Temtem

Temtem Dev Tracker




16 May

Comment

Originally posted by StrawMapleZA

Okay will do that this evening. Thanks for the reply. Will have to check that setting , however very rarely (like 5% of the time) it will actually send a request but it's extremely rare. Before linking my Steam and Xbox accounts it worked every time.

Will try the communication suggestion, if it doesn't help I'll make a big report for it.

Great! Thanks, we'll take a look. Please include your logs, video, as many detail as you can...

Comment

Originally posted by StrawMapleZA

I can't seem to hand in the first event quest for finding 5 statues.

Trying to redeem the points does nothing and then moving to another quest causes input to get locked.

On pc you can get around this by using the mouse to click back but controller players have to relog and cannot claim these points.

Happened to me on PC and my wife on XSX.

Side note, since attaching my Steam account to my Xbox account for cross progression I can no longer invite my wife who plays on Xbox. I always get "X is busy". She can invite me just fine, but I cannot request coop or trade from my end.

Hi! Could you please make a bug report for the statues issue on crm.gg/bugs?
As for the Xbox one, make sure your Xbox settings allow communication. Those settings affect Temtem and will prevent you from reaching other players. Let me know!

Post

Long gone are the times when being a geek was something to be ashamed of!

Geek Pride event

The Geek Pride event will last until June 4th, and it's your chance to achieve nostalgic and familiar exclusive rewards:

👾 A super game-y Holo

👾 A Holo to remind you of where you started this journey.

👾 A delightful retro Seal.

👾 The cutest pop statue of your first Temtem friends.

👾 An emote for those days when you feel a little... invaded.

👾 An awesome retro backpack.

You can access the even from the Crown tab in your menu, and it's of course free!

...

Read more External link →

15 May

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 May

Post
    Tsukki on Steam - Thread - Direct
Long gone are the times when being a geek was something to be ashamed of!
Flaunt your nerdier interests in Temtem's new and current event, Geek Pride, and obtain exclusive rewards that will make gamers, collectors and film geeks stand out from the crowd.



Filled with references, in this event you'll be able to obtain the following exclusive and limited rewards:

:tempigepic: A super game-y Holo
:tempigepic: A Holo to remind you of where you started this journey.
:tempigepic: A delightful retro Seal.
:tempigepic: The... Read more

10 May

Comment
    /u/xYaW on Reddit - Thread - Direct

We're actively working on improving the game on Switch (we've been doing so ever since the release and keep working on it still), so you can still expect some improvements.

However, the Switch is very limited (specially with Unity as a middleware) so if expect a comparable experience as with the PC or one of the bigger consoles, it's not gonna happen.

The current version has reduced a lot the crashes. They still happen from time to time but it's something we're actively trying to improve. The good thing in Temtem is that crashes don't make you lose anything (other than the loading times), since you reconnect right where you were.

In terms of FPS I think it works pretty well overall, we're happy on that front. The main problem is memory issues and that leads to longer loading times (which will always happen) and crashes from time to time if the memory consumption gets big enough.


09 May

Comment
    /u/xYaW on Reddit - Thread - Direct

Challenge modes are a "different" save so you don't have the items you have in your main account.


08 May


04 May

Comment
    /u/xYaW on Reddit - Thread - Direct

Originally posted by Phoresis

1.4 arcade bar which doesn’t look at all like my original idea for the arcade bar to the point that it doesn’t make sense it is called arcade bar now

Direct quote from YaW, so I wouldn't get my hopes up for the arcade bar.

Screenshot (source from discord)

Personally, I've lost hope for an interesting arcade bar (like the rest of PvE content) and I'm convinced the only reason they're still making one is because they made a promise in their kickstarter goals so they have no choice but to make it anyway.

I don't know why people use that quote to imply something terrible for the Arcade Bar?

It just means simply that our original vision for it couldn't be done, so we had to tweak it several times to make sense of the feature in Temtem. Now the idea makes it something closer to a collection of party games instead of a collection of "arcade" games, but I still think the change is good and will be better now. For sure, it requires more work on our part so we're not doing the change just because we want to push the feature as soon as possible as you are implying.

Post

Fixes

All platforms

  • Fixed a softlock occurring when a Trait that is activated when a Temtem faints is triggered.
  • 👥Fixed getting softlocked when using certain techniques with Striking Transmog Mimit during a Randomlocke run.
  • Fixed a softlock after scrolling down in the Showdown’s Tempedia if the Temtem shown filled exactly one entire row.
  • Fixed Scent effects being transferred from the main file to the Challenge Mode save.
  • Fixed swapping a Temtem for another in a Showdown team would show the Techs of the previous Temtem on the new one.
  • Fixed Zaobian/Arachnyte being banned on the TemSafari if they’d changed their secondary Type through their traits, and it ended up matching one of the banned Types.
  • Fixed Status Condition order not being the same in battle and in the Squad Menu.
  • Fixed having the mount animation be displayed if a Player entered a cableway while on a mount without an a...
Read more External link →
Post

All platforms

  • Fixed a softlock occurring when a Trait that is activated when a Temtem faints is triggered.
  • 👥Fixed getting softlocked when using certain techniques with Striking Transmog Mimit during a Randomlocke run.
  • Fixed a softlock after scrolling down in the Showdown’s Tempedia if the Temtem shown filled exactly one entire row.
  • Fixed Scent effects being transferred from the main file to the Challenge Mode save.
  • Fixed swapping a Temtem for another in a Showdown team would show the Techs of the previous Temtem on the new one.
  • Fixed Zaobian/Arachnyte being banned on the TemSafari if they’d changed their secondary Type through their traits, and it ended ...
Read more
Post
    Tsukki on Steam - Thread - Direct
Fixes
All platforms
  • Fixed a softlock occurring when a Trait that is activated when a Temtem faints is triggered.
  • Fixed getting softlocked when using certain techniques with Striking Transmog Mimit during a Randomlocke run.
  • Fixed a softlock after scrolling down in the Showdown's Tempedia if the Temtem shown filled exactly one entire row.
  • Fixed Scent effects being transferred from the main file to the Challenge Mode save.
  • Fixed swapping a Temtem for another in a Showdown team would show the Techs of the previous Temtem on the new one.
  • Fixed Zaobian/Arachnyte being banned on the TemSafari if they'd changed their secondary Type through their traits, and it ended up matching one of the banned Types.
  • Fixed Status Condition order not being the same in battle and in the Squad Menu.
  • Fixed having the mount animation be displayed if a Player ente...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.