Temtem

Temtem Dev Tracker




09 Dec

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Hi hi! I come with exciting news today, so let's get into it already:

The big Arbury patch passed certifications successfully! This means the likeliness of Arbury coming out in December is now 99%. The patch is fully translated and tested, but we've found some small stuff that we want to fix and/or improve on, so we want to have another internal patch before we hand it over to you. This is also why we can't give you a day yet, but we're aiming for next week, or the one after it if something were to go wrong. Stay tuned here, or on any of our socials, for the final announcement with the full date!

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07 Dec

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    /u/xYaW on Reddit - Thread - Direct

Hold your wishes about rewards and economy for 1.0, Arbury is focused on new content.


03 Dec

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Originally posted by Suomikotka

Ignoring that somehow the Tem are coded in such a way that it takes too much storage - why not just make excess storage space local and then have an online checker that makes sure tem transfered from local storage are legit? Is that something planned for in the future?

I am not part of the tech team, so I cannot speak on the viability of that or whether our systems could be compatible with it. My advice would be that you post about it in our forums, where people with the appropriate technical knowledge can look at it, sorry.

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Originally posted by Shimmermist

Out of curiosity, has a single player mode with local storage ever been considered (that would be blocked from online interaction)? Or a subscription service like pokemon home that acts as pure storage that would allow for the subscriptions to pay for storage servers?

The online element of Temtem is a core part of its nature for us, with its pros and cons, so an offline version is not on the table for us.
With this change, some users in the Discord server suggested we add the chance to increase storage via a paid subscription, but it's also something we had never considered before, so we'd need to think with it for a while. We can return to this topic in the future, once we're done with current features that require our attention right now.

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Originally posted by rogoku

There's a lot of data associated with each them

Either you are storing information in a horrible inefficient way, or you are straight up lying. A couple kb of data is NOTHING for modern server storage.

I am not a technical expert nor directly involved in this process, so I cannot provide a lengthier explanation, but the people involved in this have no reason to lie. We have one single server and a lot of accounts.


02 Dec

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Originally posted by Enby-Adams

At no point was I blaming Crema for this happening, its Discord. However the end effect really sucks.

I am however saying it's a straight up lie for Tsukki to say "Crema never encouraged alts".

Again, it was a joke. I'm also not the whole entity of Crema, as a human being I make jokes too. I did not cause the entire phenomenon of alts by making that joke.

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Originally posted by Ray19121919

This reply alone, posted in the Twitter/on a Reddit post/ pinned in disc, would go a lonnngg way in alleviating some of the player base’s concerns. Will it satisfy everyone, probably not, but I think it’d go a long way with the people that are still actually interested in the game and not just here to shitpost. You don’t have to say much, just that you’re listening.

The larger issue as I’m sure you’re aware of is there is a general thought (misconception, I hope) amongst players that Crema genuinely wants the game to be arbitrarily grindy to keep players logging in, dumping hours, and visible in the overworld. That is turning a lot of people off, and the rot is beginning to show itself in even the most dedicated player base. Something official at least acknowledging the issue and that it’s not what you intend the final product to look like would restore a lot of hope.

Most of our recurring/dedicated playerbase is in the Discord server and know this. I am glad it's given you hope, but really, I don't think this is enough for most people as we've already said this often.
The final project is still far, and we don't know how it'll look like. We don't want to give people the false hope that it's going to be exactly what they want, because we haven't even had time yet to sit and think about it.
What people think about Crema varies from person to person. We've said often that Temtem was created as a campaign game with online elements built in, which directly clashes with this idea that we're trying to get people to log in and dump hours. We also encourage breaks when people get burnt out, when they find the game is no longer entertaining. The only thing we're actually trying to get people to do is enjoy Temtem for as long as they can, and give us some time until we can show a finished, coherent and consistent product.

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Originally posted by Enby-Adams

I cant run two steam accounts on the same machine at the same time. I am not risking valve ToS here. Realistically my only option is buying another machine and setting up a 2nd Steam account just for Temtem.

What are the odds this could be ported Discord-To-Switch /u/ItsTusski ? Or Ps5 for that matter?

The account migration will happen before we launch Switch and Xbox XSX ports, and as far as I know this is not usual cross-save, it's account migration, so it might not be a system that gets implemented for PS5. It's something we've had to pull out of thin air today, upon learning the news. As we progress on the system we'll be able to tell you more, this is just a really early info post.

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Originally posted by Enby-Adams

We've never encouraged alts

I am sorry Tsukki but I find this very disingenuous. I am looking at a Discord message from you saying "Twice the accounts means twice the fun, twice the tateru". I bought my 1st account on steam, then clarified on the official Temtem Discord that a 2nd one wasn't against ToS. Please don't say this was something Creama staff tried to dissuade customers from doing.

