Star Wars: The Old Republic

Star Wars: The Old Republic Dev Tracker




04 Nov

Comment
    JackieKo on Forums - Thread - Direct

Hey everyone! 

We will be bringing down the PTS to deploy a new build at 10am CT / 4pm UTC. Please keep in mind that this new build will include the above changes to the lair boss for Story Mode. Feel free to continue to leave feedback in this thread

As a reminder, Veteran Mode will be released when we host our livestream in mid-November. 

Thanks! 

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02 Nov

Post
    JackieKo on Forums - Thread - Direct

Hey everyone, 

Earlier today, we received reports that players were not able to log into their accounts through the website. The issue has been resolved, and players can now log in again. It is possible you may experience a delay when doing so since the issue has been resolved. 

Thank you!

Comment
    JackieKo on Forums - Thread - Direct

Hi again,

The log in issues have been resolved and we will continue to monitor the server's activity. Thank you for your patience! 

Post
    JackieKo on Forums - Thread - Direct

Hey everyone, 

The team is aware of the issues some players are experiencing with logging into the Star Forge server and are investigating. Will update this thread when I have more info. 

Thanks! 


01 Nov

Comment
    JackieKo on Forums - Thread - Direct

Hey everyone! 

Appreciate all the feedback that has been pouring in for the XR-53 (Story Mode). Below is a list of changes and adjustments that players can expect when we release a new build on PTS. These will be added to the OP as well. 
We’ve received a ton of feedback, so thank you all for spending some time with this early version of the boss. Here’s a rundown of the major issues we’ve seen and are already addressing:

  • Biggest one first! Several HP values weren’t calibrated correctly for Story Mode. This had a major impact on the fight, making combat unreasonably long and making adds take too long to defeat. In the next iteration, HP for the Propagator Core itself and many of its minions (Imperfect Constructs and Prey Seekers) have been reduced significantly.
  • The Propagator Core remained immobile for much longer than intended, spending too much time casting and making it difficult to reposition it. This made the fight fr...
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Feast of Prosperity

Date: October 8 - November 5 (BEGINS AND ENDS AT 5:00AM PST/12:00PM GMT)
Requirement: Level 20+

Over the years, the Hutt Cartel’s reputation has taken a hit. The once powerful organization no longer instills respect and fear. To restore the Cartel’s influence, two up-and-coming Hutts, Gaboorga the Abundant and Duuba the Magnanimous, are throwing the most lavish “charitable banquet” in history for the galaxy’s underprivileged. And if the Cartel happens to advance their business interests during the Feast, everyone wins!

If Gaboorga and Duuba can cooperate, they could rocket the Cartel back into the upper echelons of the galactic underworld. But the Hutts’ conflicting priorities means they’re constantly undermining each other. Each week a new Story M...

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25 Oct

Comment
    JackieKo on Forums - Thread - Direct

Hi everyone, 

The PTS is open! The new lair boss, The Propagator Core XR-53 is now available for Story Mode. Please see the feedback thread here.

Additionally, we initially reported that Veteran Mode would target the week of October 28th. We are updating that timeline to the week of November 4th. This will be updated in the original PTS post. The original post will also be u...

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Post
    JackieKo on Forums - Thread - Direct

Hi everyone!

Please answer the following questions about the new lair boss, the Propagator Core XR-53. Feel free to also leave overall general feedback. 

If you are streaming or recording your gameplay while on PTS, we would love to check out the VODs. Seeing players experience the content in real time is incredibly helpful, so feel free to post them here or DM them to me.

Additionally, players will be getting a very early look into 7.6 content at this stage. To set expectations, know that the content that will be released at this time is still a work in progress and not polished. As an example, you may see placeholder or unfinished assets and art.  

If you are reporting a bug, please clearly state that and if necessary, include steps that would allow us to reproduce said bug. 

Important notes for this current iteration of PTS: 

  • Players can either fly to Ilum and walk through the phase ...
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24 Oct

Comment
    JackieKo on Forums - Thread - Direct

Hey everyone,

We're finalizing details on the lair boss, and fixing bugs and improving functionality for Dynamic Encounters, so we will be working toward re-opening PTS tomorrow, October 25th. I will keep you posted on any updated timelines in this thread.

Thanks!

Comment
    JackieKo on Forums - Thread - Direct

Hey everyone, 

We're going to be bringing down the PTS shortly, so we can get ready to deploy the new build that contains the new lair boss (Story mode). I do not have an exact ETA of when the PTS will be brought back up, but I will update this thread when I have that info. 

Thanks! 


23 Oct

Comment
    JackieKo on Forums - Thread - Direct

Hey there, 

We are preparing for the Story Mode lair boss to be released tomorrow! 

Comment
    JackieKo on Forums - Thread - Direct

Hey all, 

The Public Test Server is now open again! 

Thanks for your patience! 

