Temtem

Temtem Dev Tracker




22 Dec

  • Fixed players getting a black screen and not being able to load the game after disconnecting while surfing.
  • [PS5] Fixed an issue causing other players to appear invisible and only displaying the name/title.
  • Fixed an incorrect date displayed on the FreeTem and Saipark screens.

21 Dec

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  • With the recent addition of PS5 as a platform, some bugs or features might affect only one of the platforms. From now on, they’ll be marked as such in the patch notes, so please watch out to avoid confusion.
  • This patch has a known issue for PS5. Users can see some other players invisible, the nickname/title for the player will be displayed but the character will be invisible. This will be fixed on the next PS5 patch, but since the PlayStation Store is closed for new patches during the holidays, that could take a couple of weeks to arrive.

...

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08 Dec

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Hi Tamers!

Today we launched successfully on PlayStation 5!! And we want to extend a super warm welcome to all the new players that are just landing on the Airborne Archipelago!

If you’re feeling a bit overwhelmed, don’t worry, it can happen! Our Game Director, Guillermo “YaW” Andrades recently gave some tips and tricks on how to become a successful tamer. Read them on the PlayStation blog right here.

We’ve also compiled some useful resources for anyone beginning the journey today:

🔸...

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02 Dec

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These patch notes contain story spoilers. Read at your own discretion.

  • 👥The Koish in battle will now be under the same lighting the Koish in the board is. This will hopefully make their identification much easier!
  • Tie situations in Dojo Rematches will now work exactly like in a PVP match.

  • We’ve made some tweaks to certain...
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12 Nov

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  • Tems avoiding damage due to a trait will no longer perform the animation of being hit.

  • We’ve made some changes to Radars:
    • Rare Tems’ radars now generate new spawns faster, approximately twice as fast as it originally was. We know this is one of the biggest issues the community had raised about radars and we understand that. Our goal with rare Tems is that they should be, in fact, rare and since radars remove a bit of that rarity we wa...
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10 Nov

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  • Added a report player feature.
  • Added a new setting to display the players’ platform along with their nickname (off by default).
  • Added 4K UI resolution support and a new setting to select between 1080 and 4K UI.
  • Added a new indication for AFK players.
    • The character will now sit on the floor and an asleep icon will be displayed in their name.

  • #029 – Goty
    • Added Bestial Charge to the egg technique learnset.
  • #117 – Droply
    • Added Waterjet to the egg technique learnset.

...

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30 Oct

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  • 👥Added a new particle on radar-spawned Temtem that will be visible over everything else.
    • This should make radar tems easier to detect even in populated places.
  • 👥Crystal Shrine’s spawn density has been changed to match the density of the rest of the Shrines.
  • 👥Postal Service icon added to the map.
  • ...
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28 Oct

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Hey Tamers!

You might have already heard, but we have very exciting news to share, because we’re dipping our feet into consoles a bit sooner than expected!
Temtem will be coming to PS5 in Early Access, as early as December 8! Preorders are now open, so go grab your copy and start experiencing Temtem on console this very year.

First of all: the trailer!

Pre-ordering Temtem now will grant you an exclusive in-game title, cool PSN avatars, and, of course, a ticket to the Early Access. Plus, it’s cheaper! Check...

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A bug on the radar was causing players to be wrongfully banned. We’ve fixed it in this patch, and have unbanned those affected by it. We apologize for the inconveniences caused. We’ll continue reviewing and monitoring all the new situations caused by the addition of novel features.

  • Fixed Earth Koish not having Earth Stream in their learnset.
  • Fixed Water Koish not being able to learn Water Stream and Cold Geyser.
  • Fixed Trait Hacks...
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27 Oct

Hello, tamers!

Today we’re releasing a new patch, and a very special one it is! Most of the features included in this patch are either suggested directly by you, the community, or generated based on current problems/feedback the community has. This patch was not originally planned on our roadmap and while working on this patch right now has an impact on our planning and the rest of the planned patches, we believe it’s important to improve the quality of the current version of the game without having to wait for the game to be fully finished.

The big focus of this patch is the economy. Up until now tamers only had two options if they wanted to generate pansuns: releasing Tems and getting a reward from the FreeTem! organization or winning ranked competitive matches. With this patch, we’re introducing two new weekly activities and a daily one, all of which are a source for pansuns and several new items that are debuting in this patch too....

