This list will be updated as we release PTS iterations over time.
Dynamic Encounters
- The schedule for Encounters has not been finalized; expect Event durations and schedule pacing to change (please provide feedback on the availability of Encounters!)
- If an Encounter ends while you are in its area, you may notice that some extra Ability icons, polymorphs, or other Encounter-specific effects are not removed from you
- Single-boss Encounters use placeholder Abilities in most cases; Abilities will be finalized as we go through iterations of PTS over time
- Many NPCs have not been assigned idle animations or staged combat actions, so you will see NPCs that appear to just "stand around"
- You may hear voice lines play on entering or exiting Encounter areas even if those Encounters are not currently active
- Many UI elements are still being iterated on; please let us kn...