A second steam key wont really help me. Is the only way I will be able to preserve my 2nd account really with a second steam account/second computer? I am struggling to see a way in which this wont functionally delete my 2nd.

I've answered to you on the Discord server as well, but a joke I made 8 months ago about something that was already being talked about doesn't equal an official push to get alts and play that way. I joke about people being mean and that doesn't mean I encourage it.
Discord wasn't "the place for alts" for us, it was just another platform and one we didn't think we'd end up losing. Playing on more than one platform is indeed not against ToS, or people who got the game on PS5 after having it on Steam would be in trouble. People play on two platforms for more reasons than having an alt.
If I had the gift of clairvoyance I would not have made that joke, but I don't, and this couldn't be prevented either. We're trying to minimize the losses caused by this.
Switching from one account to the other is always available with one computer, even with two Steam accounts. Your 2nd account will be there anytime, you're not losing anything you've played for.

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Originally posted by SevenSeasAgo

This is going to have a major impact on players that have alt accounts. I know some people only had alt accounts for things like additional radars, but for myself and quite a few other players, we used alt accounts to compensate for things that weren’t being addressed in the game.

Some of the more notable ones being additional storage and the clan caps. Additional storage has been requested time and time again. There’s not enough space to store Tems. We need a place to keep finished Tems, breeding projects, SVs, lumas. We don’t have enough room and still have no way to get more. With clans, my clan is big enough that anyone else that wants to join us has to join a clan owned by my alt and ran by the alts of my mods.

Just saying “sorry, but alts weren’t technically supported” feels like a real kick in the shins to the players that loved the game so much that they were will to buy it twice. A simple fix would be to put the game on another launching system, such as Epi...

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Hi! I already answered on the Discord server but I'm going to answer here now so the info is available on most places:
Storage size is a technical issue, not us not wanting to just grant it. There's a lot of data associated with each them, and limited size in our server (which also costs money). Also, you can still have two steam accounts and double the temdeck and club size.
We've never encouraged alts, and Discord was a platform for us like every other platform. There are other platforms now and there will be more in the future, so the thing with the clan size can still be the same. You could also delegate the new clubs on other friends of yours instead of on your alts, as I know other clubs do.

In short, this sucks for us too, and if we had known 2 years ago that this was the way it was going to go, we probably would've never stepped into Discord at all. Sorry for the inconveniences.

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Hi Tamers! This one's for the Discord players of Temtem. If you're a PS5 or Steam user, this does not affect you at all and you can keep enjoying your Temtem adventure.

We recently got news from Discord that they've made the decision to deprecate the Store channel functionality and the ability to sell SKUs through Discord. The change will take place in March 1st, 2022. This means that you will not be able to purchase Temtem through Discord past that date, and that the Store channel will be deactivated.

While Discord was a great chance to distribute Temtem in its earliest stages, and we've enjoyed a very long run with it, this decision raises concern, as we cannot be sure how long support for the games will be provided, and could potentially complicate t...

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Hi Tamers! This one’s for the Discord players of Temtem. If you’re a PS5 or Steam user, this does not affect you at all and you can keep enjoying your Temtem adventure.

We recently got news from Discord that they’ve made the decision to deprecate the Store channel functionality and the ability to sell SKUs through Discord. The change will take place in March 1st, 2022. This means that you will not be able to purchase Temtem through Discord past that date, and that the Store channel will be deactivated.

While Discord was a great chance to distribute Temtem in its earliest stages, and we’ve enjoyed a very long run with it, this decision raises concern, as we cannot be sure how long support for the games will be provided, and could potentially complicate the ...

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30 Nov

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Originally posted by AngrySayian

"We are not upset about delayed new content. We want more communication. We want to know that you're listening to us about how grindy this game is, how expensive in-game items are, how weekly/daily tasks are not fun but time-demanding. There has been no communication from you guys that just says "we hear you and we want to make it better". That is why this game is losing its playerbase."

This in of itself is a great way to look at how we want developers to feel about any game we like.

Communication.

Silence, is always expected, and in some cases understood from the developers of a game. Because they are afraid to say anything that may end up not coming true, or need to backtrack on and delay it to work on other things that have cropped up.

Yes, it didn't help that a pandemic threw a giant wrench in everything. Silence in the face of that falls into the understood area. We as the gaming community learned fast that it would m...

