- We have a Temtem Newsletter now! Sign up here: https://crema.gg/community/
- Signing up for the Newsletter will earn you a free Postal Paharo Mount as a reward.
- We intend to send a mo...
Hello, Tamers!
The build for patch 1.6 has already been sent out and approved, meaning it is ready to be published on the planned date, which is January 29th. Are you ready to know more about what’s included in this patch?
Is it me or is it getting colder in here? Welcome to Temtem Season 6: Frozen Tales! This season will take you back in time when Temtem and Tamers roamed the cold areas of the Archipelago. Moreover, the season will come with new items in the Premium shop, a new Tamer Pass, and a new competitive season.
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Hey Tamers! It’s now been over a month since the TemCS ended, and we’re here to walk through how it’s been for us, review its performance, and talk about its future. Since the TemCS and the Showdown Standalone client had a lot of common ground, we’ll be talking about the future for the Standalone version as well, plus some other tidbits here and there you might want to know about. Be warned that this is a very long post!
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Hello, Tamers! Patch 1.5 launched late September, and with it, Temtem’s third Mythical Tem, Galios. Since it’s such an important Temtem, and the last to fulfill the Temtem roster, I sat down with Art Director Cris “Nae” Jiménez and Game Director Guillermo “YaW” Andrades to learn and share some insight on the birthing of the supernova Temtem! Grab a sippy drink and follow me.
Since lore-wise Galios is in charge of rotating the Pansun’s plates and keeping the archipelago afloat, its design had to show power and omniscience. In addition, it was like the “final boss” of the game so it had to feel really special, almost like a god.
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Welcome, Tamers, to the spookiest of Seasons, the crumble of old relics being awoken, the shadows: welcome to patch 1.5 and Season 5, Endless Night! Patch 1.5 is probably the biggest patch since we launched 1.0, and the first patch in a while that adds a new Temtem.
Galios has awoken, or rather, you have awoken it! Start a new quest at Nanto Labs to discover unexplored heights, a mysterious order with much to hide, and the Temtem behind crucial natural forces.
Galios comes with a brand new route, in a brand new area. Enjoy new music, new effects, new cinematics and new (and not so new) characters. Its Traits are totally new mechanics that revolve around the Doom Status Condition, so it’ll be sure to cause plenty of surprises and unexpected twists in battle.
Maybe defeating Galios will unleash the biggest surprise...
Read moreThe time has finally come to dispel some of the mystery surrounding 1.5! As you know, patch 1.5 will launch on September 25th along with Season 5. And there’s a lot to talk about in this patch, so take my hand and I’ll walk you through some of the most interesting or relevant features of the upcoming patch 1.5.
The third and last Mythical Temtem will be landing in the game very soon! This Mythical comes with a brand new route, in a brand new area that we think will surprise and delight you! We’re dying to welcome you onboard!
While we don’t want to give too many spoilers, this last Temtem’s Traits are totally new mechanics and revolve around the Doom Status Condition, so it’ll be sure to cause plenty of surprises and unexpected twists in battle. It’s also chonky, if you cared.
Its name starts with a G ...
We’re trying a new approach to balance changes this time around! We’ll be posting some Temtem and the changes that apply or heavily influence them all together, so you can more easily see and gauge the impact of these changes. To make sure nothing gets lost in the fray, though, these changes will still appear under their respective categories lower down below. Let us know what you think of this change, and any feedback you might have on it!
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Hello, Tamers! Temtem’s next event is here!
Pet a Tem is now live, and will last until August 27th! This event, which will be the last one during Season 4, revolves about loving your Tems as your companions and is cuddly, cute and fluffy!
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You’ve got plenty of questions, and we’ve got plenty of answers. Welcome to Temtem: Showdown’s official FAQ.
Hey Tamers! Three months flew by and we’re here again with another update! Patch 1.4 is mostly focused on the competitive aspects of the game, while patch 1.5 will be entirely PvE-centered. While we’re all super bummed about the Arcade Bar being delayed, we’ll keep working hard to make every patch interesting and an improvement to the game!
With patch 1.4 comes Season 4: Splash up! This is a Season filled with pool parties, beach sunsets, chill activities and summer fun. It’s a Season for splashing around and not fighting the current, but rather following it! There will be two events during this Season.
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Dojo Wars are disabled throughout June. The first Dojo War with the new system will take place on the week of July 24th to July 30th.
Hello, Tamers!
The build for patch 1.4 has been sent out, which means that the platform holders for the consoles will review the build, and find any possible issues. Once they give us a green light, the patch is ready to be published on the the planned date, which for 1.4 is June 19th.
Would you like to know more about what’s included in patch 1.4? Let’s go!
With patch 1.4 comes Season 4: Splash up! Like you can probably guess, this is a Season filled with pool parties, beach sunsets, chill activities and summer fun.
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Hello, Tamers! Season 3 is still in full-blown, but, following community feedback, we’re showing you the end-of-season rewards a bit earlier this time, so you’re encouraged to aim for the rank you want. This Season’s rewards are themed around victory and glorious laurels, to commemorate the competitive theme of the Clash of Tamers Season.
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All platforms
Hello Tamers! We are bringing you a mid-Season update on the upcoming balance plans for Season 4 and patch 1.4. We have been working on this patch for some weeks and there’s already a lot of progress on it, so we’d love to share some of it with you.
We previously announced that the focus for this patch would be on Stall, and that has not changed: we’ve practically reviewed all Temtem with a primary usage in Stall.
Overall, the key to making Stall more interactive is to strike balance between defensive and offensive strategies, and to keep the opponent on their toes by introducing unexpected moves and tactics.
That’s not all, of course: during these past weeks we have also started reviewing every support and some bulky offense Temtem. Our approach has been to establish a set of “rules” or checks shared amongst all of them, to ensure that they are all seen under the same light.
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