Alistair_Mc

Alistair_Mc



07 Dec

Comment

Originally posted by Substantial_Living98

[BUG]

Buttons don't work to open card doors after you enter them sometimes. Leads to you being indefinitely stuck in the room.

Which monument(s) specifically?


06 Dec


04 Dec

Comment

The £787 is from what we've raised by ourselves - direct donations from family, friends and work colleagues.

The $80k+ is from selling the in-game moustache item throughout November. Far as I'm aware this money has yet to be donated but will shortly.

https://rust.facepunch.com/blog/tech-tree-update#movember

Comment

Originally posted by serial77

Amazing height map work sir!

You saying I have a fat head?

Comment

Originally posted by aLLkiss_ismyname

[BUG] Sleeping in redcard room on both oilrigs once again work. People on my server have been doing it now several times (playing on official). They go to sleep in it after it is cleared and then it will respawn and they just start the crate, wait 15 min and then leave with the loot.

We plan to address this in the near future


03 Dec

Comment

Originally posted by IfOnlyIWasADoorknob

[BUG] When you bring 125 scrap to a fishing village you can't buy a small boat and only have option 2 which is "125 scrap is too much..."

We'll be releasing a fix for this issue shortly.

Update - We've now released a fix for this issue.

Comment

Originally posted by Ohydius

Not only static workbench at Outpost but in my own base too. Research table also kick me from server and researched items are lost

Update: After server restart bug is still occur with another error.

https://i.imgur.com/xyk3WH8.jpg

Interesting some players has no problems at all

If you encounter this error you'll need to restart your client otherwise you'll be kicked from the server when reaccess any workbench.

Comment

Originally posted by Ohydius

Server kick me with "Disconnected: RPC Error in RPC_TechTreeUnlock" message when trying to unlock item on Tech Tree.
Is this related to Oxide/Umod ?

We're aware of this issue.

This occurs when unlocking items at the Static workbenches at Compound and bandit camp. Once the server restarts the problem will rectify itself. If you encounter this error you'll need to restart your client otherwise you'll be kicked from the server when reaccess any workbench.

We advise server owners to restart their servers when possibly.

Comment

Originally posted by carny666

The server throwing "MissingFieldException: Field 'Network.Server.MaxReceiveTime' not found." like whoa.

Make sure Oxide/Umod and Rust are both on the latest version.


01 Dec

Comment

Originally posted by Apollo6976

30 ak shots? A f**ken mag? The script kiddies are gonna have fun with that

As a point of reference:

  • Wooden armour is 16
  • Roadsign armour is 16
  • Metal chest plate is 29

The downside to hazmat is that covers the full body thus would take more shots but it's still double the durability than anything within its tier.

Rustafied tests of 30 shots were done within 10m. Projectiles fired at distance deal less damage thus less conditional damage to the armour. In reality, the hazmat could sustain easily 40 or more hits in real-world PvP.


30 Nov

Comment

Awesome job - Now you can craft Tier 2!


28 Nov

Comment

Originally posted by -NOiCE-

I know things are subject to a heavy amount of change, but I logged into Staging to test it out and the only thing that concerns me is the techtrees being launched while missing some perhaps-forgotten items.

Things i've noticed so far (this is just Tier 1)

  • Smart Switch

  • Smart Alarm

  • RF Transmitter

  • Telephone

So basically all of them are 'role-playing electrical items' sure, but in the old system at least you could roll the dice at your Tier 1 and still have a chance at these items. (Also these are all sold @Outpost, but so are a bunch of other items that did make it to the T1 or T2 techtrees)

All of these items are fairly new, and I just made the post to drum up awareness in case it was an oversight while putting items in the techtree.

They're not forgotten - just we're still evaluating how we're wanting to handle orders.

We wanted to get techtrees on Staging for testing, the balance we'll continue adjusting over the following couple of days.

Comment

Originally posted by RealLinja

/u/Alistair_Mc Could you look into this?

When downed at 0hp you'll be given 5hp. The opposing player got you to 0 then you were give 5hp due to the downed state, 0.6 from regen.

You never never got the opposing player into the injured/downed state so he had lower HP then yourself.

This is all intended behaviour and not inconsistent.


26 Nov

Comment

Originally posted by monkmasta

Is voting behind a scrap paywall?

..not yet!


06 Nov

Comment

Originally posted by WestWorld_

Too many safezones everywhere... every safe monument will shoot you on sight 1 grid away for thirty minutes if you killed a naked in a rock fight and then walk too close to a fishing village.

This is something we'll discuss internally and look towards making changing for the next patch.

Comment

This is something we'll discuss internally and look at changing for the next patch.

Comment

Originally posted by farcry15

[QOL]rain doesn't water planter boxes placed outside

We'll look at introducing this in the next content update.

Comment

Originally posted by woodyplz

[QoL] you decided to add models for your legs that you can see in first person. I really liked that change, however you stopped there and didnt change the upper body parts. You can still look inside your shoulder and your arm sticks out wierdly when chopping things.

We don't have any plans to expand on this - Few limiting factors and a design decision to allow easier alt-looking.

Comment

Originally posted by eligitine

[QoL] You can switch seats out of the taxi module and dome the guy who's driving.

Adding a lock to the vehicle will prevent this.


05 Nov

Comment

Originally posted by riad_thunderbolt

how does the mustache work? is it like the santa beard?

is it like the santa beard?

Yes.