Temtem

Temtem Dev Tracker




27 Jul

  • Improved the rendering on dark-skinned player UI avatars to reduce the extra amount of blue light.

  • 👥 Fixed some cases where users got a black screen after opening the game (especially after closing it in the Breeding center).
  • 👥 Fixed several ca...
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23 Jul

  • Fixed the optimization problems when using the Global chat.
  • Fixed game’s window being reset at the center of the screen when opening the settings menu if the game was set to windowed mode.
  • Fixed chat’s profanity filter not working properly with capital letters.
  • Fixed not being able to close a chat tab using only the keyboard.
  • Fixed the Commune’s exterior minimap which was displaying an incorrect door position.
  • Fixed chat’s focus not working properly while using a mouse and trying to select an action for a message.

22 Jul

  • Fixed Chain Lightning animation not working.
  • 👥 Fixed a couple of cases where players could see a repeated cinematic after opening Uhuru’s gates.
  • Fixed post-General X fight cinematic re-happening every time the user enters the hotel room.
  • Fixed a non-working spawn zone in the Jino Gap.
  • Fixed regional Global chat getting deleted after opening the Settings menu.
  • Fixed some visual errors on objects popping in Quetzal’s background when players were near the Narwhal.
  • Fixed some new medicine items not having the correct selling price set (Ether++, Tonic++, Blam++, Full Revive).
  • Fixed some incorrect collisions on climbing spots in Kisiwa.
  • 👥...
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21 Jul

  • This update represents the first part of the Kisiwa update. We plan to release another two more content updates during the Kisiwa cycle including access to new areas on the island, access to the player Housing and more.
  • We’ve introduced a new system to replace current learned egg techniques. Starting on this patch, if a Temtem loses an egg technique due to a balance change, it will be replaced with another unknown egg technique randomly selected from the Temtem’s egg technique list.
  • Translations for new strings in this update are still being worked on, so most of the dialogue in the new is...
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20 Jul

It’s been a long wait, but finally, tomorrow Kisiwa will open its doors to all Tamers. To celebrate the occasion, we’ve created a new trailer to announce it and showcase some of the features arriving with this patch.

Please, be aware the trailer contains spoilers about new Tems, techniques, and story bits. If you want to do a blind run for Kisiwa we recommend not watching it.

Public service announcement

As we already announced on our twitter and previously in the Early Access release, Temtem’s price is going to be increased with this new patch. The game price will increase from $35 to $37.5.

Temtem’s price will keep increasing with each big patch (aka new island) we release.

So, what’s new?

Apa...

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29 May

Hello Tamers!

It’s been a long time since our latest update, and we wanted to take advantage of this special day to catch up with the current status of development. Of course, we also know you’re eager to catch a peek at Kisiwa. So, it’s undoubtedly time to share some info on all that’s been happening inside Crema’s doors.

Happy birthday to us 🍰

2 years ago today, bright-eyed, a bit scared and hopeful we launched the Temtem Kickstarter campaign. The amount of love and support it got blew our minds, and we’re still, and will always be, grateful to all our backers. From being halfway funded in one day, and becoming the most crowdfunded Spanish videogame, to all of you smashing our stretch goals. Presenting you guys the world of Temtem, its music, lore, and, of course, the tems, h...

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22 Apr

Techniques

  • Madness Buff
    • Type changed from Special to Status.

  • 👥 Fixed changing techniques not correctly working after/before also changing an equipped gear.
  • 👥 Fixed hold techniques not properly working sometimes on competitive battles.
  • 👥 Fixed Nidrasil being able to attack while sleepi...
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16 Apr

  • Enabled pansun rewards on ranked matchmaking battles.

  • Trait and Gear signs will now only appear once when using a multi-target technique.
  • The taskbar icon for Temtem will now flash when a ranked match is found.

  • 👥...
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13 Apr

  • 👥 Previous unfinished secondary quests will now show up in the quest log after completing a main quest.

  • 👥 Winning a ranked match against another player in placements will now grant a partial TMR gain.

Temtem

  • ...
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08 Apr

Hello tamers,

Even in these challenging times, the team has been working hard (although now working from home) and today we bring you a new Temtem update.

This is the first content update we’re releasing after publishing our content roadmap a few weeks ago and it includes most of the features promised for this Spring. We will be pushing the rest of the features (including the chat rework and the club management system) to another content update that...

