Temtem

Temtem Dev Tracker




24 Dec

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Hey Redditamers (will I ever get that to stick? We shall never know.) 'tis the season! As this unique and intense year comes to an end, we wanted to thank you for being a part of our lives and our game. Thank you for your support, love and understanding throughout this year, we're grateful to and for you!
We'll be taking a smol holiday break to rest a bit and spend time with our loved ones, so things might be slow around here! Please try not to break the game too much until we return on January 3rd, okay? We entrust Arbury to you.

Have a wonderful holidays, whichever way you decide to spend them!

Stay safe and have a great time, alright? Much love from your friends at Crema 💕

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Originally posted by Karnikula_Gaming

I do not mean to imply such a thing.

I am sorry to have stressed you out over this if such.

Funnily, I just got to the part where the in game reveal happened.

I don't think it is fruitful to continue trying to communicate on this matter. Thank you for your patience and openness.

hey, don't worry haha it probably hasn't been the best interaction we've had this week, both of us, but I'm not stressed over it and I'm sorry if I caused you some stress. You have a right to defend your opinion as much as I do, so no hard feelings. I hope you enjoyed the battle, and have a good holidays! :)


23 Dec

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Originally posted by Karnikula_Gaming

so "there was a spoiler tag" is a sad and lame excuse.

Spoiler tag or not, absolutely no reason to drop that ball like that.

And if you think you have to write it out, the spoiler tag could read: "Careful, the identity of clan belsotos leader is revealed in these patch notes."

Like I don't even understand how the reply to my feedback wasn't immediately "oh sorry we really should have done that differently, I'll go edit the line right now so it doesn't contain this incredibly unnecessary spoiler"

That's all I expect from a player focused company's community manager to say and do. At least "I'll pass it along" or "I'll check with the related people."

By just saying the name we didn't spoiler anything. We would've spoiled much more by saying what you suggest, and then the name, which is necessary for accuracy on patch notes.

What you imply is that every piece of feedback is automatically right, and I should immediately cater to it, and in this particular occasion, as player focused as I am, I don't think it was a "wtf Crema" moment. There was no spoiler inherently in the name, and I stand by how clearly pointed out it was. I am the related people, I write these, I don't need to pass it along.

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Originally posted by Karnikula_Gaming

Look. You wrote "spoiler alert". Fine everyone is warned - these notes discuss stuff that people could consider spoilers.

Well duh it's patch notes. (edit: a space)

Every new temtem, technique, location etc. could be considered a spoiler - it's a fair warning, if you go further don't complain when we mention something you wanted to discover on your own.

BUUUUUUT.

Why did you write out the character name ?

Why didn't you keep spoiling to a minimum ? Do you want people to read patch notes? Do you want people to enjoy exploring the story in your game ? Why can't we have both ? Shouldn't we always strive for both ?

The only thing that comes to mind is: "HAH I TOLD YOU THERE WHERE SPOILERS STUPID PLAYER IT'S YOUR OWN FAULT WE WARNED YOU CAN'T YOU READ?!"

At least, that's what it feels like.

I'm not here to troll, I'm giving genuine feedback, that I was surprised and that my enjoyment of the game has been lessened. Because *...

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No no, first of all we wrote STORY CAMPAIGN SPOILERS, and specifically told people not to read them if they hadn't finished the main story line. And second, why did we write it how? It's literally only "after a battle with -", which could literally be just any battle with cinematics during the Arbury story, and would not cause any reaction in an unknowing player. You're seeing this from the pov of someone who already knows what happens, either because you had heard prior or because you looked it up after, but none of those had anything to do with the spoiler-tagged patch notes and could've easily been prevented.

We do keep spoiling to a minimum, but we still need to write patch notes accurately (and we only used the character's name anyways!) Both are usually compatible, and when it's not we make sure that everyone is aware (like this time). The idea that we did it only as a "getcha" is super ugly and couldn't be any further from the truth....

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Originally posted by GuyGhoul

What should we do not do?

I was going to fill it in but isn't this more dramatic and mysterious, and thus cooler?? Have a great Christmas <3

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Originally posted by DatAperture

With how much I intend to eat over Christmas Break, please release the Fat Burner item when you come back :)

it's already in-game!n If you want help finding it shoot me a DM haha

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Originally posted by Karnikula_Gaming

So I read the patch notes and there is a MAJOR story spoiler in them and there is absolutely NO REASON for it to be there. They could just write "The Leader of Clan Belsoto" instead of THE CHARACTER NAME in the patch notes. Just for a friggin bug fix.

