Temtem

Temtem Dev Tracker




10 Nov

Post

  • Added a report player feature.
  • Added a new setting to display the players’ platform along with their nickname (off by default).
  • Added 4K UI resolution support and a new setting to select between 1080 and 4K UI.
  • Added a new indication for AFK players.
    • The character will now sit on the floor and an asleep icon will be displayed in their name.

  • #029 – Goty
    • Added Bestial Charge to the egg technique learnset.
  • #117 – Droply
    • Added Waterjet to the egg technique learnset.

...

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30 Oct

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  • 👥Added a new particle on radar-spawned Temtem that will be visible over everything else.
    • This should make radar tems easier to detect even in populated places.
  • 👥Crystal Shrine’s spawn density has been changed to match the density of the rest of the Shrines.
  • 👥Postal Service icon added to the map.
  • ...
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28 Oct

Post

Hey Tamers!

You might have already heard, but we have very exciting news to share, because we’re dipping our feet into consoles a bit sooner than expected!
Temtem will be coming to PS5 in Early Access, as early as December 8! Preorders are now open, so go grab your copy and start experiencing Temtem on console this very year.

First of all: the trailer!

Pre-ordering Temtem now will grant you an exclusive in-game title, cool PSN avatars, and, of course, a ticket to the Early Access. Plus, it’s cheaper! Check...

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Post

A bug on the radar was causing players to be wrongfully banned. We’ve fixed it in this patch, and have unbanned those affected by it. We apologize for the inconveniences caused. We’ll continue reviewing and monitoring all the new situations caused by the addition of novel features.

  • Fixed Earth Koish not having Earth Stream in their learnset.
  • Fixed Water Koish not being able to learn Water Stream and Cold Geyser.
  • Fixed Trait Hacks...
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27 Oct

Hello, tamers!

Today we’re releasing a new patch, and a very special one it is! Most of the features included in this patch are either suggested directly by you, the community, or generated based on current problems/feedback the community has. This patch was not originally planned on our roadmap and while working on this patch right now has an impact on our planning and the rest of the planned patches, we believe it’s important to improve the quality of the current version of the game without having to wait for the game to be fully finished.

The big focus of this patch is the economy. Up until now tamers only had two options if they wanted to generate pansuns: releasing Tems and getting a reward from the FreeTem! organization or winning ranked competitive matches. With this patch, we’re introducing two new weekly activities and a daily one, all of which are a source for pansuns and several new items that are debuting in this patch too....

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Post

  • One new Tempedia entry: #143 Koish.
    • Koish is a very unique Water Temtem that features 12 subspecies including one for each Temtem type (Water/Fire, Water/Nature…).
    • Apart from the 12 different subspecies, Koish also presents a set of unique mutations in each individual Temtem which creates 10,368 different unique combinations.
  • 👥 Added Fishing:
    • Players can now get a Fishing Rod at the Nuru Lodge after completing Kisiwa’s main quest.
    • The Fishing Rod can be used in any water zone that currently features a Temtem spawn.
  • The Nuru Lodge now hosts a new weekly activity.
    • Th...
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08 Oct

Post

With the release of version 0.6.9 (nice), we’ve launched into the world two new and very exciting things: the latest breeder tem, and two breeder routes, the first two we’ve done. We’re also taking this chance to talk about a previously released breeder tem.

Platypet

As I’m sure you already know, for the highest tier’s reward we gave some players the chance to create their own Temtem, just the way they wanted. ...

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05 Oct

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  • The translations for all the dialogues have been added. You can now play the entirety of the Kilima Range and the Housing quest in any of the supported languages.

  • Updated Handcuffs’ description to better describe the effect.

  • 👥...
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23 Sep

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  • This patch includes translation for all the new content except for the dialogues, into all of the supported languages: Spanish, French, German, Portuguese, Japanese, Chinese, and Korean.

  • We have disabled the encounters near the music crystals in the Barafu Glacier. Play the song of your people, now without interruptions.

...

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22 Sep

Post

Hello, tamers!

Cutting it close for Summer, the long-awaited housing patch is finally here. As previously mentioned, this update is part of the Kisiwa cycle, with one more patch still to arrive, filled with exciting, unexpected content.

What’s new?

Let’s start with the most anticipated and awaited feature of this patch, housing. Let’s dive right in, there’s a lot to unpack here!

Neighborhood...

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Post

  • Translations for new strings in this update are still being worked on.

