We've released a fix for this issue - Please update your client.
We've released a fix for this issue - Please update your client.
When you are big blind and the other players call (but not raise the blind), you don't get the option to check or raise, it just goes to the flop automatically. I saw this issue when we were playing 2 players.
Thanks - We've released a server-side update today to resolve these issues.
Gun sounds are broken again lol. They sound echo'd/delayed. Hard to explain, unless you experience for yourself
Also, where's the bunny event?
If you're having this issue please can you open the F1 console menu and type:
graphics.viewmodelcamera 0
Please let me know if they resolves the issue.
I was hoping for the boat sound bugfix :'(
No Cargo for me this month I guess :<
Should be resolved,
if anything the fps have gotten worse, from about 8-10 fps when the bug first appeared a year ago to 5 fps as of now.
Please can you submit your logs to our support team and we'll take a look.
The regular FPS drops on macOS have not been fixed with this update (also not with the mid wipe optional update to Unity 2019.4) — https://www.reddit.com/r/playrust/comments/lxsh57/bug_reporting_megathread_freight_transit_line/gppoa3m/?utm_source=reddit&utm_medium=web2x&context=3
That's disappointing, any improvement at all?
when i press g to open map in the tunnels i freeze for 10 seconds and when my friends tried to open their maps they froze for about a minute and eventually crashed
Thanks, we'll investigate this issue.
What minimum map size must you be on to have tunnels please? Smaller types don't have it, obviously. IIRC Launch is now 3500 minimum. Tunnels?
There isn't a minimum, long as the world has space to spawn the monument. You should be fine going down to 1500.
[BUG] sound is very off, guns are very loud and bradley sound is wrong, he can be next to you but sounds like he is all the way outside of launch
Thanks, we'll investigate this issue.
Update: We've released a client-side update to resolve this issue.
Has there been a change to audio? Gunshots sound super loud compared to normal. I normally play 0.9 audio but now down to 0.6. Really hard to hear anything around me while shooting in PvP
Thanks, we'll investigate this issue.
Update: We've released a client-side update to resolve this issue.
[Bug/typo] The devblog says its 10 scrap to use the slot machine, but it's 2 scrap ingame
Thanks, I believe Jarryd has now corrected this typo.
[BUG] Tunnel Dwellers in the corridors and stations seem to be 90° off in their aim. (Custom Map Server, not sure if the same issue happens on procgen) — Seems to happen when a tunnel corridor prefab was rotated.
→ https://youtu.be/oN3NtI7eM6E
[BUG] Tunnel under Launch Site has extreme radiation, Tunnel under Bandit Camp and Outpost are Safe Zones. When entering the Tunnels from inside a Safe Zone, the Safe Zone will remain active until another Safe Zone is entered and left again.
→ https://youtu.be/pke0Rf0-nWc
[Reminder] Mac Clients still getting regular FPS drops, a bug that hasn't been adressed for 11 updates. https://www.reddit.com/r/playrust/comments/gfbxy5/bug_reporting_megathread_night_vision_update/fpteib0/
Thanks, we're going explore the custom map issues later this month.
Re Mac - Unity has ported back a fix as shown here: https://issuetracker.unity3d.com/issues/crash-on-mtlreportfailure-dot-cold-dot-2-plus-43-when-running-build-with-graphics-jobs-enabled
Unity has not released 2019.4.22f1 currently but should within the next few weeks. We'll update when we can.
[BUG] Our team is able to run around everywhere with safe-zone, making us invulnerable to any damage, it can be fixed by suiciding. Don't know if it is server side, but i doubt that possibility.We found the bug while leaving outpost train station.In the video linked below, you can see us being shot by our teammate, while at train yard, not taking any damage + the safe zone banner in bottom right:https://www.youtube.com/watch?v=AZqXYVANF6g&feature=youtu.be
Thanks - we'll be releasing a server-side fix for this within the next hours.
Update - We've now released an optional server update to resolve this issue.
This update appears to have made all NPC AI dormant.
Which server are you on?
client side or server side?
optional server update
- Fixed fridge excessively large prevent building volume
This was super annoying! Hope this also means we can place deployables tighter as well.
It should be better overall - if not let me know.
"Puzzle Room Reset"
"All puzzle room loot is destroyed before respawning - no half looted boxs"
They heard you, Reddit.
We did it Reddit!
[QoL] 3500 354898 Sulfur Quarry @ P20 - barricades and boxes floating something horrible. Next to train tunnel.
Thank you - Will take a look.
[BUG] All scientists on an oil rig i was watching including heavies just sat there and would not attack or move. Official server
We're currently looking into this and hope to address it as soon as possible.
Currently every server is lagging, all the official ones anyways, everyone is rubberbanding everywhere
We've released an optional server update which has corrected this issue, apologies.