Everything looks fine! Just seems like y’all killed them quickly at all places around the same time and Turkulon doesn’t respawn right away.
Everything looks fine! Just seems like y’all killed them quickly at all places around the same time and Turkulon doesn’t respawn right away.
Today’s patch was purely to bring back Turkulon, who went on a temporary vacation:
Read moreIt seems there might have been a small hiccup after the patch but this seems to have righted itself. If you’re still having issues, please let us know!
Has this happened again and/or is COS all good?
Apologies for the delay. It should be back up!
Thank you, we’re working on this!
This was fixed, so video is very much appreciated. Poor Anpu.
Thanks! I figured that was the case since it was a mutation, but wanted to check just to make sure! I’ll let you know if we need video, but always feel free to post it on YouTube unlisted and send a link over!
We appreciate and understand your concern here and are having active discussions around this topic. When we have more information, we will provide it.
Just to confirm because there is a
Romeo and Juliet Mechanic that requires them to go down together
that you’re referring to a bug beyond that?
I completely understand the frustration here and we are making efforts to avoid this moving forward.
That’s part of the update in PTR, which will be coming to live soon.
@newb It is a bug and it is going to be adjusted because the “illegal” perk combination was missed. That’s a fact.
And as I reiterated in that post, the overarching response was meant to be specific to the perk combinations, and I understand and apologize for that confusion. We understand crits are important, but the perk combination on rings is not meant to allow crit and any single damage type, as stated. So it becomes a choice of relying on crits or not specific to your ring decisions.
@Fragg We will be reviewing these.
I also appreciate and am relaying the rest of the commentary that ...
Read moreThere will be an update to this going in soon!
Saludos, aventureros:
Vamos a realizar una desconexión 2022-11-30T21:00:00Z en vuestra hora local para una actualización.
Durante esta desconexión vamos a realizar un mantenimiento de los servidores para traer de vuelta el evento de Turkulón. La desconexión durará unos 90 minutos y no es necesaria una descarga.
Gracias por vuestra paciencia y comprensión.
Greetings Adventurers,
We will be holding downtime 2022-11-30T21:00:00Z in your local timezone for an update.
During this downtime we are performing server maintenance to bring back the Turkulon event. Downtime is expected to be 90 minutes, and no download is required.
Thank you for your patience and understanding!
Responded to this very question two posts above, it was just threaded.
We’re very aware of ongoing concerns with any weapon and have continuous internal discussions about the future of combat in a way that is balanced for PvP/PvE. There are a lot of threads and I agree there’s more opportunity for us to awknowledge more of the feedback directly. While I don’t have any information to share about potential future changes or updates, changes are careful considered because changing / buffing / nurfing one area often impacts another, for better or worse.
No worries, I just wanted to confirm that wasn’t the case, as it occasionally has caused confusion in the past. We’ll look into this!
Here’s a little clarity so there’s no confusion on what was being said!
Read moreHi all! Apologies, I slightly misspoke by providing a broad answer for a specific case, which caused some confusion. In the instance of asking why keen and fire/ice is not applicable on the same ring, it’s because it’s meant to be a choice. To take keen (relying on crits) or any single damage type, including fire/ice (not relying on crits)… not both. Similar to how physical damage / keen are also not available on the same ring. (I notice that someone brought up Heart of Maahebgal. That was a bug and will be resolved soon.)
We are aware of the general and overarching concerns for magic users, especially around mutations, and are looking at ways to address it without negatively impacting the experiences outside of mutations.