  • The Housing system has arrived.
    • You can now own and decorate your own house on Atoll Row. In order to get a house, you need to do a quest and pay a fee for the terrain. The quest can be started at Coral Plaza in Omninesia.
    • Everyone can now explore Atoll Row, and visit the homes of other Tamers. Instead of having an instantiated...
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28 Aug

  • 👥Fixed traits with the “when entering the battlefield” trigger not being triggered if the holder was the last Temtem available on the bench and was entering the battle automatically.
  • 👥Fixed a soft-lock after having a Temtem with Toxic Skin being KOed by a Temtem with the trait Self Esteem.
  • 👥Fixed a soft-lock when entering a battle after using a Growth Enhancer on a knocked-out Temtem.
  • 👥Fixed Alerted not bein...
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25 Aug

  • This patch includes translations for all the current content in all the supported languages: Spanish, French, German, Portuguese, Japanese, Chinese, and Korean.

  • Trance now only activates once per battle the first time the temtem is below 30% HP as intended.
  • Alerted and Evading now apply a negative multiplier on the capture rate.
  • 👥Fixed a position where players could get stuck behind an NPC in Turquesa.
  • Fixed several positions where players could get stuck behind some NPCs in Chini Grotto.
  • 👥...
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04 Aug

  • Fixed a black screen issue when trying to reconnect during server maintenance.
  • Fixed characters having their hair stretched in the overworld and in combat.
  • 👥 Fixed Willpower Drain does not visually reflect stamina changes for the receiving player.
  • 👥 Fixed a soft lock when Wilpump dies due to Mirroring trait when using Tsunami.
  • Fixed an SFX bug caused by holding right-click over some UI buttons.
  • Fixed near player’s portraits not being rendered in the interact screen.
  • Fixed a bench in Turquesa where if you sit down you won’t be able to get up again...
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03 Aug

  • Breaking a co-op party will no longer automatically close the whisper opened with the co-op partner.
  • Kauren and Mouflank’s 3D models have been retweaked and improved.

  • Tental’s traits have been swapped in order. Their first trait is now Avenger and Water Affinity is the second one.
  • Nagaise’s traits have been swapped in order. Their first trait is now Deceit Aura and Water Custodian is the second one.
    • Deceit Aura was...
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27 Jul

  • Improved the rendering on dark-skinned player UI avatars to reduce the extra amount of blue light.

  • 👥 Fixed some cases where users got a black screen after opening the game (especially after closing it in the Breeding center).
  • 👥 Fixed several ca...
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23 Jul

  • Fixed the optimization problems when using the Global chat.
  • Fixed game’s window being reset at the center of the screen when opening the settings menu if the game was set to windowed mode.
  • Fixed chat’s profanity filter not working properly with capital letters.
  • Fixed not being able to close a chat tab using only the keyboard.
  • Fixed the Commune’s exterior minimap which was displaying an incorrect door position.
  • Fixed chat’s focus not working properly while using a mouse and trying to select an action for a message.

22 Jul

  • Fixed Chain Lightning animation not working.
  • 👥 Fixed a couple of cases where players could see a repeated cinematic after opening Uhuru’s gates.
  • Fixed post-General X fight cinematic re-happening every time the user enters the hotel room.
  • Fixed a non-working spawn zone in the Jino Gap.
  • Fixed regional Global chat getting deleted after opening the Settings menu.
  • Fixed some visual errors on objects popping in Quetzal’s background when players were near the Narwhal.
  • Fixed some new medicine items not having the correct selling price set (Ether++, Tonic++, Blam++, Full Revive).
  • Fixed some incorrect collisions on climbing spots in Kisiwa.
  • 👥...
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21 Jul

  • This update represents the first part of the Kisiwa update. We plan to release another two more content updates during the Kisiwa cycle including access to new areas on the island, access to the player Housing and more.
  • We’ve introduced a new system to replace current learned egg techniques. Starting on this patch, if a Temtem loses an egg technique due to a balance change, it will be replaced with another unknown egg technique randomly selected from the Temtem’s egg technique list.
  • Translations for new strings in this update are still being worked on, so most of the dialogue in the new is...
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20 Jul

It’s been a long wait, but finally, tomorrow Kisiwa will open its doors to all Tamers. To celebrate the occasion, we’ve created a new trailer to announce it and showcase some of the features arriving with this patch.

Please, be aware the trailer contains spoilers about new Tems, techniques, and story bits. If you want to do a blind run for Kisiwa we recommend not watching it.

Public service announcement

As we already announced on our twitter and previously in the Early Access release, Temtem’s price is going to be increased with this new patch. The game price will increase from $35 to $37.5.

Temtem’s price will keep increasing with each big patch (aka new island) we release.

So, what’s new?

Apa...

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