Crema plz. wtf.

there was an spoiler tag in here, on the Discord server, on the Twitter. Heck, there is an spoiler tag in the actual notes. Why would you ignore that?

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Originally posted by DefNotCheesecake

Hi Tsukki, nothing against you or the team but that reasoning seems a little off to me. It's one thing to have technical limitations, but were they really limitations if, for example, the lumas can just be made an exception? Regardless of how exactly you managed to achieve that, there are a number of different methods that could at least be workarounds to this problem.

Haha could be because, as I said, I'm not a technical person. I can't on any level explain to you how it was, as I didn't take part in it, but I don't share that the reasoning is off. From what I've heard, creating the system that allowed Lumas to be retroactive was a lot of work, caused a lot of bugs and took a lot of time (and we don't have a whole lot of that). Which is why we could only afford to go that route for Kudos that were impossible to re-do. Inconvenient but doable Kudos couldn't get the same treatment. Achievements would, normally, be achieved progressively as one progresses through the game, so it's a growing pain of Early Access. And about possible workarounds: I am not a tech person so I don't know the feasibility of those, but we can always get to that in the future and you're welcome to give us suggestions in ...

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Hi! We've launched a new patch solving some of the more serious issues with the Arbury update. Please don't read them if you haven't completed the main storyline yet, as there are spoilers.
https://crema.gg/temtem/patch-0-8-2/

This will be our last patch before we go on our holiday break, so please don't anything else, okay? Thank yeewww, happy holidays loves!

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The following patch notes contain spoilers about the story. Please proceed only if you have already completed the main Campaign quest.

 

While this patch does not contain balance changes, we’re aware that there are some tweaks to be made and we will get to it once we (and the world) return from the holidays. Balance changes are never as straight-forward as bug fixes, and we don’t want to rush them and make mistakes. We apologize for the inconveniences and thank you for your patience 💚

 

  • Fixed a softlock when skipping a dia...
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It was due to technical limitations, calling it stupid is harsh imo :/

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Originally posted by swescrane

Hi, I appreciate the direct response and totally understand why the situation is what it is.
The main pressure point comes from not having a clear checklist to see which ones are needed to recapture, since the Tempedia is already checked off.
Something directly tied to the achievement, like a quest description could work.
If there's a way to implement that in the future, that would makes this situation be completely resolved.

Again, thank you for directly responding, and Merry Christmas!

No probs! Please do post the idea of adding a quest description to the Kudo in the forums, so the design team can see it!
And Merry Christmas to you too <3

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Originally posted by Suomikotka

Ah, didn't know he was still making adjustments! Does Omninesia possibly have a tweaking in it's future? Just out of curiosity

Only Damián knows haha


22 Dec

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In YaW's words (because I am not a tech person): "Due to multiple reasons we can only retroactively grant kudos that are non repeatable, we just made an exception with the lumas because that is a massive pain in the ass. Capturing the whole tempedia again is a pain in the ass, but not as massive. These are the kind of things that happen in an Early Access game without all the features already implemented."

So back to my words, we understand it's inconvenient, but it's due to technical limitations.

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Originally posted by Suomikotka

Unfortunately there's no YouTube videos on the new battle remixes or even the newer songs from Cipanku+.

@u/ItsTsukki y'all need to release the beats so the world can hear how great this game's music is! I'd probably buy the album on Bandcamp once everything is fully released at this rate too.

When it’s all ready we will release the OST! Videos on YouTube right now don’t make it justice because audio is rarely ever extracted correctly and because Damián is constantly making adjustments. So stay tuned!!

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    /u/xYaW on Reddit - Thread - Direct

Best I can offer you is 19.99€ in the premium store.


18 Dec

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    Tsukki on Steam Forums - Thread - Direct
Hi everyone! We've just launched another update that should help with this. Please update your games!
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    Tsukki on Steam Forums - Thread - Direct
It could be bugged. If you cannot see any as completed we'd be super thankful if you could report it with pictures and logs here: https://www.playtemtem.com/forums/forums/bug-reports.11/
Sorry for the inconveniences!