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  • Added Ranked matchmaking. Players will be matched together via their TMR (Tamer Matchmaking Rating) into competitive battles.
    • This is the first iteration of the Ranked battles so it only has the core features for now.
    • Every Temtem is auto-scaled on ranked battles. This means that their level is upped to the current level cap (48) and all their SVs are maxed (50). TVs remain intact.
    • While ranked battles will give pansun rewards, they are currently disabled until the system is fully tested.
  • Added the Spectator mode. Players can now spectate others from the Interact menu as long as they’re playing a competitive battle.
    • As with the Ranked matchmaking, this is the first iteration of this feature so it will be improved and worke...
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12 Mar

  • Fixed Temtem over the Tamer Cap going to the Squad if the TemDeck was full.
  • Fixed Max’s second battle not being triggered under certain circumstances while on co-op.
  • Fixed players getting stuck before arriving at Nanga under certain circumstances while on co-op.
  • Fixed a bug that displayed a picking item animation on the Tamer Info after starting the game.
  • Fixed friend requests not being deleted after a character deletion.
  • Fixed Temtem being translucent in battles after a reconnection.
  • Fixed an exploit allowing to check if an egg contains a Luma Temtem.
  • Fixed altar’s cinematic being triggered by both players while on co-op.
  • Saipark’s MiniTemporium now will be triggered as a Smoke Bomb point and it is now displayed in the minimap.
  • Fixed ...
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25 Feb

Hello Tamers,

It’s already been over a month since Temtem’s release. During this month we’ve seen a constantly growing amount of questions around the game, its future, and its planned features. So, we want to take some time to share with you what we have in mind for the game so you can have a peek at what’s coming.

Please, keep in mind that every detail discussed here is not 100% confirmed for the game. During the game’s development cycle, ideas change constantly and stuff we like today we might not like as much tomorrow. So take everything in here not as confirmed facts, but more like the stuff we would like to include in the game.

The same thing happens with the planned dates. We’re not really big fans of having public dates for everything, they add a lot of unnecessary pressure on the...

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24 Feb

  • Changed Loading screen compression to improve its quality.

  • Fixed an invisible wall in Quetzal not allowing players to progress.
  • Fixed players not being able to find any untamed encounters.
  • Fixed Avenger trait not being triggered by the Sacrifice trait.

21 Feb

  • Added a new music track during the competitive pick&ban phase.

  • Added a countdown to the trade screen. After both players hit ready, there will be a 5-second countdown where players can review everything and cancel the trade if they’re not sure about something.
  • Exiting the trade screen will now instantly cancel the ready button before confirming the exit with the player.
  • Increased server room sizes to hold more players at t...
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17 Feb

  • The Saipark opens its doors.
    • The Saipark is a new end-game area and the first natural reserve in the whole Archipelago.
    • Each week, the Saipark will hold two different species of Temtem. These species will present special features like having more chances of being Luma, presenting egg moves or even having guaranteed minimum SVs.
    • Regular Temcards won’t work inside the premises of the Saipark. Instead, players will need to buy a special Temcard type called Saicards. Saicards only work inside the premises of the Saipark and they will expire at the end of the week.
    • In order to be able to get Saicards, players will need to pay an initial fee to enter the park and get a pack of Saicards. Players will also be able to buy more Saicards during the week, but the fee will be more and more...
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07 Feb

  • If the player needs to be teleported back after breaking a co-op party, it will now go back to the latest visited Temporium instead of the latest saved place.

  • Fixed being stuck in battles after all your Tems are knocked-out and your co-op partner breaks the party.
  • Fixed being stuck in battles after all your partner Tems are knocked-out and they break the party.
  • Fixed getting stuck on “Waiting for” in battles after reconnectin...
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31 Jan

  • Four-leaf clover can now be acquired without using the Skates.
  • Every Temtem spawn zone from the Anak Volcano has been replicated in new zones in the exterior too in order to have access to them without using the Skates.
  • The basic Temcard and Balm can now be acquired from every Temporium and miniTemporium.
  • Improved movement sync on remote players.

  • Fixed a squad desync after capturing and releasing a Temtem and capturi...
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30 Jan

  • Added a new Setting for choosing the target framerate while the game is running on the background.
  • French and Japanese translations completed.

  • Retweaked experience and level up sounds.
  • Terminating a co-op party will now teleport you back to your original position before starting the co-op party. This helps solve some cases where a player could get stuck with items they have only got by doing a co-op party (stuck in an isla...
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28 Jan

  • Fixed not being able to release Tems from the capture screen or from the Temdeck boxes.