Comment
    JackieKo on Forums - Thread - Direct

Hey everyone,

Slightly changing the purpose of this thread to not only host updates to the known issues list but also updates to PTS in general as well. We are preparing to release another iteration of the PTS, targeting tomorrow, October 24th. That means that the current PTS build has to be taken down. But don't worry! When the new iteration is back up and running, your Achievements and the progress you've made on your characters will remain.

What's happening right now?

Currently, PTS is down, but it will be back up later today. When we roll out the new iteration tomorrow, PTS will be taken down and brought back up with a new build that comes with bug fixes and Story Mode for the new lair boss!

If the timeline above changes, I'll update this thread.

Thanks!

 


22 Oct

Comment
    JackieKo on Forums - Thread - Direct

Hey everyone,

Small update for the Mac launcher testing. We have invited another wave of players to join the technical test this week. At this point in the testing phase, we will continue to gather feedback and work on improving the Mac launcher experience before potentially inviting more players. Will post another update when we have more info to share.

Thanks all!


18 Oct

Comment
    JackieKo on Forums - Thread - Direct
1 hour ago, supakeshi said:

The link on the steam store page isn't there for the PTS. When my cursor is over the 'click here' text, there is no link embedded anywhere here.

 

 

14 minutes ago, VoshStargazer said:

Also having this issue

Hey there! We're inquiring on what happened with the link in the blue banner, but the PTS is still downloadable directly from ...

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Comment
    JackieKo on Forums - Thread - Direct
17 minutes ago, Ranadiel_Marius said:

Any idea on when it will be available? I am currently getting this when I try:

Hey there!

You should now be able to see your characters under that tab. 

Thanks! 





Rakghoul Resurgence on Corellia
Date: Oct 1 - Oct 7 (BEGINS AND ENDS AT 12:00PM GMT)
Requirement: Level 25+

The Hyland Organization for Rakghoul Neutralization (T.H.O.R.N.) has issued an official level-2 emergency alert concerning an outbreak of the Rakghoul plague on Corellia. Quarantines have been put in place to restrict traffic of the plague off-world, but exceptions will be made for individuals with priority clearance.

T.H.O.R.N. is recruiting qualified volunteer emergency responders to travel to affected areas to combat the spread of the Rakghoul plague. More information about the outbreak can be found by checking the News Terminals on the Republic or Imperial Fleet!

T.H.O.R.N. wishes to remind you that plague symptoms can be treated if they are identifie...

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Post
    JackieKo on Forums - Thread - Direct

This list will be updated as we release PTS iterations over time. 

Dynamic Encounters

  • The schedule for Encounters has not been finalized; expect Event durations and schedule pacing to change (please provide feedback on the availability of Encounters!)
  • If an Encounter ends while you are in its area, you may notice that some extra Ability icons, polymorphs, or other Encounter-specific effects are not removed from you
  • Single-boss Encounters use placeholder Abilities in most cases; Abilities will be finalized as we go through iterations of PTS over time
  • Many NPCs have not been assigned idle animations or staged combat actions, so you will see NPCs that appear to just "stand around"
  • You may hear voice lines play on entering or exiting Encounter areas even if those Encounters are not currently active
  • Many UI elements are still being iterated on; please let us kn...
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Post
    JackieKo on Forums - Thread - Direct

Hi everyone!

Please answer the following questions about Dynamic Encounters. Feel free to also leave overall general feedback. 

Reiterating from the original PTS post, if you are streaming or recording your gameplay while on PTS, we would love to check out the VODs. Seeing players experience the content in real time is incredibly helpful, so feel free to post them here or DM them to me.

Additionally, players will be getting a very early look into 7.6 content at this stage. To set expectations, know that the content that will be released at this time is still a work in progress and not polished. You will run into unfinished work: placeholder art for interactables and NPCs or UI elements, encounters that are functional but have few "polish" touches like special enemy abilities, and even potentially bugs with encounters that prevent them from being completed. That doesn't mean you shouldn't report issues you see--please do!--but it does mean that...

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Post
    JackieKo on Forums - Thread - Direct

Hello everyone!

The Public Test Server is now open! As mentioned in the PTS blog, we’re debuting Dynamic Encounters first with the new lair boss to follow soon. Here’s a rough estimated timeline of the PTS releases: 

  • October 18th - Dynamic Encounters on Hoth and Tatooine
  • Week of October 21st - Lair Boss (Story Mode)
  • Week of October 28th - Lair Boss (Veteran Mode)
  • Early/Mid November - all other content (except story critpath, of course!)

*Timeline above is subject to change

An important note about the timeline above. Typically, we would open the PTS when we host a dev livestream for these types of updates. Players will be getting a very early look into 7.6 content at this stage. To set expectations, know that the content that will be released at this time is still a work in progress and not polished. 

Players will be getting a very early look into 7.6 co...

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