Teamfight Tactics

Teamfight Tactics Dev Tracker




13 Jan

Comment

So...I know I'm treading into dangerous waters here, but I'm a bit looney...

This pass for 10 dollars (1295 RP) (excluding the free stuff) is:

  • 600 Treasure Tokens (2340 RP value)
  • 2 Maps (Lets just say 500 RP value, might be higher?)
  • 2 Booms (Never charged for a boom, so hard to give a value)
  • Mixmaster Umbra (Base LL are 750-925 RP, or just 390 randomly)
  • Sugarcone Poro (Poros were 2500 RP)
  • 250 star shards (1350 RP, but like...)
  • Legendary Egg (~1000 RP)

So for 1295 RP you get like 6000-10000 RP of value depending on how much you value certain parts. Now, I'm not even defending this, just laying it out so I can ask the question. What EXACTLY do you want to see changed or different about the pass to make it more valuable to you?


11 Jan

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Originally posted by NigelMcExplosion

I am pretty sure, that Mortdog has already confirmed, that the next set will not have this mechanic

Can confirm.

Comment

Bro you don’t gotta expose yourself like this.


03 Jan

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Originally posted by Palidin034

It’s buffed. They buffed heartsteel

Edit: apparently I’m spreading misinformation, my bad everyone. It’s been nerfed

This is false. Its nerfed


29 Dec

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Originally posted by caex

Wrong. They are free

Confirming that they are still, and have been for YEARS, free. This person is correct.


12 Dec

Comment

Great Post!

FWIW, my wife doesn't watch much TFT or play at all...but she did watch the finals. When she got home she was referencing what happened by the little legend choices. "I was rooting for the Poro player and when he won game 4 that was so hype!" "That 1 HP Devil Teemo is OP, you need to nerf it. He almost won game 6!"


07 Dec

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Originally posted by LordLonghaft

Things go up because people still pay for them. McDonald's is 16 bucks now because the drive through lines are still out into the street.

Dude....a Five Guys burger...JUST THE BURGER...passed $12 here >_<


29 Nov

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This is great lol

(next patch we're making it easier)


28 Nov


27 Nov

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Originally posted by femboy4femboy69

I didn't realize you were on the TFT team! Is this a recent development?

It's been a thing for about four and a half years :)

I split my time between helping League, TFT and Wild Rift depending on what's needed any given week. Haven't posted much about TFT for a long time though!


26 Nov

Comment

Originally posted by ipkandskiIl

I am pretty sure they said legends are going to come back in some form for future sets.

Maybe. I expect we’ll explore pre game choice(s) again at some point. When, and whether that’s Legends, modified Legends or something different we haven’t made any calls on though


22 Nov

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Known Hyperroll bug. Sorry :(


14 Nov

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Originally posted by Iamaknowmad

Yeah that's what Mort intended with the trait. He mentioned your username on stream today. Talked a lot about the spit roast thing. Really went into detail.

Sounds like something I'd do


10 Nov

Comment

Originally posted by Arlune890

Poro is no skill!!

It's disheartening and downright baffling to witness the misplaced adoration for Poro in our beloved game, Teamfight Tactics. We fell in love with TFT for its demand of STRATEGY, ADAPTABILITY, and a deep understanding of the game's MECHANICS. Yet, here we have Poro, reducing this intricate dance to a mere roll of the dice. Pick Poro, look up some stats online, and pray to the RNG gods for some favorable augments. 2-1 Two Healthy? Or 2-1 Vampiric Blades a patch ago? Congrats at top 4! Where's the skill? Where’s the COMPETITION?

It's even more perplexing to see the disdain for other legends like Twisted Fate and Urf, which embody qualities that make TFT a game of skill and strategy. Twisted Fate isn’t about getting lucky; it's about MASTERING the art of rerolling items. It’s about knowing the precise moment to reroll versus when to slam, gauging the RISK and REWARD, and making informed decisions that can spike your board and secure you the win out. ...

Read more

Poro is no skill!!

It's disheartening and downright baffling to witness the misplaced adoration for Poro in our beloved game, Teamfight Tactics. We fell in love with TFT for its demand of STRATEGY, ADAPTABILITY, and a deep understanding of the game's MECHANICS. Yet, here we have Poro, reducing this intricate dance to a mere roll of the dice. Pick Poro, look up some stats online, and pray to the RNG gods for some favorable augments. 2-1 Two Healthy? Or 2-1 Vampiric Blades a patch ago? Congrats at top 4! Where's the skill? Where’s the COMPETITION?

It's even more perplexing to see the disdain for other legends like Twisted Fate and Urf, which embody qualities that make TFT a game of skill and strategy. Twisted Fate isn’t about getting lucky; it's about MASTERING the art of rerolling items. It’s about knowing the precise moment to reroll versus when to slam, gauging the RISK and REWARD, and making informed decisions that can spike your board and secure you the win out. ...

Read more

26 Oct

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Originally posted by HawksNestYT

3yrs later, am i missing it or?


18 Oct

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Originally posted by Kata_Kuri36

Make ekko a 2 cost, his value decreases each set

Wait until you see 0 cost Ekko


12 Oct

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Hi Tacticians, it's Riot leelor, the UX lead of TFT. We definitely want this feature too.

For the past couple of years, the UX team has pushed hard to add a Claim All button to the Pass, but tech constraints have prevented us from moving forward. I know it's not what you want to hear, but the truth is that seemingly simple things like this actually require significant engineering effort to build new tech services and functionality. I wish I could tell a different story. 8/


04 Oct

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Originally posted by FinniusBard

Please take this down mortdog might cry again

Im actually about to drown in my tears


07 Sep

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Originally posted by Pieceofcandy

Hey thanks for the reply! I think you misunderstood my post, feel free to correct if I'm wrong.

it went from this https://gyazo.com/0a84f3b8e9dac55a4085fa001a51ca2d

to this https://gyazo.com/b92b20244c444611d03deff7ebc0b4fa

Instead of staying side by side they are now stacked on top of each other which is for me pretty annoying since they've always been side by side and are for everything else in the game/client.

and I was wondering why this was done? It's had to be changed because of the removal of a victory animation?

Yeah, if you look this is most noticeable for 1st place now. It went from "VICTORY" to 1st place with this arrangement, and then every other place was standardized to match it.

Comment

With all due respect, this is a “don’t talk if you don’t know”

The actual change that went in here was the removal of the old “VICTORY” animation that would play at the end of the game. It was a massive file that was super old and took a ton of memory. Removing it saved a bunch of memory and will help in the future.