Temtem

Temtem Dev Tracker




18 Feb

Comment
    /u/xYaW on Reddit - Thread - Direct

If you're talking about in-game bans, I can confirm that they are looked at and every one of them is revised.

Comment
    /u/xYaW on Reddit - Thread - Direct

This is already included in the game via the friends' list. If you add a friend as a favorite, the server will prioritize keeping you together in the same shard whenever it's possible.

It is a bit hidden and not very much promoted but it is there. Hope that helps you!

Comment
    /u/xYaW on Reddit - Thread - Direct

Originally posted by -Rapier

That's great to know. Trails in the Sky's ports allow you to interact with the world and do pretty much everything with the mouse, and I don't think the overworld is that different from Temtem. Something like that would be interesting.

Do you mean this game? I'll take a look!


17 Feb

Comment
    /u/xYaW on Reddit - Thread - Direct

There will be a battle tower equivalent. Just not in the game yet :)

Comment
    /u/xYaW on Reddit - Thread - Direct

This week is mainly designed for Luma hunting yes. Other weeks will feature Tems more focused into their competitive aspect / breeding (egg techniques, better SVs...)

Comment
    /u/xYaW on Reddit - Thread - Direct

Originally posted by Asneekyfatcat

Not good for a SPECIFIC Luma with over 65% chance in the wild. Those are better caught in the wild even at the increased 1 in 8000 chance. So basically the increase to 1 in 8000 means that a Luma Fomu is 20% rarer across the board now because the Saipark would actually be a lower chance to get a Luma Fomu (100% spawn chance in the wild). Thanks for the response btw.

You should try to understand how the Saipark works.

Comment
    /u/xYaW on Reddit - Thread - Direct

https://twitter.com/PlayTemtem/status/1229398245484441607

There will be an active way of hunting Luma in the future to improve the overall chances.

Comment
    /u/xYaW on Reddit - Thread - Direct

Originally posted by Disig

Your comments make me think that you guys don’t actually understand why people are worried about this and that’s honestly even more worrisome. Please listen to the players on this.

Fact is: if perfect stats exist it will always be mandatory for competitive anything because that’s what players will always strive for to win.

I understand why people are worried and why everyone thinks that's the case (because it is the case in Pokémon) but like I said, grinding stats are not going to be necessary for pure competitive PvP.

Comment
    /u/xYaW on Reddit - Thread - Direct
  • Price changes per week.
  • The new Temtem overrides the other Temtem already available in the Saipark. If we configure a Temtem with a 100% appearance rate, that will be the only Temtem that spawns in that area.
  • The two Tems for this week have a 30% rate so that's why you notice an "even rate" between the default Tems and the special one (30%, 35%, 35%).
Comment
    /u/xYaW on Reddit - Thread - Direct

No chat, no quest UI, no matchmaking, no daily quests or repeatable ways to earn pansun, no additional Tems or techniques.

Everything in there will eventually arrive, it's been only a month since the early release :(

Comment
    /u/xYaW on Reddit - Thread - Direct

The current price for this week is "expensive" because there are two of the rarest Tems present in the Saipark.

They both have a 30% appearance rate (instead of the regular 5% they present in their spawn zones) and double the Luma chances (1/4k instead of 1/8k). So this week it's 12 times faster to get a Luma Oceara/Barnshe (which again, are some of the rarest Tem in the game), that's why this week Saicards are expensive.

Price and Saicard amount will vary each week, so in other weeks there will be more cards available (or cheaper) but the benefits will be different.

Comment
    /u/xYaW on Reddit - Thread - Direct

Originally posted by Oblivion__

Same catch rates as a regular temcard apparently

Nah, it's double a regular Temcard (2x).

Comment
    /u/xYaW on Reddit - Thread - Direct

Originally posted by Jack1eto

...but thats what we need to do right now in the current state of the game

That is correct, yes. The game doesn't have any matchmaking yet.

Comment
    /u/xYaW on Reddit - Thread - Direct

Originally posted by tyallyphos

yep i agree, im pretty sure you are right about this. a vpn does indeed work for me (which maybe i should have mentioned) but this is obviously not a long term solution nor is it something i want to do, it slows down my entire internet activity and i cant do anything else other than play. no streams, no youtube, nothing i normally do while playing.. + i honestly just dont want to pay even more money..

also funny that youre mentioning the ports - i have been trying to message them about the exact same thing. asking what ports should be opened but with no success tho. it sucks that we cant even get basic information like that

Port is 9933 :)

Comment
    /u/xYaW on Reddit - Thread - Direct

Originally posted by JonSnuur

Crema, please make grinding unrelated to a players ability to battle with the best Tems. Give players other things to grind/breed for. Mounts, achievements, titles, different Lumas, whatever. Making stats (vertical progression) the carrot on the stick is not only an outdated MMO tactic, it’s also toxic to competitive battling. And this is a game about battling.

We've never said players will need to grind Temtem to play competitive matches, in fact, we said multiple times the contrary.

Comment
    /u/xYaW on Reddit - Thread - Direct

We are working on a roadmap but that takes time too. Everything takes time and we've been super busy making the server stable and fixing the most urgent bugs (and we still have more to tackle).

We understand you are anxious for new content and for more info and we're working on it and it will arrive whenever it's ready. It's only been one month from the Early Access release and people are expecting to see whole new islands and sets of Temtem already which is something we can't (and we never promised to) deliver in this short amount of time honestly.


13 Feb

Comment
    /u/xYaW on Reddit - Thread - Direct

Originally posted by killertortilla

Just do something like Path of exile where if anything in the trade changes neither player is able to accept for 5 seconds and it highlights the change. No need for 2 step there.

The game already highlights the changes and disable the ready button (not for 5 seconds, but the player needs to click it again to accept the trade changes).

Comment
    /u/xYaW on Reddit - Thread - Direct

Either there's a bug or I don't really understand the complaints.

Currently, both players need to click the Accept button.

If there's any change in the trade (addition, removal or change quantity) the accept button auto-disables itself and the new/modified item is highlighted with an exclamation mark. The player then needs to click the Accept button again.

Obviously people are going to try to scam using all sorts of stuff, but even if you include fifteen layers there's going to be people that try it anyways.


11 Feb

Comment
    /u/xYaW on Reddit - Thread - Direct

Originally posted by Gaijin1337

https://clips.twitch.tv/ComfortableCreativeYogurtTheThing

Now you guys gave me hope, but I logged in and it's still the same problem. You need to reset my spawnpoint to somewhere else or something, otherwise the same problem will happen again I guess. This is so sad ._.

Can you try again? We should have moved you to your latest visited Temporium. Looks like you had your whole team without any health points.

Heal them in the machine and you should be good.