BUG cliffs have awful clipping. Some cliffs look like you can climb on them but it's actually just a wall
We're improving these currently, unfortunately could not be implemented into this patch but they'll be much improved next update.
BUG cliffs have awful clipping. Some cliffs look like you can climb on them but it's actually just a wall
We're improving these currently, unfortunately could not be implemented into this patch but they'll be much improved next update.
[BUG] small map that never had spawning issues now spawns you far out into the ocean floor. Dead before you reach surface.
Which server are you seeing this issue on? Seed + worldsize would be great to troubleshoot further.
[QoL] 999,998 recyclers missing from Bandit Camp
F
[BUG] console is reporting on startup: "BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Roadsign5/SignCollider"
Thanks - this is an issue we're aware of. It's completely harmless and can be ignored.
This is exactly how it happened.
This is planned, we even have the UI concepted. Just low priority currently.
Why did you take the screenshot upside down?
No, but now I can fill the hole in my soul with scrap faster and gamble it away.
No?! Do you know how long it took to place one million recyclers?
I made this exact joke on a comment section about the jump and nobody got it and downvoted it...
It's ok, they don't understand people like us.
Conclusion: Alistair should definitely keep his day job.
Quitting and beginning up my stand up comedy career is a bad idea then?
Thank you for the reports!
We've released a fix for this issue - Please update your client.
When you are big blind and the other players call (but not raise the blind), you don't get the option to check or raise, it just goes to the flop automatically. I saw this issue when we were playing 2 players.
Thanks - We've released a server-side update today to resolve these issues.
Gun sounds are broken again lol. They sound echo'd/delayed. Hard to explain, unless you experience for yourself
Also, where's the bunny event?
If you're having this issue please can you open the F1 console menu and type:
graphics.viewmodelcamera 0
Please let me know if they resolves the issue.
I was hoping for the boat sound bugfix :'(
No Cargo for me this month I guess :<
Should be resolved,
if anything the fps have gotten worse, from about 8-10 fps when the bug first appeared a year ago to 5 fps as of now.
Please can you submit your logs to our support team and we'll take a look.
The regular FPS drops on macOS have not been fixed with this update (also not with the mid wipe optional update to Unity 2019.4) โ https://www.reddit.com/r/playrust/comments/lxsh57/bug_reporting_megathread_freight_transit_line/gppoa3m/?utm_source=reddit&utm_medium=web2x&context=3
That's disappointing, any improvement at all?
when i press g to open map in the tunnels i freeze for 10 seconds and when my friends tried to open their maps they froze for about a minute and eventually crashed
Thanks, we'll investigate this issue.
What minimum map size must you be on to have tunnels please? Smaller types don't have it, obviously. IIRC Launch is now 3500 minimum. Tunnels?
There isn't a minimum, long as the world has space to spawn the monument. You should be fine going down to 1500.