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  • One new Tempedia entry: #143 Koish.
    • Koish is a very unique Water Temtem that features 12 subspecies including one for each Temtem type (Water/Fire, Water/Nature…).
    • Apart from the 12 different subspecies, Koish also presents a set of unique mutations in each individual Temtem which creates 10,368 different unique combinations.
  • 👥 Added Fishing:
    • Players can now get a Fishing Rod at the Nuru Lodge after completing Kisiwa’s main quest.
    • The Fishing Rod can be used in any water zone that currently features a Temtem spawn.
  • The Nuru Lodge now hosts a new weekly activity.
    • Th...
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08 Oct

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With the release of version 0.6.9 (nice), we’ve launched into the world two new and very exciting things: the latest breeder tem, and two breeder routes, the first two we’ve done. We’re also taking this chance to talk about a previously released breeder tem.

Platypet

As I’m sure you already know, for the highest tier’s reward we gave some players the chance to create their own Temtem, just the way they wanted. ...

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05 Oct

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  • The translations for all the dialogues have been added. You can now play the entirety of the Kilima Range and the Housing quest in any of the supported languages.

  • Updated Handcuffs’ description to better describe the effect.

  • 👥...
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23 Sep

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  • This patch includes translation for all the new content except for the dialogues, into all of the supported languages: Spanish, French, German, Portuguese, Japanese, Chinese, and Korean.

  • We have disabled the encounters near the music crystals in the Barafu Glacier. Play the song of your people, now without interruptions.

...

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22 Sep

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Hello, tamers!

Cutting it close for Summer, the long-awaited housing patch is finally here. As previously mentioned, this update is part of the Kisiwa cycle, with one more patch still to arrive, filled with exciting, unexpected content.

What’s new?

Let’s start with the most anticipated and awaited feature of this patch, housing. Let’s dive right in, there’s a lot to unpack here!

Neighborhood...

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  • Translations for new strings in this update are still being worked on.

  • The Housing system has arrived.
    • You can now own and decorate your own house on Atoll Row. In order to get a house, you need to do a quest and pay a fee for the terrain. The quest can be started at Coral Plaza in Omninesia.
    • Everyone can now explore Atoll Row, and visit the homes of other Tamers. Instead of having an instantiated...
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28 Aug

  • 👥Fixed traits with the “when entering the battlefield” trigger not being triggered if the holder was the last Temtem available on the bench and was entering the battle automatically.
  • 👥Fixed a soft-lock after having a Temtem with Toxic Skin being KOed by a Temtem with the trait Self Esteem.
  • 👥Fixed a soft-lock when entering a battle after using a Growth Enhancer on a knocked-out Temtem.
  • 👥Fixed Alerted not bein...
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25 Aug

  • This patch includes translations for all the current content in all the supported languages: Spanish, French, German, Portuguese, Japanese, Chinese, and Korean.

  • Trance now only activates once per battle the first time the temtem is below 30% HP as intended.
  • Alerted and Evading now apply a negative multiplier on the capture rate.
  • 👥Fixed a position where players could get stuck behind an NPC in Turquesa.
  • Fixed several positions where players could get stuck behind some NPCs in Chini Grotto.
  • 👥...
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04 Aug

  • Fixed a black screen issue when trying to reconnect during server maintenance.
  • Fixed characters having their hair stretched in the overworld and in combat.
  • 👥 Fixed Willpower Drain does not visually reflect stamina changes for the receiving player.
  • 👥 Fixed a soft lock when Wilpump dies due to Mirroring trait when using Tsunami.
  • Fixed an SFX bug caused by holding right-click over some UI buttons.
  • Fixed near player’s portraits not being rendered in the interact screen.
  • Fixed a bench in Turquesa where if you sit down you won’t be able to get up again...
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03 Aug

  • Breaking a co-op party will no longer automatically close the whisper opened with the co-op partner.
  • Kauren and Mouflank’s 3D models have been retweaked and improved.

  • Tental’s traits have been swapped in order. Their first trait is now Avenger and Water Affinity is the second one.
  • Nagaise’s traits have been swapped in order. Their first trait is now Deceit Aura and Water Custodian is the second one.
    • Deceit Aura was...
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