The Division 2

The Division 2 Dev Tracker




13 Apr


09 Apr

Comment

Originally posted by saagri

Thanks. Having shotgun pellets each count as a hit would be a minor buff but it would make talents like Fast Hands much more useful.

100% for sure. Main potential drawback is just having only specific shotguns be viable with Striker, where the difference between best and worst option is a huge range (somewhat reminiscent of TD1).

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I've passed the issue of Striker indifference to shotgun shells along to the team.

As saagri mentions though, striking a balance between the automatic shotguns vs. something like a double-barrel can be tricky territory.

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As soon as you begin the Warlords of New York expansion, the World Tier/Gear Score system pretty much evaporates. Once you're back in DC at level 40, it should be functionally as if you're in World Tier 5 endgame with everything at level 40.

If however you're being locked out of certain content like Strongholds due to not having a 'high enough gear score' despite having completed the Warlords content, please let me know.

Post
Agents,

The servers will shut down for maintenance on Tuesday, April 14th at 09:30 AM CEST / 03:30 AM EDT / 12:30 AM PDT.

Estimated downtime is approximately 3 hours.

Maintenance Notes(UPDATED):
  • Several back-end changes to fix server crashes.

Please follow this thread for any updates as the maintenance progresses.

Thank you for your patience,

/The Division Team
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We pushed an update for this on Tuesday and I had people reach out to me saying it works now. Are you still (as in today) getting a black screen with OBS 25? The person reaching out to me on Discord said that 25.0.4 is working for them after the update.


08 Apr

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Turrets and other deployable skills dying too quickly has been talked about since like TU6, but is this health issue in particular something that you've only noticed after TU8.5?

In any case, thank you for the video.

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Originally Posted by Linkymeister
photo mode doesnt work for me. every picture comes out black. before you ask, No i do not have an nvidia. im using AMD and yes its up-to-date.
Hello, can you reach out to our support team so they can look into this issue for you?
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Hello everyone, please remember to post your comments on the appropriate thread .
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If you encounter this again would you be able to share some clips so we can observe it? It would help if I can forward visuals for the team as well as the report in itself :)

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That's not going to help you in the contaminated areas, what mask was this in particular Agent? :)

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Originally posted by pomekPL

Thanks for the response.

If it somehow helps, the issue is not related to any PVP activity in DZ.

In my case, I am losing frames after third-fifth extraction. It means that I needed to clear landmarks. Maybe it's somehow connected. Not sure.

We actually are seeing similar reports about Black Tusk helis in general, so we are looking at this from several angles.

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Originally posted by badluckap

Not possible to just debug it on live server instead of test build? Maybe server issue since i assume internal is local network and live is on whatever server it connects to via internet? Sorry just its annoying and i like to kill people :)

So, don't kill me if this is not 100% correct but I think it's just the availability of debugging tools are not the same. I'm following the internal discussion on this topic quite closely and they are making progress, it's just pretty slow.

Also, don't forget we are working from home which also means with remote connections it's a bit harder to get some of the progress done in a normal time.

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Originally posted by pomekPL

You need to spend some time in DZ. I guess the easiest way to reproduce it would be calling an extraction each time when it departs. After a few, you should start losing frames.

Ofc, in an Occupied Dark Zone frames drop are higher. Even without extractions.

I'm forwarding all the reports and we are trying some different things now. It's definitely easy to reproduce on the live servers, just the internal builds somehow are not as affected.

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We are having trouble debugging this issue. We are encountering it on the live servers as well but can't reproduce it easily internally. It's one of the issues that is most affected by us working from home.

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Interested to hear opinions and suggestions about this. What team would you think qualifies for this?