Temtem

Temtem Dev Tracker




03 May

Post

Hello Tamers! We are bringing you a mid-Season update on the upcoming balance plans for Season 4 and patch 1.4. We have been working on this patch for some weeks and there’s already a lot of progress on it, so we’d love to share some of it with you.

We previously announced that the focus for this patch would be on Stall, and that has not changed: we’ve practically reviewed all Temtem with a primary usage in Stall. 

Overall, the key to making Stall more interactive is to strike balance between defensive and offensive strategies, and to keep the opponent on their toes by introducing unexpected moves and tactics. 

That’s not all, of course: during these past weeks we have also started reviewing every support and some bulky offense Temtem. Our approach has been to establish a set of “rules” or checks shared amongst all of them, to ensure that they are all seen under the same light.

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Comment
    /u/xYaW on Reddit - Thread - Direct

I'm open to this but it is a bit complicated with all the translations already done. I'll see what we can do.

Comment
    /u/xYaW on Reddit - Thread - Direct

Temtem Plus is tied to your Nintendo Account so you'll have it forever, no matter what you do with your save/character in Temtem.

Post

Hello Tamers! We are bringing you a mid-Season update on the upcoming balance plans for Season 4 and patch 1.4. We have been working on this patch for some weeks and there's already a lot of progress on it, so we’d love to share some of it with you.

We previously announced that the focus for this patch would be on Stall, and that has not changed: we’ve practically reviewed all Temtem with a primary usage in Stall. Overall, the key to making Stall more interactive is to strike balance between defensive and offensive strategies, and to keep the opponent on their toes by introducing unexpected moves and tactics.

During these past weeks we have also started reviewing every support and some bulky offense Temtem. Our approach has been to establish a set of “rules” or checks shared amongst all of them, to ensure that they are all seen under the same light.

These rules/checks, explained below, cover overlapping effects, high hold techniques...

Read more External link →

30 Apr

Comment
    /u/xYaW on Reddit - Thread - Direct

The main problem with an activity having regular battles (6v6 no comp) and without any restrictions is that a perfect strategy will appear instantly and everyone would relentlessly only do that. The moment there are rewards and an optimal strategy is possible, people only do that (see freetem for example). We initially tried that for both TemSafari and GritArena and had to include all the current restrictions and randomized options they have now because the team could break both activities in a matter of hours.

There are too many good combinations with a premade team that make it impossible to balance any activity that uses that.

Also about the unique rewards per activity, it goes against the basic design for Tamer's Paradise which is to have a unified currency (feathers) which you can spend on whatever you want.


28 Apr


24 Apr

Comment
    /u/xYaW on Reddit - Thread - Direct

You can purchase it ingame, go to your Settings and there should be a link there.


21 Apr


20 Apr

Comment

It's a known bug and we're working on getting it fixed. Problem is it requires a client patch. We'll be sending it today or tomorrow and hopefully platform holders will give us the green light to publish it soon!

Comment

Originally posted by DapperDlnosaur

Even if I wasn't banned from the discord, you're nuts if you think I'm going to use the moves I know are broken and cause myself to lose matches. At this point so many things have been reported as broken that I'm not playing any competitive at all until the fixes come.

That's okay. I'm just informing everyone.

Post

Hey peeps! Quick round of information. Some bugs have surfaced with version 1.3.1 that require further action from us.

  • There will be a server restart tomorrow to fix all the issues that are server-side. Pre-maintenance will start at 6 AM UTC/ 2 AM EDT.
  • These bugs affect competitive play the most. For this reason, and to prevent any sudden changes that could affect tournament players, this season's TemCS tournaments have been delayed by one week, starting with the AMER Regional Open from this very weekend. Please keep an eye on temcs.gg for any extra information.
  • We will also be sending a build for patch 1.3.2 to get it reviewed and approved, so as to correct all the issues that the server restart won't...
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18 Apr

Comment

Originally posted by Glittering_Choice_47

Understandable and if you guys are getting hate it's natural that not everyone is happy with every change or lack of things changing. I've been playing since the very early stages and I've enjoyed every bit. Thank you guys for working on and really making a game that has been great for many people. I definitely appreciate the hard work that I've seen get pushed through over time. Battle pass could be a little easier to progress though during the story though. Not much else really needs changed since I got my crystal skates back I'm happy now.

Thank you for the kind words <3