for Sith Marauder. We're using it as a "Sith Spirit". It'll make sense once you can play the event (I don't want to give spoilers.)

Comment

Originally posted by waxdathash

One more question. This line

Final Text: While another Jedi ally is active, Revan ignores Taunt. The first time another Jedi ally would be reduced to 1% Health, if Jedi Knight Revan is active, they recover 100% of their Max Health and Protection, gain Critical Hit Immunity for 2 turns, and take a Bonus Turn. While Revan is in the Leader slot and not the ally slot, he can also be saved by Savior.

So the healing from 1 to 100%. Will that work with annihilate? Also will healing immunity impact that?

Annihilate is a "destroy" effect, which means it doesn't actually do hit point damage. So it won't be prevented by Savior, since the unit doesn't ever hit 1% health. For similar reasons, it won't stop the Rancor's Devour. If the Health recovery wasn't preventable, the ability would stipulate that the recovery can't be prevented. However the part where the unit doesn't die will still work under healing immunity (they'll just stay at whatever health value triggered the Savior effect). So to answer what I think you're asking, Annihilate will still work and Healing Immunity will stop the health recovery, but not the get out of death free card.

Comment

Originally posted by donkey_hotay

Was Marked added to the game recently? And is marked actually the invisible taunt on the mythic events? If so, is that why my jtr team's cool downs weren't reducing like I was expecting them to on tier 3 of the mythic pieces and plans?

Marked is just another word for Taunt. The prevailing thinking was that we wanted clear language for "debuff taunt" versus "buff taunt". We only actually ironed this out due to Revan and all the thinking we had to do around him. In that regard, the invisible taunt in mythic events is not marked per se. They're all "taunt". The invisible one is just there to spread out damage since I have no other way of preventing the AI from dog-piling on one unit and destroying it out of the gate. The mythic effect shouldn't have any interaction with JTR that I am aware of. What are you seeing?


16 Oct

Comment

Originally posted by Broveh

another question if you don't mind.

While Revan is in the leader slot and not the ally slot, units are immune to bonus Turn Meter effects from leader abilities until the start of the first turn of battle.

Is this before the first turn of the entire battle (Maul Lead tm bonus) or before each individual character? (Rex tm gain per crit)

I'd have to look at exactly how it was implemented to know for sure. But this looks like it's removing itself (the immunity effect) as soon as any unit takes a turn. So it's likely only doing anything to Bastila and Maul for now.

Comment

Originally posted by Broveh

question regarding his lead, Do Bastila and Jolee count twice for it due to the being Old Repub/Jedi similar to Vader's unique counting himself and Palpatine twice

Yes. Characters that are both Jedi and Old Republic count twice.

Comment

Originally posted by Aronael

I’m assuming Marked is running with a typo at the moment? Surely it’s not busted enough to make enemies target another enemy..

Marked is when you inflict Taunt as a Debuff. Since taunt is a buff your units apply to themselves, it would be odd to have a "debuff Taunt" so we call that "Marked". Functionally, it is the same: units are forced to attack a Marked unit. Or, if there is a Marked unit and some units that have Taunt, you can choose which of those to target just as if there were multiple Taunting units.


12 Oct

Comment

Originally posted by saiyajin15

you need to overhaul all the shard rewards for the different events, since you are no longer updating the stores why not remove all the shards from characters that are in stores since everyone is going to be having surplus of those and then only include newer and hard node cantina characters.

Hmm. Interesting idea. Usually I don't remove rewards but I can see the logic here. I'm not 100% sure I could do this but I'll look into it.


11 Oct

Comment

I think the shard rewards for this event are getting too diluted due to having so many potential units you can get. If people want Range Trooper from this event, the odds wouldn't be great at present. I've considered adjusting some of the Assault Battle rewards to behave like Rebel Roundup, where each tier is a thematic block of units and then the bonus is all of them. Would you guys be open to that? (Note that any such change would require signoff from the boss, and wouldn't happen for awhile since the next several updates are already being worked on and this would go on the farthest-out update.)

Comment

Originally posted by theMaxscart

Ah well, props to the art team and to you, looking forward to seeing the event and its art!

Nice!

Comment

Originally posted by [deleted]

Please distribute high-fives to everyone involved!

haha, will do

Comment

Originally posted by theMaxscart

Just the art guy of course.

By the way, did you do the image on the announcement? Because it's really neat. I remember you did the one for Rey's event.

No, that was another guy.

Comment

Originally posted by [deleted]

BTW loved the Artwork for the KOTOR event!

Thanks, it was a lot of work to get this thing done and the art team is really proud of it.

Comment

Originally posted by Barad-dur81

Lol. I think they will respond but they’re all sitting in a room vaping atm

ew

Comment

Originally posted by Greensparow

they love to show up when we praise them, but even the art guy is not poking his head up and he usually gets a pass as just being the art guy

Who's that?


21 Sep

Comment

Originally posted by Damaged-

Thrawn was not difficult at all. The only reason it was, and is seen as difficult, is because one guy set a benchmark at G8, and that was then the assumed gear requirement to get it. 'Don't gear Phoenix, they can do it at G8, anymore is a waste'.... FTR I did the Thrawn event at G10, which is still a long way from max, and it was unbelievably easy.

People keep using the bare minimum to finish events, and then complain it's too hard.

I've said multiple times that the Thrawn event was tuned for G10 at the high end, and you're right in that people try it a lot at G8 a large number of times (our own data confirms this) essentially banging their head against a wall until they get very, very lucky. In an effort to try and mitigate that, I put the gear tuning recommendations into the descriptions of the tiers in the forthcoming Chewbacca event. Hopefully that helps.


16 Sep

Comment

Originally posted by CrazyGunnerr

So you put a centauri in a Star Ward game? I love it.

Mostly Zeta Reticulans. They're pretty good musicians you know.