Teamfight Tactics

Teamfight Tactics Dev Tracker




24 Aug

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Im 40. Current Master, Peak Challenger


26 Jul

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While I'm certainly the most vocal and visible on here, most of the team frequents reddit (maybe too much) even if they don't post. We're all listening, reading, and laughing with you on your various builds, Star Guardian Urgots, cringing with you in the painful times and Draven Legend Metas, and more. That's part of the reason we act so fast on changes (as fast as possible in game dev terms). So thanks for noticing, but we're always around :)


16 Jul

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This is a weird one... we'll look into it!


02 Jul

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Originally posted by needlefxcker

Genuine question. Does it always have the extra 105 or only the first time you purchase it? and if its always available im curious as to why it isnt just listed as the total?

thanks for all your hard work mate

You always get the bonus.

This is NA numbers only, but RP is 575 for $4.99, or about 1.15 RP per cent. This stays consistent in every bundle. (1.15 * $100 = 11500 RP) but then you get bonus RP for purchasing it in bundles. So if you're willing to spend $100, you get a much better value.

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Originally posted by BlueTwoShoes

You get 105 extra RP with the 10 bucks option, making the total 1380….. are you guys trolling? Or just salty for no reason?

This. We specifically tried to AVOID this issue you're talking about... am I missing something?


20 Jun

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Originally posted by Caratsi

But over time, that negative feedback naturally disappeared.

I would argue this is just because people don't need to inspect champions as much once they learn the new set, so it just becomes tolerable, and I don't think tolerability is something to strive for in UI design. I've found this change kind of baffling since I thought the game had great UX sensibility up until this point.

The docked panel makes sense for mobile, because mobile screens are small, but it should be opt-in or toggleable for PC users. The amount of eye movement necessitated by the right-docked panel on PC is ridiculous depending on your monitor size and seating position. It's especially bad for people with vision impairments and bad eyesight. I have to play with my glasses on and sit further away from my monitor now, because otherwise I'm constantly darting my eyes back and forth. A big factor of what makes TFT enjoyable for me is just being able to...

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We added item information that is designed to help players learn a new set, which couldn't have been added to the old card design. The new design also enables inspect on carousel and range indicators, something that players have been asking for the past couple of years.

I understand you are struggling with eye movement -- do you have the same problems when looking at the trait tracker and scoreboard, which are also on the sides? Is changing the window size an option for you?


14 Jun

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Originally posted by SomeWellness

It's visually cluttered, the main issue. It also stays on the screen even if you click on the damage and player tabs. Kinda annoying.

We've got a fix coming for this! Stay tuned! (Edit) It sounds like people are confused. The fix is that the panel will close more easily if you are clicking the scoreboard and combat recap toggle group.


13 Jun

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Originally posted by ABearDream

No triple silver? Oof sometimes i liked that games

How did you like something that has LITERALLY NEVER existed...


08 Jun

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Originally posted by Opinion_Own

So you thought giving us less for the same price was the cool thing? Or you thought the treasure trove trash that is just a money grab was cool?

Ah yes, I will totally respond to a loaded overly hostile question. Good choice!

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Originally posted by AsparagusOk8818

The 'poll' was hilariously biased. Polling his own viewers to ask if they think his opinions are right is ridiculous unless all he wanted is affirmation of said opinions.

I never said my opinion. I literally just asked.


07 Jun


06 Jun


05 Jun

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Originally posted by Jokuki

As jarring as it is, I can see them testing it for a majority of the set. UI/UX should always be intuitive but sometimes they wait out an "adjustment period" to see if people can end up adapting. In the meantime they'll probably (slowly) work on something to replace it if they feel like it's really something to address.

Thanks so much for your comment - you're 100% right. We found that there was a bit of an adjustment period in our own testing of this feature as well. At first, some devs didn't like the position because it felt "far away" from the champion.
But over time, that negative feedback naturally disappeared. It turns out that the panel is much better when it is off the battlefield, especially if you are trying to inspect a unit in combat. Remember how the card used to move around so much that it was hard to hover anything inside of it? The new position also makes inspecting on the carousel possible.
And as always, YES we are committed to improvement! We plan to continue working on this as needed.


31 May

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Originally posted by [deleted]

[deleted]

Three full games huh? Hmmmmmmmmm

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Originally posted by Ezreal024

Tahm will 100% be the most popular even if his winrate sucks. If there's one thing a TFT player likes, it's an opportunity to be greedy.

Draven is WAY greedier


18 May

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Originally posted by OygenValue

Does anyone know if treasure realm pity stuff carries over from mobile to desktop and vice versa?

u/firenrain20

Hey there, TFT Dev here!

The pity counter is based on your account, not platform, so you should have the same counter on both platforms :)

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Originally posted by adckr9

It was supposed to be out by now already, Riot Prism confirmed on Twitter.

I'm guessing they first rolled it out on mobile first because rolling it out at once is challenging to the system. Or because virtually any change they introduce to the story fails and needs a hotfix (Lux's chalices is a recent example much like the current case).

Hey there, TFT Dev FireNRain here.

We're releasing it region by region as Riot Prism said, even for mobile (enabling it). It's a best practice for a safer/stabler roll out method for feature launches.

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Originally posted by mewgle-

Hi! Euw :)

Ah gotcha. We're rolling out region by region as a safety precaution (it's a really good best practice) so it'll be a bit later before you can see it. Your tokens should show up then!

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Originally posted by Toksikk

Hey man pulled mythic arena on treasure trove but it didnt give it to me and also my new boom wont show up either

Hey there! Which region are you playing on?

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Originally posted by TheSwine-

Hi, thanks for the response!

I'm in NA, and it seems to be fixed now after they re-released the shop.

Yay! That's what I was going to say as well. If you're in NA, then you should have gotten it since we just enabled & fixed it :) Thanks for being patient!