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haha I actually liked your answer a lot from someone who's named AngrySaiyan.
I've covered some of this in other comments and I don't wanna be a broken record, so I'll skip to the concrete ideas you mention at the bottom.
When we share stuff on Twitter or Facebook there's always the implied info that this is something the team has achieved or finished and that we're showing progress on the new island. If you think we should explicitly include that, do say so. In the last few months we've shared VFX, tems, music and clothing, which usually serve as a pointer of which parts of the update are already complete. But if we need to be clearer about it, I can try.
Q&As are spiky because people always want the design team, and the design team cannot stop to breathe right now, and even if they could, most of the questions would be answered with "we still haven't properly delimited that/we can't currently talk about that". We've held Q&As in the past and I'd love to have more, ...

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Originally posted by MrMimeLover

Hi Tsukki, thank you for responding to my post. A couple of things I want to clarify if it wasn't already obvious in my original message: We understand that this is Crema's job and livelihoods on the line. We do. But, that said, when playing a game, we are not thinking about that. We are thinking about how much fun we're having, if/when we want to play again, if we want to introduce our friends to it. Unfortunately, I think most of any game's playerbase isn't thinking about the devs' livelihoods and forcing ourselves to play a game that we're not enjoying just for that purpose.

I understand that comes off harsh, and I don't mean it to, its just how humans work I guess. But back to my original post, I think me and the people agreeing with me aren't upset about not getting a bunch of content out. That's not the issue. The issue is the feeling of being ignored by the dev team about CURRENT problems with the game, and FUTURE information as well. Let's say, hypothetically, the ~...

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You bring up a good point that gamers don't exactly think about devs' lives when they play, but we do have lives nonetheless haha And by no means should you ever force yourself to play a game you don't enjoy. Temtem gets so many changes and updates, and has so much room for development, that we actually recommend taking breaks and coming back when we've had time to fix some of the current issues it might present.
As I think I mentioned in either my reply to you or someone else's, we do answer concerns when they reach us and if we can. But I think that when these threads come up, the reactions to concerns being addressed are portrayed in a very euphemistic and utopian way. Sometimes you guys ask us about current problems that have solutions in the future, but it's stuff that isn't even designed or planned yet, and when we say "yeah, we're thinking about that", that does never, in my experience, cover the "need to be heard", even when it should. take 5% radars, for example. We s...

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Originally posted by nimabears

You don't state why you can't do dev-logs or even tiny sneak peaks, just that you can't. It just doesn't make any sense to me. I think even the tiniest bit of communication would help the players feel more connected to the game, but it's literally been zero for MONTHS.

Why can't you at least do like 1 small monthly post on what's going on? Ideas you're considering? Issues you're having? Literally anything would help. Months of silence on a game that we bought because we BELIEVE in you is not the way to keep us invested. Nobody is asking you to rush the actual development of the game, just keep us in the loop with what is going on is all we want.

As I said, that's a long answer that I thought maybe you guys would not want to read, not that I didn't care to explain. But first I wanna point out that we do show tiny sneak peeks of a lot of stuff, from new tems and VFX to patch notes to island music and concept art, so I don't think it's fair to say we don't do tiny sneak peeks at all. If you're on here, Twitter, the discord server or even Facebook or Instagram, you should've seen us post and spoil stuff, which I'd consider communication, so you're either going to have to detail to me what you consider communication or specify on which places you're missing these sneak-peeks or spoilers. I don't think all communication platforms serve the same purpose or have the same unspoken rules, and I don't believe a piece of music is fitting for a Steam update, but that doesn't make it less of a sneak-peek, and we place them out there on various different places so they'll reach everyone somehow.
The way our studio works makes dev-bl...

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Originally posted by Ray19121919

As difficult as some of this feedback to read one thing I want to say is that Temtem is currently my favorite game in my library. Since building a PvP team that is starting to work, I haven’t played any other games in the past month. I haven’t seen a better turn-based strategy game since I learned Magic the Gathering.

My source of frustration, along with other PvP players is not being able to introduce it to anyone or fully explore PvP due to the huge time investment required. I know you guys are aware of these concerns and I think we just want to hear that they are being taken seriously. We understand that you guys are focusing on Aubury launch and then 1.0, console launch and there is much that can’t be talked about etc so changes won’t necessarily come immediately, but if it’s possible some high level communication that it is on your radar and what you are thinking of to fix would go a long way.

They are being taken seriously, and it's really hard to echo everything that gets talked about in the Discord server where we usually chat with players, but it's been addressed by the game director and will see changes with or after 1.0.
The problem with explaining what we're thinking of is that nothing is set in stone yet, really, and it needs a solid foundation to work. Sharing such an early stage of an idea leads to a massive amount of noise that we cannot handle at the moment. As soon as we're in that stage of development we'll talk about it more, but it's def on our radar, and it's being handled internally!