Original Post — Direct link

Hi developers, forgive me if my english is hard to understand as I am not a native english speaker. My issue with the game is that I noticed that the female character stopping from running animation is a bit "glitchy". Whenever my female character stop from running and land on their right foot, the foot appear to be "flailing". There seems to be no issue when landing on their left foot. I dont really know how to put it into words so I will post a video in the reply later. I would like to mention that vaulting animation for both male and female character is quite fast and unconvincing. I understand it is for player who enjoy PVP and consider every second important and they cant afford to have the character taking some time just to vault and get killed. I would really appreciate it if developers could create a new setting for improved and grounded character animation for immersion.


ps. the male character stopping from running animation is perfect and I feel very immersed when using the male character, great job on that!

almost 2 years ago - Ubi-Milky - Direct link

Hello @cow_poke thanks for getting in touch with us about and providing a video.

As a direct comparison, are you also able to upload a male characters run and stop animation, so we may be able to view how this looks in your game and compare it to the female stop animation?

almost 2 years ago - Ubi-Perseids - Direct link

@cow_poke Hey there! Thanks for providing that video of the male character, and we're happy to hear that you have noticed an improvement with the female animations. 🙂 Please let us know if you have any other questions. Don't hesitate to reach out if you need assistance in the future! We're happy to help.

almost 2 years ago - Ubi-Milky - Direct link

Hello again @cow_poke thanks for providing these further videos, I have reported this to our Division team previously but will forward these new videos on as an example of the run and stop female animation too.

I am still waiting for the team to get back to me to let me know if this animation is a bug or is intended by design to differentiate the male and females movement and run animations, but I will do my best to update this thread when they get back to me when they have more info and have had time to recreate this in their game too, thanks again!

almost 2 years ago - Ubi-Milky - Direct link

Hello @cow_poke our QA team have looked at these videos and has also tested this in-game, they believe the slight difference in the run and stop animation to have actually been part of the character model animation and not an actual glitch, but we are reaching out to our dev team to take a look at this to be absolutely 100% sure, now. I will do my best to let you know the outcome.

almost 2 years ago - Ubi-Auron - Direct link

Hi @cow_poke and thanks for providing more details!

I've forwarded this to our team that is investigating this. Once we know more, we will update the thread, thanks!

almost 2 years ago - Ubi-Thrupney - Direct link

Hey @cow_poke 🙂 Just posting to say 'you're welcome' on Ubi-Auron's behalf! We really appreciate your help with this, and we'll get back to you with an update as soon as we have one to share. Thanks again!

almost 2 years ago - Ubi-WheelyDuck - Direct link

Hey @cow_poke,

Thank you for taking the time to check in.

I have had a close look and at this stage I can only advise that we are currently still investigating.

I can however assure you that once we have an update, we will be happy to share it.

Many thanks.

almost 2 years ago - Ubi-TheBerry - Direct link

No problem at all @cow_poke , hopefully we'll have more news in the near future!